Chocolate 1 Posted October 16, 2013 Quite simply, is the 40mm, under-slung grenade launcher rounds lethal enough as they exist in the game currently? It is my experience that short of a near direct hit, they do not pose much threat. Opinions and comments please. Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted October 16, 2013 If shot someone with a grenade launcher... they never made it out alive. You just have to be really good with it, it was strange switching from Arma 2 to Arma 3 Grenade Physics but ounce you get a hang of it, you will come to find you can get easy take downs with it. Share this post Link to post Share on other sites
dayglow 2 Posted October 16, 2013 I'm finding the AI is messing me up with it pretty good :) not sure if it's part of vanilla or one of the AI mods though. Share this post Link to post Share on other sites
Chocolate 1 Posted October 17, 2013 I fully appreciate that there are bigger picture issues going on in the Forums. I follow most of them, even though I decide not to comment much, but I would appreciate anyone's feedback on this. Try to get some small picture ideas/issues fleshed out a bit. Share this post Link to post Share on other sites
MSantana 10 Posted October 17, 2013 I believe they should increase the lethal blast radius just a bit. Share this post Link to post Share on other sites
dayglow 2 Posted October 18, 2013 I honestly have no idea how well they work in RL compared to the game. Share this post Link to post Share on other sites
maturin 12 Posted October 18, 2013 IRL: 5m lethal radius 15m casualty radius So stand 15m away from an explosion and see if you get hurt. Share this post Link to post Share on other sites
dale0404 5 Posted October 18, 2013 So stand 15m away from an explosion and see if you get hurt. I would rather not! :p I think they are fine as they are. You don't want something that's to overpowered, especially when you have got really good accuracy with them. Share this post Link to post Share on other sites
sektor 2 Posted October 18, 2013 You don't want something that's to overpowered They don't need to be overpowered, they just need to simulate real life specs. And i think they do not. Share this post Link to post Share on other sites
Elena 2 Posted October 18, 2013 We still don't have a Fragmentation Simulation. It's not that important with 40mm Launched Grenades as it would, with thrown ones, but it's still a factor. So, i guess the Radius of the Blast should be increased. In A2 we had Parameters for Direct Damage, Direct Damage Radius, Blast Damage, Blast Damage Radius - so i'd suggest to adjust these parameters for a Deadly amount of Damage in 5m Radius, and a 15m Radius for a not-quite-lethal Damage, but at least it should hurt quite bad. Or kill anyone who's already injured, of course. Share this post Link to post Share on other sites
Chocolate 1 Posted October 18, 2013 IRL:5m lethal radius 15m casualty radius So stand 15m away from an explosion and see if you get hurt. I have done some testing and the 5m lethal radius seems to be about right. No real complaint there. Outside of that it seems to most often violently shake your world. I suppose I expect a better casualty radius. I don't think there is a "shrapnel pattern" in game (which would be awesome for everything) So, it still seems to me without hitting your target you aren't doing much good except scaring a player and pissing off the AI. Share this post Link to post Share on other sites
Cathrynn 10 Posted October 19, 2013 (edited) When, if, I get a hit the damage that's done seems ok, but it's getting a hit that's the trouble. I probably just need more practice. Edit: http://feedback.arma3.com/view.php?id=15532 Edited October 19, 2013 by Bear Share this post Link to post Share on other sites
celery 8 Posted October 19, 2013 The UGL seems to be fairly useless in Arma 3. Share this post Link to post Share on other sites
fumanwho 10 Posted October 19, 2013 The UGL seems to be fairly useless in Arma 3.Just spend some time with it. It just takes some practice. Share this post Link to post Share on other sites
celery 8 Posted October 20, 2013 Just spend some time with it. It just takes some practice. You mean its damage somehow increases the longer I use it or what? Because in the other parts of the Arma series it's a pretty effective area of effect weapon, not so in Arma 3. I've already had plenty of situations where I should've landed the grenade close enough to kill my opponent, but he instead shrugged it off and proceeded to kill me the more simple way. Share this post Link to post Share on other sites
no use for a name 0 Posted October 20, 2013 I don't think it's the lethality, it's more because there's no wounding mechanic in the game; so units that might be in the blast radius (but not killed) run off like nothing happened Share this post Link to post Share on other sites
maffa 29 Posted October 23, 2013 (edited) i have just witnessed 2 unimpressive events regarding the 40mm. In my yesterday's clan match, in two different occasions, my teammates failed not only to die but even getting something more than slightly wounded by greandes falling less than half a meter from them. The three of them sort of huddled together one on top of the other, trying to pick the tires out of an enemy HGL Ifrit we had to re-use. Since i was the medic i stayed back a bit in order not to get slayed, and the show i saw was not somethnig i would label as "authentic": the Ifrit started bombarding the three of them with its GL, and tosed not less than 15 grenades, 5 of which fell in a 1 meter radius from them. The final result was one dead after the 4th or 5th, and one wounded. There was a man tall perimetral wall nearby that took all the 15 hit barrage, but failed to fall. Later that evening, i was immediately behind two team mates, them lying down and me crouching looking for target somewhat far away. A grenade falls at not longer than 1 meter from me, even less from those in front of me. I havent suffered a scratch, one of them walked away as if nothing has happened and got treated. Of course i agree that without a scaled wounding system, one is healthy and kicking until his HP goes to 0 where it dies, so we dont know the extent of the damage in terms of HPs that a grenade does. But it's pretty desolating that a grenade (or five) falling within arm stretch lenght fails to instakill a footman. Edited October 23, 2013 by Maffa Share this post Link to post Share on other sites
maturin 12 Posted October 23, 2013 Yeah, I just tested 10m (measured with a waypoint radius) impact. No effect. The casualty radius is 15m IRL. Share this post Link to post Share on other sites
Chocolate 1 Posted October 23, 2013 Yeah^^ It is kinda sad. I have stopped taking UGLs because its not worth my time. It isn't a force multiplier right now. Share this post Link to post Share on other sites
maffa 29 Posted October 23, 2013 as per wikipedia entry (M433) High-Explosive. Dual Purpose Round. The HEDP round has an olive drab aluminum skirt with a steel cup attached, white markings, and a gold ogive (head of the round). It penetrates at least 5 cm (2 inches) when fired straight at steel armor at 150 meters or less, or, at a point target, it arms between 14 and 27 meters, causes casualties within a 130-meter radius, and has a kill radius of 5 meters.[5](M406) High-Explosive Round. The HE round has an olive drab aluminum skirt with a steel projectile attached, gold markings, and a yellow ogive. It arms between 14 and 27 meters, produces a ground burst that causes casualties within a 130-meter radius, and has a kill radius of 5 meters.[ Share this post Link to post Share on other sites
maturin 12 Posted October 23, 2013 130m means maximum radius. After that, the average splinter it creates just isn't going fast enough to hurt you. The reliable casualty radius (we should always allow for luck) is 15m. Share this post Link to post Share on other sites
PTV-Jobo 820 Posted October 23, 2013 Nice to see a thread about this. Been noticing 40mm rounds are useless compared to ArmA 2. AI just do their little twerk-n-wobble and skip away. I use to love using a UGL in ArmA, now it's left me pretty much feeling it's a waste. Share this post Link to post Share on other sites
Eyeless_Jack 10 Posted October 23, 2013 Well i think 40mm is lethal enough. Still wonder what 400mm would be like :D Share this post Link to post Share on other sites