Private Evans 498 Posted November 7, 2013 Hey guys just want to share some first screenshots made during testing one of my Bering Sea maps...very early stage without any clutter or objects but should give a good first impression of this vulcanic island ( height and satmap based on real terrain) http://steamcommunity.com/profiles/76561198055404693/screenshots/ cheers Share this post Link to post Share on other sites
warlord554 2065 Posted November 7, 2013 Looking good. Are you creating your own objects for the map? (buildings, clutter, vegetation) Share this post Link to post Share on other sites
Private Evans 498 Posted November 7, 2013 Looking good. Are you creating your own objects for the map? (buildings, clutter, vegetation) I am doing my own landscape textures and ambient sounds and if absolutely necessary some clutter and vegetation. Because of the setting (terrain is based on real Aleutian islands) there is luckely not that much needed. I hope to be fine with Arma 3 ( dead and brown grass and weed for example) and if avaible some A2 resources for creating some tundra like clutter and vegetation. No plans for buildings so far ... cheers Share this post Link to post Share on other sites
ZeroG 23 Posted November 7, 2013 Already looking great to me - especially the satmap!! Keep it up! :) Share this post Link to post Share on other sites
mr pedersen 41 Posted November 8, 2013 Looks very nice! Is it possible to get snow insted of Raind? This is the map where I would like to have a snow storm. So we need to edit the particel rain to snow? Or did some one make a desert storm fx for arma ? maby make desert storm to snow? you will need snowy objects on your map. Specially trees: http://www.mountainphotographer.com/wp-content/uploads/2009/01/sttree.jpg Share this post Link to post Share on other sites
Private Evans 498 Posted November 8, 2013 thx everybody @Mr Pedersen since this is based on real existing Aleutian islands I would like to implement a matching rough climate with strong winds and sudden weather changes including rain AND snow ( snow storms would be awesome ). Some snowy woods are also planned allthough there are nearly no trees trees on the real world islands...but who could resist :-). cheers Share this post Link to post Share on other sites
warlord554 2065 Posted November 8, 2013 It will be great to have snow storms with the new rain fx. I'm playing with AiA and have gotten the weather modules to work! ;) Share this post Link to post Share on other sites
progamer 14 Posted November 8, 2013 Hey guysjust want to share some first screenshots made during testing one of my Bering Sea maps...very early stage without any clutter or objects but should give a good first impression of this vulcanic island ( height and satmap based on real terrain) http://steamcommunity.com/profiles/76561198055404693/screenshots/ cheers Amazing! But we are going to need some deadliest catch fishing boats along. Can't wait to land a jet on some glacier! Will the space in between places be enough to give a fixed wing aircraft a good flight time? ---------- Post added at 17:01 ---------- Previous post was at 17:00 ---------- thx everybody @Mr Pedersen since this is based on real existing Aleutian islands I would like to implement a matching rough climate with strong winds and sudden weather changes including rain AND snow ( snow storms would be awesome ). Some snowy woods are also planned allthough there are nearly no trees trees on the real world islands...but who could resist :-). cheers How big is the island. ---------- Post added at 17:06 ---------- Previous post was at 17:01 ---------- And will the volcanic features of the islands affect things like air travel by causing things like the aircraft equivalent of St. Elmo's fire? Will the volcanic features be active on the map? Controllable by a mission maker? You planning to have aircraft influenced by wind? :) Share this post Link to post Share on other sites
mr pedersen 41 Posted November 8, 2013 It will be great to have snow storms with the new rain fx. I'm playing with AiA and have gotten the weather modules to work! ;)http://i817.photobucket.com/albums/zz99/boostedhardtsi34/SnowModule_zpseb9686c7.jpg Now we just need Santa and snowman! Share this post Link to post Share on other sites
Private Evans 498 Posted November 9, 2013 @ ProGamer The current map (I use for testing) is 225 km² big including the two fictional islands "Komandorskaya" (48 km²) which is a russian territory, volcanic island, based on "Anukta" Island ( Aleutian) and U.S. territory "Fox Island" ( 16 km²) based on "Shemya Island" (Aleutian). Fox Island comes with "Campell Air Base" (based on Eareckson Air Station). A third island is planned but working on it has not yet started . Probaly seize of the final map will be 400 km² ( a large part will be sea though). Map location is N 57°/ E 168° in the Bering Sea ( Komandorskaya Basin)...Arma 3 timeline No special features planned so far...working on the basic map atm ... :) cheers Share this post Link to post Share on other sites
BadHabitz 235 Posted November 9, 2013 That looks drop dead sexy Share this post Link to post Share on other sites
