Tacti-Cool 10 Posted September 8, 2013 I was fooling around with the OPFOR Tank, and i noticed something. Where the chassis meets the turret, you can literally see the crew wedged in between the space. here are some screenies http://i.imgur.com/1Y9NKDL.jpg (245 kB) http://i.imgur.com/xIUjgxc.jpg (388 kB) Second one your gonna have to enlarge to see em Share this post Link to post Share on other sites
Treehugger 1 Posted September 8, 2013 Is there no turret ring? Share this post Link to post Share on other sites
Tacti-Cool 10 Posted September 8, 2013 Doesnt appear to be Share this post Link to post Share on other sites
HKFlash 9 Posted September 8, 2013 Well, just another item to the list... Share this post Link to post Share on other sites
EvEnLeaSe44 0 Posted September 8, 2013 Well, just another item to the list... If you hate this game so much, then just leave. No one is stopping you. OT: Good thing you saw this, now they can fix it. Share this post Link to post Share on other sites
HKFlash 9 Posted September 8, 2013 If you hate this game so much, then just leave. No one is stopping you. Must be why I create content for it. By the way, I shouldn't even be answering you, given that you told me to eat shit. Glad you can add as many people as you want to the ignore list. Share this post Link to post Share on other sites
Tacti-Cool 10 Posted September 12, 2013 Hey Guys, its release now, and i can still see, and kill the crew of the OPFOR tank, as a Rifleman. Good Show. Share this post Link to post Share on other sites
M2rine 10 Posted September 12, 2013 Don't even get me started Share this post Link to post Share on other sites
Fadi 22 Posted September 12, 2013 Don't even get me started Apparently this can also be done on the Marshall with the gunner/commander, the commander of the Marid, the commander the the M2A1, the commander of the Gorgon and all three MRAPs. I haven't tried any other vehicle. Share this post Link to post Share on other sites
nodunit 397 Posted September 13, 2013 *head tilts* Speaking as a modeller..how does that even happen..I wonder if someone accidentally reversed the rings faces so you see the inside through it, surely the artist wouldn't have decided "nah don't need it" for a gap THAT big. Share this post Link to post Share on other sites
Tacti-Cool 10 Posted September 13, 2013 Laziness? Or just an Accident? Or maybe its that BI is trying to get done with Arma 3 so they can devote all their resources to DayZ Standalone. Either way, it's second rate quality control for a "Fully Released Final Version" of a game. Share this post Link to post Share on other sites
aoshi 1 Posted September 13, 2013 Man I really don't wanna to know that =( ---------- Post added at 20:03 ---------- Previous post was at 20:01 ---------- That propally don't affect normal gameplay because you have to look for it to find it...But nice work, every bug find,another which may potentially be corrected Share this post Link to post Share on other sites
Tacti-Cool 10 Posted September 13, 2013 That propally don't affect normal gameplay because you have to look for it to find it...But nice work, every bug find,another which may potentially be corrected I think it does! as a rifleman I now have the power to eliminate enemy takes with a projectile weapon, not a launcher. thats a HUGE gameplay flaw. Share this post Link to post Share on other sites
Gekkibi 11 Posted September 13, 2013 (edited) Is this "feature" affecting survivability against mines (especially antipersonnel mines)? If yes, then this is a critical bug that clearly breaks the tank (especially in pvp)! Edit: I did a small test. It seems the mines won't kill the crew. I tested all kinds of mines, but what was shocking was that I was able to drive over 10 ANTI TANK mines and still keep rolling. Ya... Clearly a finished game. Now I can understand why the devs are pulling back the word "simulator"... :P Edited September 13, 2013 by Gekkibi Share this post Link to post Share on other sites
nicolasroger 11 Posted September 14, 2013 Yea i tried to blow up a T-1000 with satchel charges and explosive charges: I gave up after 3 explosion. Share this post Link to post Share on other sites
nodunit 397 Posted September 14, 2013 Is this "feature" affecting survivability against mines (especially antipersonnel mines)? If yes, then this is a critical bug that clearly breaks the tank (especially in pvp)!Edit: I did a small test. It seems the mines won't kill the crew. I tested all kinds of mines, but what was shocking was that I was able to drive over 10 ANTI TANK mines and still keep rolling. Ya... Clearly a finished game. Now I can understand why the devs are pulling back the word "simulator"... :P Damages would be handled by fire geometry and other things. this is purely a visual bug, in fact you could probably even shoot at the crew members leg and hear the bullet ding against the metal, because the geometry itself is solid whereas the LOD has inverted faces. Share this post Link to post Share on other sites
Gekkibi 11 Posted September 14, 2013 Damages would be handled by fire geometry and other things. this is purely a visual bug, in fact you could probably even shoot at the crew members leg and hear the bullet ding against the metal, because the geometry itself is solid whereas the LOD has inverted faces. You're right. The hits made a cling instead of *uugh*. But it sure killed the crew because the turret stopped moving and it was completely safe to walk around the tank as a suckfor rifleman. Share this post Link to post Share on other sites