Drongo69 117 Posted March 15, 2014 No tanks for this pack, but his statics and T-72 will be in the next SAA update (probably releasing in a few hours). Share this post Link to post Share on other sites
serjames 357 Posted March 15, 2014 Booo..... Ok not to worry we can work with SAA :-) Brilliant - thanks Drongo - All we need now are old jets and some hinds and we have a proper faction ! Share this post Link to post Share on other sites
General Kong 148 Posted April 1, 2014 hey Drongo, i was wondering if you will at some point make this mod (and SAA) compatiple with zeus? Share this post Link to post Share on other sites
Drongo69 117 Posted April 1, 2014 hey Drongo, i was wondering if you will at some point make this mod (and SAA) compatiple with zeus? How would I go about doing that? Share this post Link to post Share on other sites
Belbo 462 Posted April 1, 2014 How would I go about doing that? I suppose this is at least meant to be helpfull in this case... Share this post Link to post Share on other sites
Harzach 2517 Posted April 9, 2014 Hey Drongo - First, thanks again for this excellent mod - the units are a perfect fit for Altis/Stratis. That said, I'm getting this error any time I use them: Error in expression <B_rgr","V_Rangemaster_belt"]; if (local driVests) then { _vests = ["v_tacvest_bl> Error position: <driVests) then { _vests = ["v_tacvest_bl> Error Undefined variable in expression: drivests File drIrregulars\Random.sqf, line 25 I guess this error is a result of not adding the "driVests" logic as mentioned in the .48 notes. I haven't looked at random.sqf, but would it be possible to fix this so we aren't spammed with errors every time a unit is spawned? Not a critical issue, but it does clutter up .rpt files. Thanks! Share this post Link to post Share on other sites
Drongo69 117 Posted April 10, 2014 @ pergor A (belated) hanks for that link, I will do that for the next release. @Harzach I think I see my error, I'll look at an alternative way to do this in the next release. Share this post Link to post Share on other sites
Harzach 2517 Posted April 10, 2014 Thanks, Drongo - like I said, it isn't a critical issue (I don't see any adverse effects, just some .rpt spam), so don't let it draw your attention away from more pressing matters. Share this post Link to post Share on other sites
kilo1-1 1 Posted April 18, 2014 I am having some issues related to units appearing naked in some of my missions. Is this related to the addUniform bug / 'feature'? If so, are there any workarounds to getting these units to appear correctly? Share this post Link to post Share on other sites
Drongo69 117 Posted April 18, 2014 The nude jihadi problem is indeed related to the addUniform bug, and I think my recent "fix" actually made it worse. I have taken another approach (a loop in the random gear script that keeps trying uniforms until the unit is wearing one). I plan to release an update in the next few days. BTW, are the naked chaps turning up in SP or MP? Share this post Link to post Share on other sites
[kgb]cartman 10 Posted June 12, 2014 Hi Drongo, I wanted to use your mod with Zeus, so I changed the config. Maybe you consider to change this as well, with the next release. ;). http://www.file-upload.net/download-9048580/config.bin.html Share this post Link to post Share on other sites
cfx 10 Posted June 22, 2014 Hi there, since the 1.22 Patch to main branch, the uniforms no longer change and stay as AAF. Probably related to the enforced uniform-restrictions and the introduction of forceAddUniform. Hotfix or update inc? :) Share this post Link to post Share on other sites
Drongo69 117 Posted June 24, 2014 This mod has been superseded by my Middle East Conflict mod and is no longer supported. Hopefully MEC will get an updated release this weekend. Share this post Link to post Share on other sites