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[Resources] How to make a Terrain

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Hey guys, I need some help with cfgEnvSounds to setup a custom set of environment sounds.
Unfortunately I just can't open a new post here, does anybody know why?

Thanks in advance!

;)

Edit: 29/09/2015

Nevermind, both problems are solved!

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Ignore, fixed.

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I need help !

 

And my English is very bad, please writes in German.

 

Mein Problem ist das der Buldozer nicht arbeiten will:

 

Buldozer

 

Buldozer may not work: Wrong or missing "Steam_appid.txt"

 

Ps: Ich habe auch schon versucht die Nummer in der steam_appid.txt Datei zu änder, funktioniert aber nicht da es immer eine Autokorrektur beim starten von dem Terrain Builder vornimmt.

 

Thanks in advance

 

my inglish is very bad and germany more jajajaja but...

 

you need search Steam_appid.txt in arma3 folder, copy and past in ARMA3 TOOLS folder and check only read for not permision changes.

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mine is crashing once i get into arma i click on editor and then click on my map and the loading bar goes about an inch and then crashes and no rpt file gets posted im stumped

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Since I cannot create a new topic, I guess I'll ask my question here:

 

In L3DT, my map looks fine, my map is mostly flat, with a mountain going through the map, with a little canyon going through it in the middle.

- Horizontal Scale: 10.00

- Min. alt: 55.98, max.alt: 163.60

- Avg. alt: 59.97, altitude range: 107.62, %above sea level: 100

All pictures (sat.png, mask.png and normal.png) are 2048x2048 pixels

 

In TerrainBuilder, however, my map is almost completely flat, the "mountains" look so much lower, and the narrow canyon through the mountain, is now wider than a prostitute's cooch, the entire map looks more dragged out and flatter than in L3DT.

- Terrain Sampler;  Grid Size: 2048x2048, Cell Size(m): 10, Terrain Size(m): 20480

- Satellite/Surface (mask) source images;  Size(px): 2048x2048, Resolution(m/px): 10

- Satellite/Surface (mask) tiles;  Size(px): 512x512, Desired overlap(px): 16

- Texture Layer; Size(m): 40x40

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Since I cannot create a new topic, I guess I'll ask my question here:

 

In L3DT, my map looks fine, my map is mostly flat, with a mountain going through the map, with a little canyon going through it in the middle.

- Horizontal Scale: 10.00

- Min. alt: 55.98, max.alt: 163.60

- Avg. alt: 59.97, altitude range: 107.62, %above sea level: 100

All pictures (sat.png, mask.png and normal.png) are 2048x2048 pixels

 

In TerrainBuilder, however, my map is almost completely flat, the "mountains" look so much lower, and the narrow canyon through the mountain, is now wider than a prostitute's cooch, the entire map looks more dragged out and flatter than in L3DT.

- Terrain Sampler;  Grid Size: 2048x2048, Cell Size(m): 10, Terrain Size(m): 20480

- Satellite/Surface (mask) source images;  Size(px): 2048x2048, Resolution(m/px): 10

- Satellite/Surface (mask) tiles;  Size(px): 512x512, Desired overlap(px): 16

- Texture Layer; Size(m): 40x40

 

DId you make the heightmap 20480x20480 in "Terrain Coordinates and Properties", and set it to "200000.000 Easting" & "0 Northing"? You have to set it there as well as Mapframe Properties.

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Terrainbuilder gives me an error, ''Unable to load the file ''P:\".

 

LOG:

19:53:25: Can't load image from file 'P:\': file does not exist.
19:53:25: Layers generation - PNGOVerlapV3Style.cpp    bool V3PictureDataMod::LoadFromFile( const char* filename = "P:\" ) Unable to open the image file.
19:53:25: Layers generation - Unable to load the file "P:\".
 
layers.cfg file:
 
class Layers
{
  class grass_green
  {
    texture = "";
    material = "PROJECTS\map\data\grass_green.rvmat"
  };
  class beach
  {
texture ="";
material = "PROJECTS\map\data\beach.rvmat"
  };
  class seabed
  {
texture ="";
material = "PROJECTS\map\data\seabed.rvmat"
  };
  class concrete
  {
texture ="";
material = "PROJECTS\map\data\concrete.rvmat"
};
class Legend
{
  picture="PROJECTS\map\source\mapLegend.png";
  class Colors
  {
grass_green[]={{0,255,0}};
beach[]={{255,255,0}};
seabed[]={{0,0,255}};
concrete[]={{255,0,255}};
 
  };
};

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Hi everyone, I was planning on building a new map for my Arma 3 group but I underestimated how long it would take and simply don't have the time. We want a real-life map(Sangin/Kotayzay) processed into an Arma 3 island. 

