VanZant 48 Posted December 12, 2013 (edited) VanZant's SteadyShot (sway and recoil controller)Current version: A3.3.0.0Required addons: NoneKeys: YesSignature: YesDirect links: DownloadChangelog: v3.0.0, 29.11.2015 Changed. Usage of the new commands in v1.54.v2.0.0, 12.04.2015 Changed. Integration with marksmen DLC.v1.0.2, 02.02.2014 Changed. Updated to match the existent animations.v1.0.1, 14.12.2013 Added. Signature file.v1.0.0, 12.12.2013 First release. Description:This addon allows to tweak sway, recoil and breath values in a easy way. Edit the file "steadyShot_settings.hpp" located in "\userconfig\vz_addons" and run or restart the game.This how the default "steadyShot_settings.hpp" looks: // Globals. #define VZ_SSH_G_R 1 // Global recoil multiplier. #define VZ_SSH_G_S 0.3 // Global sway multiplier. #define VZ_SSH_G_P true // Enables or disables aim imperfections after running, changing stances, and such type of actions. // Bipods. #define VZ_SSH_I_DRP 0 // Multiplier for the permanent recoil when the bipod is deployed. // Breathing. #define VZ_SSH_B_TH 1.6 // Multiplier for how many time the breath can be holded. #define VZ_SSH_B_TR 0.7 // Multiplier for how many time takes to restore the breath. #define VZ_SSH_B_SW 0.5 // Multiplier for sway. Notes:- v1.54 is required.- Addon settings cannot be changed while the game is running. A restart is needed.Installation: Install the pbo file as usual. Copy the folder "userconfig" into the game's root folder and overwrite if asked. For example "C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\userconfig" Edited November 29, 2015 by VanZant New version 2 Share this post Link to post Share on other sites
Guest Posted December 12, 2013 Release frontpaged on the Armaholic homepage. VanZant's SteadyShot v1.0 ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
NordKindchen 12 Posted December 12, 2013 Very interesting! Need to try it out! How easy is it to use? I know not much about scripting - will i be able to use it? Greetz! Share this post Link to post Share on other sites
ebarstad 18 Posted December 12, 2013 Very interesting! Need to try it out! How easy is it to use? I know not much about scripting - will i be able to use it? Greetz! It's very easy to use - just change the master values in the userconfig. Love the addon -- thanks for sharing. Share this post Link to post Share on other sites
wipman 1 Posted December 12, 2013 Hi, with the default settings improve very much the silly game's sway, when you're standing/not moving; is great and was very needed. Let's C ya Share this post Link to post Share on other sites
VanZant 48 Posted December 12, 2013 Very interesting! Need to try it out! How easy is it to use? I know not much about scripting - will i be able to use it? Greetz! The easiest way to use is to set all to 1 and tweak the master multiplier, thus mantaining the original BIS ratios. If you like the new behaviour then maybe it's time to tweak others, if you want. An example is the better. Someone has set the master to 0.3 and thinks it's fine, but then he realizes that for horizontal adjustment stances the value should be the original, and the double for vertical adjustments. The config would be: #define VZ_SWCRL_MAS_SWY 0.3 // Master sway #define VZ_SWCRL_ADJ_UPP 6.66 // Up 2*(1 / 0.3) #define VZ_SWCRL_ADJ_DOW 6.66 // Down 2*(1 / 0.3) #define VZ_SWCRL_ADJ_LEF 3.33 // Left (1 / 0.3) #define VZ_SWCRL_ADJ_RIG 3.33 // Right (1 / 0.3) Share this post Link to post Share on other sites
chondo999 1 Posted December 12, 2013 In layman's terms. Does this mod allow one to reduce the recoil of a weapon? Secondly, does this recoil alteration affect all weapons (vanilla and modded)? If one can reduce recoil, how does one do it? It seems, from what I read in your description and the example above, that one can only add more to the sway and recoil. I do not see any negative values that would indicate that one is subtracting rather than adding. Again, I am not script technician, and many of these technicalities do seem esoteric to me, but I am a lover of clarity. A response to the above questions would be much appreciated. Share this post Link to post Share on other sites
ebarstad 18 Posted December 12, 2013 (edited) In layman's terms. Does this mod allow one to reduce the recoil of a weapon? Secondly, does this recoil alteration affect all weapons (vanilla and modded)? If one can reduce recoil, how does one do it? It seems, from what I read in your description and the example above, that one can only add more to the sway and recoil. I do not see any negative values that would indicate that one is subtracting rather than adding. Again, I am not script technician, and many of these technicalities do seem esoteric to me, but I am a lover of clarity. A response to the above questions would be much appreciated. The closer to 0 you go, the less recoil or sway because you're multiplying the values. If you set either master value to 0, then there should be 0 recoil or 0 sway (if I understand correctly). @VanZant: Does this only affect player recoil and sway or is the AI affected, too? Edited December 12, 2013 by ebarstad Added Question Share this post Link to post Share on other sites
-Coulum- 35 Posted December 13, 2013 Nice will have to look into this when I get time. Thanks. Share this post Link to post Share on other sites
VanZant 48 Posted December 13, 2013 (edited) @VanZant: Does this only affect player recoil and sway or is the AI affected, too? Sway values are applied to animations. I don't know if the engine uses that information for AI, or only for players, or if AI uses other methods. Only a dev can answer that. Same for recoil. For us the only way to test such thing is to make A HUGE amount of tests and see what happens in the statistics. Essentially wasting time. In layman's terms. Does this mod allow one to reduce the recoil of a weapon? Secondly, does this recoil alteration affect all weapons (vanilla and modded)?If one can reduce recoil, how does one do it? It seems, from what I read in your description and the example above, that one can only add more to the sway and recoil. I do not see any negative values that would indicate that one is subtracting rather than adding. Again, I am not script technician, and many of these technicalities do seem esoteric to me, but I am a lover of clarity. A response to the above questions would be much appreciated. They're multipliers so anything multiplied by 1 equals the same. >1 increases, <1 decreases. Edited December 13, 2013 by VanZant Share this post Link to post Share on other sites