meshcarver 12 Posted November 11, 2013 Looking REALLY promising mate, really good stuff. I'll be keeping an eye on this one..! :D Share this post Link to post Share on other sites
taumargin 13 Posted November 11, 2013 Looks fantastic. Will you be using snow/slushy footsteps? Share this post Link to post Share on other sites
Phantom 11 Posted November 11, 2013 fantastic idea and great work !! respect... :) Share this post Link to post Share on other sites
Arctor 1 Posted November 14, 2013 Oh man, this is just what I wanted! A snow map for A3. Even better: it's the Bering Sea! This is going to be a breath of freezingly fresh air for our group to fight on! Seriously dude, mad props. P.S. If you need any beta-testees, feel free to call on the Sh33p. Share this post Link to post Share on other sites
Private Evans 498 Posted November 14, 2013 @ taumargin if you mean walking sounds ..yap was the thirst thing I've added beside tweaking ambient life ( removed all mediterranean stuff) and adding new environment sounds @ meshcarver cheers man...if you need a home for your amazing buildings and structures give me a shout :D ( just joking...) @ Phantom thx mate :-) @ Arctor will defenetely take a lot more time to make this playable but thx a lot for the offer :) update I've managed to add some nice tundra like looking clutter ( added two new screenshots) and a working roadsystem during the last days ( thx to ZeroG for his tutorial). Next thing will be trying to edit lighting, weather and water (sea) but since I have no clue about how this works I guess it will defenetely take a lot of time. cheers Share this post Link to post Share on other sites
ZeroG 23 Posted November 15, 2013 The airport looks fantastic! How did you do it? Did you drag original road shapefiles on the rectified image? What I especially like is the snow on the TARMAC... Share this post Link to post Share on other sites
Private Evans 498 Posted November 15, 2013 (edited) The airport looks fantastic! How did you do it? Did you drag original road shapefiles on the rectified image? What I especially like is the snow on the TARMAC... dragged my satmap on your png and painted the roads...worked pretty well ( still needs some fine tunig though) the runways and roads are based on real sat data of Shemya Island have a look here : http://behance.vo.llnwd.net/profiles24/250996/projects/1219703/82d4e833c6660ed867b6b645c19ff3d6.jpg cheers Edited November 15, 2013 by PrivateEvans Share this post Link to post Share on other sites
ZeroG 23 Posted November 15, 2013 worked pretty well ( still needs some fine tunig though) If you select the road vectors with the DIGITIZER tool and rightlclick, you get the option to smooth the vectors. Dunno if you already knew that but it might help to create more natural looking roads. Although I think ARMA3 also optimizes the shapefile - my roads never looked edgy ingame :) Share this post Link to post Share on other sites
Private Evans 498 Posted November 15, 2013 If you select the road vectors with the DIGITIZER tool and rightlclick, you get the option to smooth the vectors. Dunno if you already knew that but it might help to create more natural looking roads. Although I think ARMA3 also optimizes the shapefile - my roads never looked edgy ingame :) I never worked with Global mapper before so I was very surprised when I saw how simple and accurate this method works. However for some unknown reason Arma tweaked one road from a straight line into a long curve (shp looks perfect when reimporting back to Global Mapper though) Will inverstigate the next days ( off to work now). Share this post Link to post Share on other sites
cigar0 12 Posted November 23, 2013 This Terrain looks so great, i can't wait ! Share this post Link to post Share on other sites
jcinto23 10 Posted June 7, 2014 I know this is an old thread, but I was wondering if someone knew if there is a newer thread on the subject or if this is just dead. It looks cool, but I don't want to get my hopes up for something that is dead. Share this post Link to post Share on other sites
Private Evans 498 Posted June 8, 2014 I know this is an old thread, but I was wondering if someone knew if there is a newer thread on the subject or if this is just dead. It looks cool, but I don't want to get my hopes up for something that is dead. Stopped working on this some months ago to wait for the new tools. Currently ( while I am writing this) trying to import and pack a first island for testing. cheers Share this post Link to post Share on other sites
Bacon_Nator 10 Posted June 17, 2014 This looks awesome great work. Share this post Link to post Share on other sites
Private Evans 498 Posted September 7, 2014 Some small status report....I've finally managed to install all new tools and import all my stuff properly ...tweaked and improved ambient stuff ( added seagulls etc), lighting, sea , weather (disabled rain completely and more), sat and texture map (ongoing), started placing rocks and some plants, created modules for particle snow, created complete new environment sounds and footstep sounds for snowy ground...etc cheers http://steamcommunity.com/profiles/76561198055404693/screenshots/ Share this post Link to post Share on other sites