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Marksmen DLC No Optics
hotshotmike1001 replied to hotshotmike1001's topic in ARMA 3 - TROUBLESHOOTING
everything is updated Via Play witH Six @asdg_attachments @asdg_jm @asdg_jr @CBA_A3 @fhq_accessories @FSF @HLC @RH_acc @rh_m4_a3 @rh_pistol_a3 @rhs_afrf3 @rhs_usf3 -
when i am using Virtual Ammobox None of my Stock sniper rifles have optics even the new Marksmen DLC There is no optics of any kind selectable :butbut:
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Help needed with ModuleOrdnance
hotshotmike1001 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
i have the ModuleOrdnance_F Syc with a trigger how can i make it work repeat so it just keeps working once it goes off the first time it no longer shoots at the target locaction -
Architect's Debugging Panel - For all of your Mission Creation needs!
hotshotmike1001 replied to terrence's topic in ARMA 3 - ADDONS & MODS: COMPLETE
great tool thank you for creating this i use it for testing addons is there anyway to make it spawn ammo boxes from the menu aswell? Thank you ahead of time -
Pilot Stick Animations
hotshotmike1001 replied to hotshotmike1001's topic in ARMA 3 - MODELLING - (O2)
i have that Sample model though the model config does not List the pilot stick in it -
is there a sample of the Arma 3 Pilot animations Downloadable? so i could add it to the SU-39 i am currectly working on? Thank you Ahead of time for the help Mike
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Ivory Aircraft - Beechcraft T-6A Texan II
hotshotmike1001 replied to dezkit's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Just making Sure ! In the news report I See on Arma Does not Say Anything About Geting permission! from the creator thats why i am Posting! -
Ivory Aircraft - Beechcraft T-6A Texan II
hotshotmike1001 replied to dezkit's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
That Model is From FSX The Creator of the model Is IRIS Flight Simulation I have that aircraft in FSX Hopfully he got permisison from the owner of this Model it used to be a Payware aircraft so it Still owned by the creator! Model Below is the One in his photo With Wing Tanks -
MX and Khaybar 7.62x51 Standalone
hotshotmike1001 posted a topic in ARMA 3 - ADDONS & MODS: COMPLETE
This Addon Gives you a Standalone Mod for the MX and Khaybar Which is Using the 7.62x51 rifle ammo Plus Supports ASDG Joint Rails This will Not replace or Override any of your stock Weapons! http://www.moddb.com/mods/hotshotmikes-arma-3-armory-mod/downloads/mx-and-khaybar-762x51-standalone https://www.youtube.com/watch?v=SXqvlu2v-M8&feature=youtu.be https://www.youtube.com/watch?v=lvKvlXLOBJ0&feature=youtu.be -
Heckler & Koch G36C 5.56×45mm assault rifle
hotshotmike1001 posted a topic in ARMA 3 - ADDONS & MODS: COMPLETE
One is a Tactical Setup With a Built In Flashlight the Other is a Standard model with Rails https://www.dropbox.com/s/690mf3ej2fsoiav/Arma3%20HK%20G36C%20Pack.zip Standard Model with Rails for attachments Tactical! With Flashlight On Left Side Requirements FHQ Accessories pack RH M4/M16 pack H&K 416D Arma credits TheLama Thanez NightmareMutant fxdarkloki Casper. happycamper W1LLDAB3AST Ice Cube Shortez brain collector Syncing RedRogueXIII Art Shi -
SVD (Dragunov) And Dragunov SVU
hotshotmike1001 replied to hotshotmike1001's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Not from Arma 1 At all ! and PSO is Not from RH Pack! Its From CSS! -
SVD (Dragunov) And Dragunov SVU
hotshotmike1001 replied to hotshotmike1001's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I Use all my weapons They work great for me Only reason I post Them is for others can see them if you do not like do not download do Not Crying About Ejecting Ports About Stupid Stuff! Be happy I am sharing Them with Others -
Credits on the other page http://www.moddb.com/mods/hotshotmikes-arma-3-armory-mod
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how can i make the engines not Turn on when they fold up for storage? to keep players from starting if the engines are packed here is the script What do i need to add so when it Packs engines wont start? and then when it unpacks it will start _mv22 =_this select 0; _phase=_this select 1; _mv22 animate["engine_prop_1_1_turn",_phase]; _mv22 animate["engine_prop_1_2_turn",_phase]; _mv22 animate["engine_prop_1_3_turn",_phase]; _mv22 animate["engine_prop_2_1_turn",_phase]; _mv22 animate["engine_prop_2_2_turn",_phase]; _mv22 animate["engine_prop_2_3_turn",_phase]; _mv22 animate["engine_prop_1_1_close",_phase]; _mv22 animate["engine_prop_1_3_close",_phase]; _mv22 animate["engine_prop_2_1_close",_phase]; _mv22 animate["engine_prop_2_2_close",_phase]; _mv22 animate["pack_engine_1",_phase]; _mv22 animate["pack_engine_2",_phase]; _mv22 animate["turn_wing",_phase];
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got it working and it only works on rifles looks like pistols dont support flight lines built in