m1n1d0u 29 Posted November 18, 2013 OHHHHH the scars ! that's soooo perfect ! Share this post Link to post Share on other sites
clawhammer 10 Posted November 18, 2013 The latest WIP weapons :D note: they won't be released till I've solved the floating mag problemhttp://i296.photobucket.com/albums/mm180/guitaro-man/arma32013-11-1801-39-41-44_zps5b245590.png http://i296.photobucket.com/albums/mm180/guitaro-man/arma32013-11-1801-40-50-51_zpsb518d6ba.png http://i296.photobucket.com/albums/mm180/guitaro-man/arma32013-11-1801-40-39-12_zpsb8e539bd.png Nice, i really love the scars. Will there be both Variants? (L and H). Share this post Link to post Share on other sites
Remi .A 8 Posted November 18, 2013 Hey slatts, are you making custom mags for the scar and whats the recoil like? Arma 2 recoil or new and improved, very curious on those :) Share this post Link to post Share on other sites
papanowel 120 Posted November 18, 2013 Nice, i really love the scars. Will there be both Variants? (L and H). You can see on the first picture that's a SCAR L and the two others are H. Share this post Link to post Share on other sites
clawhammer 10 Posted November 18, 2013 You can see on the first picture that's a SCAR L and the two others are H. Lol, your right. I simply oversaw that :o AWESOME!!! Share this post Link to post Share on other sites
HorbeySpector 164 Posted November 18, 2013 very nice Slatts! really missing the SCAR's. Share this post Link to post Share on other sites
kgino1045 12 Posted November 18, 2013 Oh my! You sir are my first priority interest. Fantastic work! Share this post Link to post Share on other sites
slatts 1978 Posted November 18, 2013 Working on EGLM variants now :) Share this post Link to post Share on other sites
clawhammer 10 Posted November 19, 2013 Working on EGLM variants now :) :yay: Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted November 23, 2013 Hey, i find this in a changelog in one of FHQ Accesoires, someone know what he means with that, it would be possible to fix the issue propably Fixed a nasty issue with floating magazines and other visual artifacts caused by using the same name for Mode land Skeleton in model.cfg. Thanks to M4Mkey for his help in tracking this one down, he managed to find a way to 100% reproduce the issue. Hey Slatts, maybe this LSD findings help you solve the mag floating issue! cheers Share this post Link to post Share on other sites
Spaceman0372 19 Posted November 24, 2013 Slatts, could you PLEASE port the M249 from OA over? The short-barreled one with the collapsible stock. I will honestly love you forever. I've been missing those 249's for way too long :( Share this post Link to post Share on other sites
slatts 1978 Posted November 24, 2013 I'm in the process off switching from my base model.cfg I used from Arma 2 on all my weapons to the one released by BIS in the sample files...I think it should fix the floating bugs :) Probably get something done during next week. :) Slatts, could you PLEASE port the M249 from OA over? The short-barreled one with the collapsible stock. I will honestly love you forever. I've been missing those 249's for way too long :( Yes I can :) It's on the list. ---------- Post added at 01:01 ---------- Previous post was at 00:23 ---------- Double post but some times you have to fight with what you can find :cool: http://i296.photobucket.com/albums/mm180/guitaro-man/arma32013-11-2400-58-50-33_zps73fda5cb.png http://i296.photobucket.com/albums/mm180/guitaro-man/arma32013-11-2400-58-23-78_zps15fe9d28.png Share this post Link to post Share on other sites
warlord554 2065 Posted November 25, 2013 I'm in the process off switching from my base model.cfg I used from Arma 2 on all my weapons to the one released by BIS in the sample files...I think it should fix the floating bugs :) Probably get something done during next week. :) Glad to hear you have it solved. Can't wait to use this bad boy!! Share this post Link to post Share on other sites
clawhammer 10 Posted November 25, 2013 I'm in the process off switching from my base model.cfg I used from Arma 2 on all my weapons to the one released by BIS in the sample files...I think it should fix the floating bugs :) Probably get something done during next week. :) Maybe the SCARs? *-* Share this post Link to post Share on other sites
ZimZamFlimFlam 10 Posted November 26, 2013 Slatts, are you working on the M14, the M110, the Lee Enfield, the Mk. 16 the Mk. 17 and EGLM variants for both rifles? do you sleep sir? Share this post Link to post Share on other sites
slatts 1978 Posted November 26, 2013 A little bit here and there... Share this post Link to post Share on other sites
chortles 263 Posted November 26, 2013 Relevant portion of SITREP #00036: Ready your broadband connections, because we stand on the verge of releasing lots of data for modders. Barring any showstoppers, we will next week be releasing data from pretty much all Arma 2 content. This will be done under new licenses, that make it possible to use the data to release within Arma games. It will no longer require case-by-case requests to use Arma 2 models and textures for Arma 3 mods for example. Things should be clear and accessible for anyone! Share this post Link to post Share on other sites
slatts 1978 Posted November 26, 2013 I know mate, I know ;) Share this post Link to post Share on other sites
ZimZamFlimFlam 10 Posted November 27, 2013 (edited) Relevant portion of SITREP #00036: So this applies to aircraft and wheeled/tracked vehicles as well? I miss my AH-1Z :'( Edited November 27, 2013 by ZimZamFlimFlam Share this post Link to post Share on other sites
R0adki11 3945 Posted November 27, 2013 So this applies to aircraft and wheeled/tracked vehicles as well? I miss my AH-1Z :'( I believe so as it did say all Arma2 content. Share this post Link to post Share on other sites
chortles 263 Posted November 28, 2013 The Armed Assault (ArmA) 'complete pack' sample models already included three P3Ds for the AH-1 (AH1Z.p3d, AH1Z_motorRotorBlurred_proxy.p3d and AH1Z_tailRotorBlurred_proxy.p3d) as well as corresponding entries for it in the config.cpp, CrewAnimations.hpp and model.cfg files bundled with the models! :) Just be aware though that no textures were included, whereas a preceding BI Models release had the A-10 as its only aircraft but included textures (PAA) and RVMATs and a model.cfg with it. From what I can tell, Stiltman's already been using that AH-1Z (or permitted to use the Arma 2 one -- but on the "case-by-case request" basis that the license talks about) as shown on this page, seeing as the A-10A is from the ArmA sample models. Share this post Link to post Share on other sites
ZimZamFlimFlam 10 Posted November 28, 2013 The Armed Assault (ArmA) 'complete pack' sample models already included three P3Ds for the AH-1 (AH1Z.p3d, AH1Z_motorRotorBlurred_proxy.p3d and AH1Z_tailRotorBlurred_proxy.p3d) as well as corresponding entries for it in the config.cpp, CrewAnimations.hpp and model.cfg files bundled with the models! :) Just be aware though that no textures were included, whereas a preceding BI Models release had the A-10 as its only aircraft but included textures (PAA) and RVMATs and a model.cfg with it.From what I can tell, Stiltman's already been using that AH-1Z (or permitted to use the Arma 2 one -- but on the "case-by-case request" basis that the license talks about) as shown on this page, seeing as the A-10A is from the ArmA sample models. Awesome, thanks for the info. Share this post Link to post Share on other sites
slatts 1978 Posted December 2, 2013 Ive been hampered by work and errors with model.cfg so going to a while yet before I get anywere Share this post Link to post Share on other sites
clawhammer 10 Posted December 3, 2013 Ive been hampered by work and errors with model.cfg so going to a while yet before I get anywere send you a pm to assits you Share this post Link to post Share on other sites
Kaxii 11 Posted December 4, 2013 Will these have reload aninations as well? Share this post Link to post Share on other sites