SpecterM 10 Posted August 22, 2013 Id like to know if its possible to remove the fatigue system all together. Can anyone help? Share this post Link to post Share on other sites
saltatormortis 12 Posted August 23, 2013 (edited) with setFatigue you can force it always to 0. hope this helps Edited August 23, 2013 by SaltatorMortis Share this post Link to post Share on other sites
ric 1 Posted August 23, 2013 Id like to know if its possible to remove the fatigue system all together.Can anyone help? its really easy todo....buy BF3/COD.... Share this post Link to post Share on other sites
HorbeySpector 164 Posted August 23, 2013 its really easy todo....buy BF3/COD.... lol.. I don't like those games that much either, but they dó have a fatigue system. :P Share this post Link to post Share on other sites
.kju 3245 Posted August 23, 2013 try [] spawn { while {true} do { player setFatigue 0; sleep 0.1; }; }; Share this post Link to post Share on other sites
purepassion 22 Posted August 23, 2013 its really easy todo....buy BF3/COD.... This is a simple scripting question. Your spam is not needed here. Share this post Link to post Share on other sites
spamurai 3 Posted August 23, 2013 Actually a better way of disabling Fatigue is to use: this enableFatigue false; put that in the init line of the unit you want to be exempt from the fatigue system. Or name your unit and replace this with the name of the unit. Share this post Link to post Share on other sites
SpecterM 10 Posted August 24, 2013 Ric, your last post is hitting the nail right on the head. COD/BF3 are just the focal point of a larger dissatisfaction with the FPS genre in general One of the great things about the Arma series games is that the final result is what you make of it. Look at DayZ for instance. Just as Arma2 seamed to be dying out, Basically a new game was created off the arma2 engine that regenerated sales and interest for all. I have met quite a few ppl that play arma2 for the realism and then others play for the zombie experience! Whichever you prefer, It's nice to say that Arma2 was NOT developed for one single mindset. COD and BF3 do NOT provide me with what I want out of a game, and whats worse is that their engines don't give me the ability to make what I want. LOL.. However, with arma you need to be a rocket scientist coder in C++ to get what you want or your stuck begging for help in forums, settling for what ppl have already made or waiting till someone else gets the idea and does it for you. Moderator: Thanks for keeping an eye on things. does anyone know if I can use "-nosplash -setFatigue=0" in my launch parameters? Share this post Link to post Share on other sites
austin_medic 109 Posted August 24, 2013 You can do: BIS_fnc_feedback_allowPP = false; In a missions init.sqf and it will effectively disable all BIS PP effects. If thats not what you want, you could do : while {true} do { player setfatigue 0; sleep 3; }; in a SQF then run it in init.sqf and there you go, no fatigue effects. Share this post Link to post Share on other sites
saltatormortis 12 Posted August 24, 2013 (edited) you cant disable client sided the Farigue (woudnt it be unfair that you have it only disabled?) in the init row of the unit you place in your missioneditor add a "this enableFatigue false;" (likeSpamurai already said) Edited August 24, 2013 by SaltatorMortis Share this post Link to post Share on other sites
Deadfast 43 Posted August 24, 2013 Just to point something out, this thread is in the editing section. This is not the place to discuss how good/bad the implementation of the fatigue is. Share this post Link to post Share on other sites
SpecterM 10 Posted August 24, 2013 I would like to set it up as a mission parameter. I have added.. to the description.ext class fatigue { //ParamsArray[20] title = "FATIGUE:"; values[] = {0, 1}; texts[] = {"OFF", "ON"}; default = 1; }; Not sure what to do now. I'm sorry. I need 1st grade talk here. Share this post Link to post Share on other sites
MadM0nkey 1 Posted September 27, 2013 (edited) ;2477265']try [] spawn { while {true} do { player setFatigue 0; sleep 0.1; }; }; i get an error popup: missing ; <edit> n/m I'm an idiot ..this is for arma3 obviously Edited September 27, 2013 by MadM0nkey Share this post Link to post Share on other sites
