Alex150201 894 Posted September 21, 2015 Wiki, you said on your Arma 2 Creations thread that you didn't want to move to Arma 3 Editor. Why? Share this post Link to post Share on other sites
Wiki 1558 Posted September 21, 2015 At that time, I still prefered ArmA 2 compared to ArmA 3, because of many things. Now, I've moved to ArmA 3 only. Share this post Link to post Share on other sites
Gusdi 0 Posted September 21, 2015 At that time, I still prefered ArmA 2 compared to ArmA 3, because of many things. Now, I've moved to ArmA 3 only. me tooo oneplus 2 handyhülle Share this post Link to post Share on other sites
Variable 322 Posted September 29, 2015 Wiki, for MP coop mission making support, don't start anything until you browse through the sticky content on the CiA mission making forum: http://ciahome.net/forum/mission-making/ If you need support, post there and we will help ASAP. Share this post Link to post Share on other sites
Wiki 1558 Posted September 29, 2015 Thanks mate. ATM I just stop making anything on ArmA 3, waiting for the expansion, stable 3D editor and fastrope (hope so much for it in the expansion... even if I doubt BIS will integrate it... ) Share this post Link to post Share on other sites
Wiki 1558 Posted February 14, 2016 Hi guys. Just want to let you know that's I'm working on a new campaign. Further informations will come later 2 screenshots: http://img15.hostingpics.net/pics/829152arma32016021400564052.jpg http://img15.hostingpics.net/pics/489194arma32016021400580569.jpg 2 Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted February 14, 2016 Yay! Another wiki campaign! Is it going to use some nice mods or plain and straight vanilla core? cheers! 1 Share this post Link to post Share on other sites
Wiki 1558 Posted February 14, 2016 It will be vanilla :) Share this post Link to post Share on other sites
Wiki 1558 Posted February 15, 2016 First mission almost done. Share this post Link to post Share on other sites
Wiki 1558 Posted February 16, 2016 Scenario finished, I plan about 8 or 9 missions (10 maximum). The player will be an AAF soldier (+ 2 pilote missions). It will explain what happened before the main ArmA 3 campaign. 2 Share this post Link to post Share on other sites
Wiki 1558 Posted February 19, 2016 First mission is out!!! 01 - First Sparks https://steamcommunity.com/sharedfiles/filedetails/?id=1484031225 or https://steamcommunity.com/sharedfiles/filedetails/?id=1484027384 Enjoy and don't forget to rate it! 😉 3 Share this post Link to post Share on other sites
Wiki 1558 Posted February 19, 2016 Second mission, named "Retaliation" is being worked on. Stay tuned for more informations! 2 Share this post Link to post Share on other sites
Wiki 1558 Posted February 20, 2016 Armaholic link added on first page. Share this post Link to post Share on other sites
flatbear 19 Posted February 21, 2016 First mission is done. First Sparks: https://steamcommunity.com/sharedfiles/filedetails/?id=627330271&searchtext= Enjoy!!! its kind of short... Share this post Link to post Share on other sites
Wiki 1558 Posted February 21, 2016 Yeah I know. As said, it's the very first mission of the campaign, to put the storyline on ;-) There will be more later :-) Share this post Link to post Share on other sites
davidoss 552 Posted February 22, 2016 Thanks. Nice begin i am waiting for more. Two small errors: Error in expression <"STRING", false, 0, []]]; _animations = param [2, false, [[], false, "STRING"]];> Error position: <param [2, false, [[], false, "STRING"]];> Error Type Number, expected Bool,Array,String File A3\functions_f_mark\Vehicles\fn_initVehicle.sqf, line 79 and Suspending not allowed in this context Error in expression <on ["eject",heli]; heli engineOn false; sleep 1; heli setVehicleLock "LOCKEDPLAY> Error position: <sleep 1; heli setVehicleLock "LOCKEDPLAY> Error Generic error in expression First one is from some function, second because you put sleep in trigger if you want sleep there you need to spawn code Share this post Link to post Share on other sites
Wiki 1558 Posted February 22, 2016 Ok thanks. I'll fix the second one, however I dunno what the first error is. Share this post Link to post Share on other sites
davidoss 552 Posted February 22, 2016 Awesome. I also think maybe you should make it more audible using for example arma 3 scenario sounds like ambient talking or radio commands. There are all arma 3 sentences config classes exported into cfgSounds ready to use in description.ext unit say3d "class" Share this post Link to post Share on other sites
Wiki 1558 Posted February 22, 2016 Too complicated for me lol, I just do basic scripting and missions ;-) BTW, do you know what the first error is please? Can't find what that is. Thanks! Share this post Link to post Share on other sites
davidoss 552 Posted February 22, 2016 execute from init.sqf: {diag_log str _x} forEach diag_activeMissionFSMs; {diag_log str _x} forEach diag_activeSQFScripts and after this error shows up, go to RPT and look which script, function has executed fn_initVehicle Share this post Link to post Share on other sites
Wiki 1558 Posted February 22, 2016 Ok, so I've corrected a few things. Second mission is being worked on. Share this post Link to post Share on other sites
Alex150201 894 Posted February 22, 2016 Wiki, are you going to have voice acting in the campaign too or not? Share this post Link to post Share on other sites
Wiki 1558 Posted February 22, 2016 Well, some offered me to make some voices, but no news so far. Plus I got no audio programm to work on it nor know how to integrate them during the dialog lines. However, any help is welcome and if people are interesting giving me a hand, it would be great! :P Share this post Link to post Share on other sites
flatbear 19 Posted February 22, 2016 Well, some offered me to make some voices, but no news so far. Plus I got no audio programm to work on it nor know how to integrate them during the dialog lines. However, any help is welcome and if people are interesting giving me a hand, it would be great! :P audacity is a good open source sound editing program if thats what you are looking for. 1 Share this post Link to post Share on other sites
domokun 515 Posted February 22, 2016 What kind of voice-overs do you need. I've done voice-over work in the past for Arma and other projects. I'm British but I also speak perfect French. PM me if interested. 2 Share this post Link to post Share on other sites