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lennard

Iron Clash [MMO]

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AWAR(The developers of the Iron Front game) are working on a new game called "Iron Clash". Here's some info they recently released:

Genre: MMO tactical first-person shooter

Publisher:-

Date of release: Not established yet

Pre-alpha Stage:

Iron Clash is currently in pre-alpha stage. Any graphical, audio, gameplay or concept features are subject to change and will improve over time.

Website


GAME DESCRIPTION:

Iron Clash is set in World War II and aims for balance between realism and gameplay, focusing on using the most accurate data available, easily accessable to the player by user-friendly controls and interface making the game fun to play. All accompanied with the next-gen graphics for immerse feeling.

The concept of the game will feature personal account and development progress for every player, giving access to improvements and equipment providing him all sorts of advantages over the opponents, from better weapons, tools, transport vehicles and armored vehicles, still all accurately according to the historical period. The game will feature multiplayer game for various nations of war, like for USSR, for Germans, for Americans and other.

In the temporary early stage of development, part of the content is used from previous projects and is to be replaced by new, better quality and optimization in the future.

The project will feature various periods, from early years of war until 1945, presenting accurate weapons and armory of the period in every battle, starting with light tanks like T-26 and Panzer II and ending with heavy monsters like King Tiger and IS-2.


Pre-alpha FEATURES:

  • - Advanced Tank damage system, with realistic settings and parameters such as type of the shell and armor thickness
  • - Easy, simple and intuitive controls, making the game enjoyable and responsive
  • - Realistic ballistic data. All projectiles travel in realistic ballistic curves
  • - Big variety of weapons and vehicles
  • - Fully destructible environment. Everything can be broken and demolished
  • - Realistic environments, landscapes torn by war – smoke, trenches, craters and burned trees along the battlefield

Screenshots:

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- Click for HQ

Edited by Lennard

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The game looks promising. From what I can see it doesn't use Arma (Real Virtuality) engine unlike their previous game - Iron Front.

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The screenshots look very good. Models, textures, reflections etc. look high-quality.

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Looks OK. Wonder if this is the RV3 or 4 engine? Looking forward to seeing more of this.

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At some points it reminds me of an early stage of ARMA 2 (at that time Game 2) ;)
Looks OK. Wonder if this is the RV3 or 4 engine? Looking forward to seeing more of this.
The game looks promising but from what I can see it doesn't use ARMA (Virtual Reality) engine (unlike their previous game Iron Front).

Reading from their site, it seems they didn't have a great time using RV engine (or rather, the unexpected restrictions they experienced), and it seems they're using a more open and "independent" business model:

Dear fans,

after having some tough times related to Iron Front, we would like to announce that AWAR team is still here and active again.

During the development of Iron Front, our hands were completely tied and the direction of the progress was not estimated by us. We did not have any possibilities to freely do any fixes to the game neither to the engine, to make any official announcements or comments about the state of the project. Being more tighten day after a day, we were truly sorry to see how great and active community our game united, with so many amazing online events and astonishing singleplayer projects, and we could not continue to support it in such sad conditions. Therefore we would like to let you know that we started development of a new, mostly independent project, using all good and bad experiences we gained during the development of our first official project, Iron Front and it’s DLC. Now we will be able to provide you a constant feed of news of the project as we like, publishing all information we like and establishing a direction we believe you will love.

Our new project is in it’s early stage of development, but we already want to share some of our successes and some info about the new game with you. At the moment the project is in the stage of various experiments with the possibilities of the engine, in order to find out what more features we can introduce among the ones we already described in our features list in the description of the game. Let’s call it Pre-alpha stage, where a solid piece of work has already been done.

We would like to welcome you all to our new official site, where we will regularly post news and progress of our project since we are not tied by any odd wishes of anyone else. We deeply appreciate every member of the community and hope that these dark times will be forgiven for bright future we believe is coming.

Thank you for all that has been and will be,

the AWAR team

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Yeah BIS, not giving them mod support was a really bad move...

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Why? It's not like it could've been a surprise to the devs that BIS wouldn't support someone else's game for free (royalties do not count).

aims for balance between realism and gameplay

...

The concept of the game will feature personal account and development progress for every player

Red Orchestra much?

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Erhm, in original RO there wasn't any development or upgrades...

I think as this is a MMO it would be like WWII Online, including the fees to play regularly lol =P

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3 New Screenshots:

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[TD]- Click for HQ[/TD]

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that looks amazing. doesn't remind me of arma 2 mainly because it looks good and character models/animations aren't crap, but it does remind me of crysis though.

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