Kommiekat 12 Posted December 13, 2013 Seems to work just fine at default settings. Why would I want to mess things up by playing around with those settings? Share this post Link to post Share on other sites
NordKindchen 12 Posted December 13, 2013 Seems to work just fine at default settings.Why would I want to mess things up by playing around with those settings? Maybe because there could be even BETTER settings for you? Maybe because a new modded gun that you build should feel different from the other guns? Greetz Share this post Link to post Share on other sites
Von Quest 1163 Posted December 13, 2013 @VanZant You might be my new hero! Been waiting for some thing like this. Awesome! So to have NO SWAY if Prone, I'd just set the value to 0 ? Share this post Link to post Share on other sites
VanZant 48 Posted December 13, 2013 @VanZantYou might be my new hero! Been waiting for some thing like this. Awesome! So to have NO SWAY if Prone, I'd just set the value to 0 ? That's how it works. Set #define VZ_SWCRL_STA_PNE 0 and sway in every prone stance, no matter what, how, or when, will be gone. :D Share this post Link to post Share on other sites
Von Quest 1163 Posted December 13, 2013 I must be doing something wrong. I still have sway. Possible other addon conflict? Share this post Link to post Share on other sites
VanZant 48 Posted December 13, 2013 I must be doing something wrong. I still have sway. Possible other addon conflict? Probably, and especially if you use large mods that tend to modify many aspects of the game at the same time. You can check it testing with vanilla version and a sniper scope. Also make sure that addon and settings files are well placed. Share this post Link to post Share on other sites
Von Quest 1163 Posted December 13, 2013 Rodger that. It's definitely working. But still have micro-sway. I'm looking to have prone be rock-steady. Zero sway. I want to completely eliminate luck for a sniper project in-the-works. Can you confirm if you have time, that a 0 setting is rock solid laser pin-point, or do you have some micro-sway as well? Share this post Link to post Share on other sites
VanZant 48 Posted December 13, 2013 Rodger that. It's definitely working. But still have micro-sway.I'm looking to have prone be rock-steady. Zero sway. I want to completely eliminate luck for a sniper project in-the-works. Can you confirm if you have time, that a 0 setting is rock solid laser pin-point, or do you have some micro-sway as well? It remains a very small vibration but has nothing to do with sway because you can't set less sway. Maybe there is a minimum hardcoded in the engine, or is related with some kind of simulation of pulse, or something similar. At least after a quick look inside the config i can't find anything that could do that. Share this post Link to post Share on other sites
maquez 141 Posted December 14, 2013 could you please add the bisign files? you only added the key secured servers can't use addons without bisign and bikey files ! thanks Share this post Link to post Share on other sites
VanZant 48 Posted December 14, 2013 Updated with the signature file. Share this post Link to post Share on other sites
NordKindchen 12 Posted December 14, 2013 Now that I looked into it a bit more I think theres something missing before this becomes really usefull. The multipliers as I see it will change the sway all together. But to make weapons different from each other and interesting it would be nice to have something like "sway up left" "sway down" etc. So a weapon may sway up and down more or more to a certain side and so on. The same for the recoil Best regards! Share this post Link to post Share on other sites
dav 22 Posted January 2, 2014 Vanzant, thank you for the best mod ever. I was playing today and spent the majority of time controlling weapon sway and felt so pissed off and anoyed with the game, I found this mod (luckily!) I may add and what can I say GAME changer!!! Share this post Link to post Share on other sites
EvilMooseofDoom 1 Posted February 2, 2014 I must have a MOD conflict too.. I can't get this to work in any shape or form. What a pitty, the weapon sway in Arma 3 is probably the least appealing aspect and it makes the game almost unplayable, even point blank you can't hit anything the gun waves around like you're on drugs. Someday when willing to go through the long game start process 100 times I'll try and figure out which mod is causing the conflict. I also notice that this mod doesn't show up at all in my ArmaA3Sync launcher so that's probably another sign of a issue. Share this post Link to post Share on other sites
VanZant 48 Posted February 2, 2014 New 1.0.2. Updated to match the animation classes of the current stable branch version. I must have a MOD conflict too.. I can't get this to work in any shape or form. What a pitty, the weapon sway in Arma 3 is probably the least appealing aspect and it makes the game almost unplayable, even point blank you can't hit anything the gun waves around like you're on drugs. Someday when willing to go through the long game start process 100 times I'll try and figure out which mod is causing the conflict. I also notice that this mod doesn't show up at all in my ArmaA3Sync launcher so that's probably another sign of a issue. It works well. Check that both mod and userconfig folders are in the right place. About any possible conflicts i can't do anything. It's the player who decides how or what things to install. Share this post Link to post Share on other sites
Guest Posted February 2, 2014 Updated version frontpaged on the Armaholic homepage. VanZant's SteadyShot v1.0.2 ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites