KevsNoTrev 44 Posted November 21, 2013 (edited) Like Shuko stated above try this in your trigger [["task_40","succeeded"],"SHK_Taskmaster_upd",false] spawn BIS_fnc_mp; it is strange as the trigger is on the server and calls the script on the server, yet it cannot update itself in a dedicated environment Edited November 21, 2013 by KevsnoTrev spawn no Call! doh! Share this post Link to post Share on other sites
meatball 25 Posted November 21, 2013 (edited) Man, that did the trick, though I don't know why all the others are working then. I may have to go back through and update every Taskmaster_upd call to use the spawn BIS_fnc_mp. Thanks! Edited November 21, 2013 by Meatball Share this post Link to post Share on other sites
fat_lurch 337 Posted December 29, 2013 (edited) Shuko, First off, thank you very much for developing Taskmaster. I'm just starting out with the ARMA 3 editor and this system is really helping me out! I noticed I couldn't get the objective marker text to come up when I defined it in my initialization. My code: ["Task1","Destroy Radar","Destroy the air-search radar. This will allow the usage of airborne support assets during operations in this AO int he future.",WEST,["markerTask1",[4358,3893,235],"selector_selectedMission","ColorRed","Destroy Radar","Icon", 2] The way I fixed the issue on my end was to modify line 287 in shk_taskmaster.sqf. This line previously read "_color = _tmp;". Since this section of code was for adding the text to the marker, I assumed this was a simple copy/paste error. The line now reads "_txt = _tmp;" and the text now appears next to my markers. I apologize if this is old news. As far I can tell, v0.39 is the latest version, and I couldn't find any explanation online regarding the missing text. Thanks again for all your work on this! :D Edited December 29, 2013 by Fat_Lurch minor clarification update Share this post Link to post Share on other sites
shuko 59 Posted December 30, 2013 Excellent, thank you! Share this post Link to post Share on other sites
shuko 59 Posted December 30, 2013 Uploaded version with Fat_Lurch's fix for the marker text. Share this post Link to post Share on other sites
Guest Posted December 31, 2013 New version frontpaged on the Armaholic homepage. Taskmaster 2 v0.40 =================================================== We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
Flens 10 Posted January 16, 2014 Example mission where? I'm getting really tired of trying to get this working on a dedicated server Share this post Link to post Share on other sites
cuel 25 Posted January 16, 2014 It's linked in the OP. http://derfel.org/arma3/scripts/SHK_taskmaster.Stratis.zip Share this post Link to post Share on other sites
Flens 10 Posted January 17, 2014 It's linked in the OP.http://derfel.org/arma3/scripts/SHK_taskmaster.Stratis.zip And can you confirm that this works on a dedicated server? That's the important part. Share this post Link to post Share on other sites
meatball 25 Posted January 17, 2014 And can you confirm that this works on a dedicated server? That's the important part. Yes...been using it on a dedicated server for a few months without a problem. Share this post Link to post Share on other sites
Flens 10 Posted January 17, 2014 Yes...been using it on a dedicated server for a few months without a problem. Well I followed the syntax to a tee and on a dedicated server no one saw any tasks. Share this post Link to post Share on other sites
iceman77 18 Posted January 20, 2014 Well I followed the syntax to a tee and on a dedicated server no one saw any tasks. But maybe you didn't, since there are alot of people here who have been using this script on a dedicated server since june of 2010. Share this post Link to post Share on other sites
Cloughy 0 Posted January 21, 2014 Yes...been using it on a dedicated server for a few months without a problem. Is there anything special you have to do to get it working on a dedicated server. I used it in Arma2 years ago, but seem to be having JIP/Respawn issues on a dedicated server. Cheers GC Share this post Link to post Share on other sites
meatball 25 Posted January 21, 2014 Is there anything special you have to do to get it working on a dedicated server. I used it in Arma2 years ago, but seem to be having JIP/Respawn issues on a dedicated server.Cheers GC Depends on how you set it up. Most of my tasks are initialized in the init.sqf, so they have no problem. For task updates/etc using triggers and such in mission I used the BIS_fnc_mp. An example is below: nul = [["task_0","Find Target","We have to find the target, look for him at location X!"],"SHK_Taskmaster_add",false] spawn BIS_fnc_mp; Share this post Link to post Share on other sites
