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BIS_fnc_ambientAnim not working on multiplayer help

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I'm editing my multiplayer coop mission and I have problems with this function

in singleplayer work well but in the multi units disappear

help me please :confused:

i use this in the init of unit:

[this,"REPAIR_VEH_STAND","LIGHT"] call BIS_fnc_ambientAnim;

and this in other unit:

[this,"GUARD","FULL",{player distance _this < 10 || getdammage _this >0}] call BIS_fnc_ambientAnimCombat;

Thanks

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Same here.. if you find a fix, post it here please.

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If your make it hosted, then the animCombat should be in a waypoint.

In Dedicated it should it works anyway. I think your using MCC Sandbox, too? I think there is the problem. Anyway its always the best to place the Sandbox Access Modul and Synch it with player slots. I believe it makes it better.

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Hello,

No I use a simple mission with EOS System.

In fact, it's strange:

- first player who join dedicated server see the ambiant unit

- as soon as the second player arrives, the ambiant unit dissapear

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Try This,

[[this,"GUARD","FULL",{player distance _this < 10 || getdammage _this >0}], "BIS_fnc_ambientAnimCombat",true,true] spawn [url="https://community.bistudio.com/wiki/BIS_fnc_MP"]BIS_fnc_mp[/url];

I have still never managed to get every client to see the animation correctly.

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Will this be fixed by BIS ?

I have the same problem...

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Can confirm this issue is still active. Any known fix? Does BIS_fnc_MP help?

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Can confirm this issue is still active. Any known fix? Does BIS_fnc_MP help?

According to this post (as of a few days ago), BIS_fnc_MP does not help with the issue.

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Ah, too bad. That's really an immersion breaker in COOP missions. Anybody created a ticket on the FT already?

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I've been caught by this and made some progress.

The guys using ambientanimation disappear when someone JIPs.

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I have found that if you execute the function on initServer.sqf or on initPlayerServer.sqf they won´t disappear 

[someone,"WATCH"] call BIS_fnc_ambientAnim;

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hello, having same issues here. Any clear workaround to produce ? need some help here

 

tried using initPlayerServer.sqf it does appear on client but the animation was broken didn't even run

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