bigshot 64 Posted September 28, 2013 Actually a better way of disabling Fatigue is to use:this enableFatigue false; put that in the init line of the unit you want to be exempt from the fatigue system. Or name your unit and replace this with the name of the unit. When I do this it only works until i get killed and respawn, then the fatigue comes right back...how can I make fatigue stay off even after respawning? also, is there a command to turn off the excessive weapon sway? Share this post Link to post Share on other sites
Pac Man 10 Posted September 28, 2013 You probably want to use a respawn eventhandler & execute the loop again for the unit / player when he respawns. Maybe something like below. I'm sure someone else has a better solution though. I'm not much of a mp scripter =/ init.sqf If (IsNil "Respawn_EH") Then { {_x AddEventhandler ["Respawn", {[]ExecVM "fatigue.sqf"}];} ForEach PlayableUnits; Respawn_EH=1; } Else { WaitUntil {Local Player;}; Player AddEventhandler ["Respawn", {[]ExecVM "fatigue.sqf"}]; }; fatigue.sqf [] spawn { while {true} do { player setFatigue 0; sleep 0.1; }; }; Share this post Link to post Share on other sites
Foxy 1 Posted September 28, 2013 You can just do this: Init.sqf: if (local player) then { player enableFatigue false; player addEventhandler ["Respawn", {player enableFatigue false}]; }; Share this post Link to post Share on other sites
dcthehole 1 Posted September 30, 2013 Dont run anything like this [] spawn { while {true} do { player setFatigue 0; sleep 0.1; }; }; Thats an unnecessary loop to run and less efficient. Not to mention there is a command to do exactly what you want. Use this if (local player) then { player enableFatigue false; player addEventhandler ["Respawn", {player enableFatigue false}]; }; Like Foxy said. Share this post Link to post Share on other sites
BadHabitz 235 Posted October 16, 2013 I don't mind the fatigue system, but is there a way to disable the graphic effect? I'm assuming the conversation in the thread is for disabling the entire system, where I just want to eliminate the visual 'pulsing' around the edges of the screen. It drives me batsh*t crazy. Share this post Link to post Share on other sites
blackmamb 2 Posted October 16, 2013 On the page just before that one: Here. Share this post Link to post Share on other sites
BadHabitz 235 Posted October 18, 2013 On the page just before that one: Here.Thanks. I wasn't sure if that would remove the graphic effect or the gameplay effect... or both. Share this post Link to post Share on other sites
tedbell 0 Posted October 18, 2013 Would it be possible to increase the amount of fatigue a particular soldier is able to have, so that some sort of leveling up would become possible? Level 1 soldiers would get easily fatigued, but a level 10 soldier would be able to run much farther than the vanilla fatigue system currently allows. This could allow additional gameplay incentives to not run and gun, because you would be set back a level or reset to level 1. Possible with current system? Share this post Link to post Share on other sites
reluxstudio 11 Posted August 17, 2014 (edited) First, I believe that not one of the developers of ArmA was a real trooper. This reality is very bad fatigue, a soldier is trained for it and not get tired of running 2 kilometers, and as if he had become sick, even with equipment. Another thing, if they want realism in the game, so why put Karts in a game of war, infantry, which is the initial proposal of the game? I am captain of the Brazilian Marines and if developers want me to prove what I said, I make a call to show the distance that can be run without dying and shakes. A soldier is trained to shoot, ever, but will never shoot without supporting his weapon, he supports the elbow lying on the ground not to shake the gun if it will shoot a window he supports gun in the window, it will shoot walk in the woods he supports gun on a branch, tree trunk and etc. He is trained to kill and not to play with your swing "working tool". Developers should go to a training of real soldiers, not conscripts, but the truth profissinais to see what a soldier is able to do and not be tired by inventing pure pleasure. Before the upgrade the bootcamp was "only reasonable" the game, now I will not comment on it became. Sorry for my english. Edited August 17, 2014 by Reluxstudio 1 Share this post Link to post Share on other sites