hotshotmike1001 0 Posted November 21, 2013 This Addon will give you Some Full Auto Shotguns! http://arma.gamebanana.com/gamefiles/3240 Credits on the other page! Remmber The Jackhammer is Only for Really Close Range Combat! :-D where the Saiga Is For Close and far Very Fun ---------- Post added at 23:18 ---------- Previous post was at 23:17 ---------- will fix the Shell ejecting later Share this post Link to post Share on other sites
m1n1d0u 29 Posted November 22, 2013 oh well ! the jackhammer ! it's remind me Project IGI a great moment i will test it on A3 ;) Share this post Link to post Share on other sites
Plinskin 23 Posted November 22, 2013 :bounce3: Maybe in the next update you can add the USAS -12 ;) Thank you for your work Share this post Link to post Share on other sites
Guest Posted November 22, 2013 Release frontpaged on the Armaholic homepage. Full Auto Shotguns v1.0 ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
Janez 530 Posted November 22, 2013 oh well ! the jackhammer ! it's remind me Project IGI a great moment i will test it on A3 ;) It reminds me of Max Payne :cool:. Great job! Share this post Link to post Share on other sites
t-800a 151 Posted November 22, 2013 nice guns so far, I like them. :) but I have a small issue with red-dots and the saiga, they are inside the gun. Also shots with slugs seem very off target for me. much below the iron sights. and you could have added the classnames to a readme, because I was either blind or to stupid to find a ammo box. :/ classnames form the cfg viewer: Saiga12C arifle_MilleniaJackhammer_F Saiga12CBuck Saiga12CSlug JackhammerSlug JackhammerBuck Share this post Link to post Share on other sites
hotshotmike1001 0 Posted November 22, 2013 nice guns so far, I like them. :)but I have a small issue with red-dots and the saiga, they are inside the gun. Also shots with slugs seem very off target for me. much below the iron sights. and you could have added the classnames to a readme, because I was either blind or to stupid to find a ammo box. :/ classnames form the cfg viewer: Saiga12C arifle_MilleniaJackhammer_F Saiga12CBuck Saiga12CSlug JackhammerSlug JackhammerBuck right now the weapons do not support optics only has iron sights Share this post Link to post Share on other sites
240sxdaniel89 10 Posted November 23, 2013 nice guns so far, I like them. :)but I have a small issue with red-dots and the saiga, they are inside the gun. Also shots with slugs seem very off target for me. much below the iron sights. and you could have added the classnames to a readme, because I was either blind or to stupid to find a ammo box. :/ classnames form the cfg viewer: Saiga12C arifle_MilleniaJackhammer_F Saiga12CBuck Saiga12CSlug JackhammerSlug JackhammerBuck the slugs are higher then the iron sites on the saiga 12 not lower. Share this post Link to post Share on other sites
yodaman888 1 Posted November 23, 2013 are you planning to add frag-12 or HE rounds for these shotguns? Share this post Link to post Share on other sites
hotshotmike1001 0 Posted November 23, 2013 are you planning to add frag-12 or HE rounds for these shotguns? i was thinking about the same thing Share this post Link to post Share on other sites
disco.modder 116 Posted November 23, 2013 are you planning to add frag-12 or HE rounds for these shotguns? Yes please! That would make these killing machines. Share this post Link to post Share on other sites
hotshotmike1001 0 Posted November 23, 2013 (edited) updated to accept Optics and lasers plus flashlights Aswell as Frag ammo http://arma.gamebanana.com/gamefiles/3240 Edited November 23, 2013 by hotshotmike1001 Share this post Link to post Share on other sites
Guest Posted November 23, 2013 New version frontpaged on the Armaholic homepage. Full Auto Shotguns v1.1 ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
Flipper 1 Posted November 23, 2013 Good work! One issue: The weapon (shut-) sound of the Saiga 12C has no echo... Share this post Link to post Share on other sites
Leon555 10 Posted November 23, 2013 Looks nice so far, could you please add the AA-12 ? Share this post Link to post Share on other sites
hotshotmike1001 0 Posted November 24, 2013 if i can find one i will add it in a future update Share this post Link to post Share on other sites
Elena 2 Posted November 24, 2013 While i liked the first sights of this Mod, and both Models, Sounds, Animations etc. look great, it kinda Ruins the Fun for me, that we have no accurate Sights. With the Jackhammer, the Rounds impact in Front of you on the Ground, if you are Aiming at something ahead of you, while with the Saiga Frag and Slug rounds tend to climb 5-10° higher than your sights, while Buck seems (?) to be accurate. Also, the Frag Rounds might be a little too powerfull, since i managed to kill 3 Ifrits rushing towards me with the Saiga on Full-Auto in one single Mag. 12 Shots to crush the Tower on Stratis Airfield. + Awesome Work + Nice Models + Cool Weapons + Good Placement of Attachments + Optics + Nice Sounds + No Animation Problems - Frag a bit too powerfull against Armour (it's not Armour Piercing frag, after all) - Sights are off Target a bit too much. I could deal with a little inaccuracy as long as its' within the Crosshairs - but a climb of 1-2 Meters over Target on a Distance of 30m is quite much. I Hope these last two issues are fixable by config adjsutsments (at least i remember back in VTE Development we had the Sigts off on the MPK, and it was just 2 Lines of Config to fix it), other than this keep up the great work. Love the Saiga + Buck already, and will love it even more when the other rounds become more precisely useable. Share this post Link to post Share on other sites