 

Willing to reimburse whoever is up for it

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Hi! I am wondering if it is possible to edit altis map (/Island)? Can you help me out?

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How/where would u install mods/addons and use them in terrain builder? Im trying to work on the Lakeside map and i cant figure out how to add the mods/addons. Thanks

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I have this error message pop up:

 

How do I fix it?

 

It's saying you don't have a layers.cfg. Make sure you point it to the layers.cfg in MapName\source\.

 

Also your cell size is very high, the terrain is going to lose it's detail set at that. You also seem to be using you sat image as your surface image, I'm just looking at the thumbnail down the bottom right, so I could be wrong. But your surface images needs to be limited to the 4-6 colours that are defined in your layers.cfg

 

Also you don't have you map set to the right coords, It needs to be Easting: 200000, Northing: 0. It don't matter if your are doing a real terrain, it has to be at them coords

 

Try following this guide to get your self going, http://www.armaholic.com/page.php?id=28049

Grid and Cell Info: http://pmc.editing.wiki/doku.php?id=arma:terrain:grid_cell_size

Youtube Videos: https://www.youtube.com/playlist?list=PLUiViqS-dLHq0o7IM7_5u6tCMy-F3CVW6

Discord terrain builders chat + others: https://discord.gg/0aWSevYPq5TDcIVl

  • Like 1

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It's saying you don't have a layers.cfg. Make sure you point it to the layers.cfg in MapName\source\.

 

Also your cell size is very high, the terrain is going to lose it's detail set at that. You also seem to be using you sat image as your surface image, I'm just looking at the thumbnail down the bottom right, so I could be wrong. But your surface images needs to be limited to the 4-6 colours that are defined in your layers.cfg

 

Also you don't have you map set to the right coords, It needs to be Easting: 200000, Northing: 0. It don't matter if your are doing a real terrain, it has to be at them coords

 

Try following this guide to get your self going, http://www.armaholic.com/page.php?id=28049

Grid and Cell Info: http://pmc.editing.wiki/doku.php?id=arma:terrain:grid_cell_size

Youtube Videos: https://www.youtube.com/playlist?list=PLUiViqS-dLHq0o7IM7_5u6tCMy-F3CVW6

Discord terrain builders chat + others: https://discord.gg/0aWSevYPq5TDcIVl

 

 

The Terrain Builder is keeping me from using 0.  What do I do?

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Also, I got the really common "cannot find P:/" error, I'll try rewriting it from scratch.

 

Rewrote it:

 

mKRzYJ8.png

 

What's the issue?  I'm still getting that error.

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Also, I got the really common "cannot find P:/" error, I'll try rewriting it from scratch.

 

Rewrote it:

 

What's the issue?  I'm still getting that error.

 

Have you mounted your P:\ ? You have to do it after every computer restart

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Have you mounted your P:\ ? You have to do it after every computer restart

 

Yeah.  Remounting it after the error leads to the same error message.

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Hey i have a question:

 

I placed the Roads with Polygons, everything is fine and i can see them.

 

But there is one problem. after 1km~ the Roads dissapear

 

Image. Click

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7 hours ago, PoweredByte said:

Hey i have a question:

 

I placed the Roads with Polygons, everything is fine and i can see them.

 

But there is one problem. after 1km~ the Roads dissapear

 

Image. Click

 

That's how it works, You need to add the road to your sat map, so it blends

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13 hours ago, RoF said:

 

That's how it works, You need to add the road to your sat map, so it blends

Can you tell me how i do this?

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6 hours ago, PoweredByte said:

Can you tell me how i do this?

 

You edit your sat map in photoshop. Or export you road layer to imagery, then overlay that over your image

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