progamer 14 Posted November 20, 2013 Are Arma 2 tutorials applicable for the new tools or do we have to wait for a guide to be released? Any why no sample boat or ship yet? Share this post Link to post Share on other sites
abs 2 Posted November 20, 2013 Any why no sample boat or ship yet? Same question, but with the airplane. :) Abs Share this post Link to post Share on other sites
progamer 14 Posted November 20, 2013 (edited) Same question, but with the airplane. :)Abs I am looking through the files. I have found some weird things, even found something that look like code for the xbox 360? Probably just code from Arma 2. Edited November 20, 2013 by ProGamer Share this post Link to post Share on other sites
hotshotmike1001 0 Posted November 21, 2013 Nice too bad the models in there dont have any good detail.... well hopfully we will get sample models of the SMG so people can see how to make a flashlight like on the SMG west Share this post Link to post Share on other sites
Foxtrop1 10 Posted November 21, 2013 I want sample models, boats, planes, helicopters, static weapons, cars with static weapons Share this post Link to post Share on other sites
slatts 1978 Posted November 22, 2013 Nice too bad the models in there dont have any good detail Well they were hardly going to give us a full res MX rifle to show up how they did memory points and selections.. Share this post Link to post Share on other sites
PuFu 4600 Posted November 22, 2013 Nice too bad the models in there dont have any good detail.... well hopfully we will get sample models of the SMG so people can see how to make a flashlight like on the SMG west You don't need the full res lod, you need to layout and the way things are done in a .p3d file. Share this post Link to post Share on other sites
Αplion 1122 Posted November 22, 2013 For me the problem is that they haven't reveal anything about ships, submarines and aircrafts .... :( Share this post Link to post Share on other sites
tempestriser 10 Posted November 22, 2013 1 - Why we cant see the lower res lods in Oxygen ? Ex: switch between lod 0.000 and 1.000 so you just cant see the "lower lod" in a yellow wireframe like before, we cant adjust the other lods based in the initial position of the model. 2 - Where are the Buldozer viewer ? Share this post Link to post Share on other sites
abs 2 Posted November 22, 2013 1 - Why we cant see the lower res lods in Oxygen ?Ex: switch between lod 0.000 and 1.000 so you just cant see the "lower lod" in a yellow wireframe like before, we cant adjust the other lods based in the initial position of the model. 2 - Where are the Buldozer viewer ? 1. You can see it. You just have to select the option: View background LOD 2. No more buldozer. Select your Arma3 executable. Abs Share this post Link to post Share on other sites
m1lkm8n 410 Posted November 22, 2013 Abs your not adding the command at the end of the a3.exe -buldozer ? Share this post Link to post Share on other sites
abs 2 Posted November 22, 2013 Abs your not adding the command at the end of the a3.exe -buldozer ? Yep! -buldozer -window -noland Abs Share this post Link to post Share on other sites
[aps]gnat 28 Posted November 23, 2013 Yep! -buldozer -window -noland Can't see textures in Buldozer. Are you running P drive ? Share this post Link to post Share on other sites
abs 2 Posted November 23, 2013 Gnat;2562557']Can't see textures in Buldozer. Are you running P drive ? Yep...still running P:. Have you copied the new bin and core PBOs over your old ones? Also' date=' not sure if you've seen it, but: [url']http://forums.bistudio.com/showthread.php?168823-New-o2-Issues[/url] Abs Share this post Link to post Share on other sites