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Drongo69

Middle East Irregulars

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No tanks for this pack, but his statics and T-72 will be in the next SAA update (probably releasing in a few hours).

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Booo..... Ok not to worry we can work with SAA :-)

Brilliant - thanks Drongo - All we need now are old jets and some hinds and we have a proper faction !

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hey Drongo, i was wondering if you will at some point make this mod (and SAA) compatiple with zeus?

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hey Drongo, i was wondering if you will at some point make this mod (and SAA) compatiple with zeus?

How would I go about doing that?

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How would I go about doing that?

I suppose this is at least meant to be helpfull in this case...

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Hey Drongo -

First, thanks again for this excellent mod - the units are a perfect fit for Altis/Stratis.

That said, I'm getting this error any time I use them:

Error in expression <B_rgr","V_Rangemaster_belt"];
if (local driVests) then {
_vests = ["v_tacvest_bl>
 Error position: <driVests) then {
_vests = ["v_tacvest_bl>
 Error Undefined variable in expression: drivests
File drIrregulars\Random.sqf, line 25

I guess this error is a result of not adding the "driVests" logic as mentioned in the .48 notes. I haven't looked at random.sqf, but would it be possible to fix this so we aren't spammed with errors every time a unit is spawned?

Not a critical issue, but it does clutter up .rpt files. Thanks!

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@ pergor

A (belated) hanks for that link, I will do that for the next release.

@Harzach

I think I see my error, I'll look at an alternative way to do this in the next release.

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Thanks, Drongo - like I said, it isn't a critical issue (I don't see any adverse effects, just some .rpt spam), so don't let it draw your attention away from more pressing matters.

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I am having some issues related to units appearing naked in some of my missions. Is this related to the addUniform bug / 'feature'? If so, are there any workarounds to getting these units to appear correctly?

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The nude jihadi problem is indeed related to the addUniform bug, and I think my recent "fix" actually made it worse. I have taken another approach (a loop in the random gear script that keeps trying uniforms until the unit is wearing one). I plan to release an update in the next few days. BTW, are the naked chaps turning up in SP or MP?

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Hi there,

since the 1.22 Patch to main branch, the uniforms no longer change and stay as AAF. Probably related to the enforced uniform-restrictions and the introduction of forceAddUniform. Hotfix or update inc? :)

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This mod has been superseded by my Middle East Conflict mod and is no longer supported. Hopefully MEC will get an updated release this weekend.

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