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Wiki, you said on your Arma 2 Creations thread that you didn't want to move to Arma 3 Editor. Why?

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At that time, I still prefered ArmA 2 compared to ArmA 3, because of many things.

 

Now, I've moved to ArmA 3 only.

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Thanks mate.

ATM I just stop making anything on ArmA 3, waiting for the expansion, stable 3D editor and fastrope (hope so much for it in the expansion... even if I doubt BIS will integrate it... :down: )

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Scenario finished, I plan about 8 or 9 missions (10 maximum).

 

The player will be an AAF soldier (+ 2 pilote missions).

 

It will explain what happened before the main ArmA 3 campaign.

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Second mission, named "Retaliation" is being worked on.

 

Stay tuned for more informations!

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Armaholic link added on first page.

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Yeah I know.

As said, it's the very first mission of the campaign, to put the storyline on ;-)

There will be more later :-)

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Thanks.

Nice begin i am waiting for more.

 

Two small errors:

Error in expression <"STRING", false, 0, []]];
_animations =	param [2, false, [[], false, "STRING"]];>
Error position: <param [2, false, [[], false, "STRING"]];>
Error Type Number, expected Bool,Array,String
File A3\functions_f_mark\Vehicles\fn_initVehicle.sqf, line 79

and


Suspending not allowed in this context
Error in expression <on ["eject",heli]; heli engineOn false; sleep 1; heli setVehicleLock "LOCKEDPLAY>
Error position: <sleep 1; heli setVehicleLock "LOCKEDPLAY>
Error Generic error in expression

First one is from some function, second because you put sleep in trigger

if you want sleep there you need to spawn code

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Ok thanks.

I'll fix the second one, however I dunno what the first error is.

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Awesome.

I also think maybe  you should make it more audible using for example arma 3 scenario sounds  like ambient talking or radio commands.

There are all arma 3 sentences config classes exported into cfgSounds ready to use in description.ext

unit say3d "class"

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Too complicated for me lol, I just do basic scripting and missions ;-)

BTW, do you know what the first error is please? Can't find what that is.

Thanks!

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execute from init.sqf:

{diag_log str _x} forEach diag_activeMissionFSMs;
{diag_log str _x} forEach diag_activeSQFScripts

and after this error shows up, go to RPT and look which script, function has executed fn_initVehicle

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Ok, so I've corrected a few things.

 

Second mission is being worked on.

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Well, some offered me to make some voices, but no news so far.

Plus I got no audio programm to work on it nor know how to integrate them during the dialog lines.

 

However, any help is welcome and if people are interesting giving me a hand, it would be great! :P

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Well, some offered me to make some voices, but no news so far.

Plus I got no audio programm to work on it nor know how to integrate them during the dialog lines.

 

However, any help is welcome and if people are interesting giving me a hand, it would be great! :P

audacity is a good open source sound editing program if thats what you are looking for.

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What kind of voice-overs do you need.

I've done voice-over work in the past for Arma and other projects.

I'm British but I also speak perfect French.

PM me if interested.

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