Bamse 223 Posted January 24, 2014 Has thew new patch affected anything? No tasks or notes are given during entering map (no errors given) and using triggers like the post above gives me "function "shk_taskmaster_add" does not exist". If I try ["Task1","Task1Title","Task1Desc"] call SHK_Taskmaster_add; nothing happens either. I've tried chaning around the execVM/call compile (...) in my init.sqf but to no avail. Same error in editor and when loading map in MP (haven't tried dedicated, no access to one yet :/) Share this post Link to post Share on other sites
shuko 59 Posted January 25, 2014 No idea, I haven't opened the game in months. :/ Share this post Link to post Share on other sites
KevsNoTrev 44 Posted January 25, 2014 Has thew new patch affected anything?No tasks or notes are given during entering map (no errors given) and using triggers like the post above gives me "function "shk_taskmaster_add" does not exist". If I try ["Task1","Task1Title","Task1Desc"] call SHK_Taskmaster_add; nothing happens either. I've tried chaning around the execVM/call compile (...) in my init.sqf but to no avail. Same error in editor and when loading map in MP (haven't tried dedicated, no access to one yet :/) I have noticed the same thing when creating a (or many) task in the init before the call compile preprocessfilelinenumbers If I create them later in a trigger or a different script then the task come up on the screen as per normal. PS. bamse: we all have a dedicated, just run this program on your own machine then join a lan game, great for testing TADST-Arma 3 Share this post Link to post Share on other sites
Bamse 223 Posted January 26, 2014 Hmm, roger. I create all my tasks with triggers in-game, nothing in the init. Ah well. I'll continue trying and see what happens :) thanks for the tips on the dedicated server. didn't think of that! :D Share this post Link to post Share on other sites
KevsNoTrev 44 Posted January 26, 2014 maybe add a time >5 to the first trigger condition so it waits until the mission has started. Share this post Link to post Share on other sites
Bamse 223 Posted January 27, 2014 my bad. I was leavning some details out. My first timer is set to active a minute after player joins (well, blufor detected around spawn area). Thanks for tips&tricks tho! Share this post Link to post Share on other sites
Cloughy 0 Posted January 28, 2014 Depends on how you set it up. Most of my tasks are initialized in the init.sqf, so they have no problem. For task updates/etc using triggers and such in mission I used the BIS_fnc_mp. An example is below: nul = [["task_0","Find Target","We have to find the target, look for him at location X!"],"SHK_Taskmaster_add",false] spawn BIS_fnc_mp; Thanks mate, will give it a try for the task updates. I still add the tasks through the init file. I use the team respawn btw, incase that makes a difference on a dedicated server. I get the tasks as expected in the briefing but the task1 doubled up (both had green tick after the task set to complete) after respawn and no task2. My mate (other team leader) didn't have any after respawn. But the notes are always visible and not doubled up. I used taskmaster in arma 2 OA on a dedicated server with the same respawn settings and didn't have an issue. I have checked my old missions and they don't to anything that I don't do in the Arma3 mission. Is there anything on a respawn event handler I should be looking at. Cheers GC Share this post Link to post Share on other sites
iconoclastdx 5 Posted January 30, 2014 (edited) Is there a way to set the task as current from _add or _upd? Or do you have to call _setCurrentLocal? On a related note, does ArmA allow more than one current task? I know you read this constantly but GREAT WORK!!! Edited January 30, 2014 by IconoclastDX Share this post Link to post Share on other sites
SERE 10 Posted January 30, 2014 How do I create a destination for a task that is created through the calling line for another task? Share this post Link to post Share on other sites
iconoclastdx 5 Posted January 30, 2014 You mean like this? ["Task00","Succeeded",["Task01","Find the dude","Find the dude before they do!",WEST,["t1Marker",getmarkerpos "mkrTask01","","","","",1],"assigned", "mkrTask01"]] call SHK_Taskmaster_upd; This creates a new task (Task01) and destination (mkrTask01) in line with setting the previous task (Task00) to "succeeded". Share this post Link to post Share on other sites
meatball 25 Posted February 4, 2014 Anyone know if it's possible to force the briefing for all players to open up on a specific diary entry or task? Be nice if the briefing could open to a created Situation or Mission diary note by default. Share this post Link to post Share on other sites