mankyle 410 Posted August 7, 2013 He's working now on a Tomahawk system for the DDG and an animated bridge. Having seen it I must say that it is much more beautiful ingame than how the pictures show. Share this post Link to post Share on other sites
chortles 263 Posted August 7, 2013 Since you and Chops are evidently collaborating on this Arleigh Burke-class early Flight IIA*, may I ask if you and Chops are planning any public "technological demonstrator" release akin to that of USS Independence (LCS 2) or are you waiting on a more detailed/closer-to-concept implementation before public release or demonstration? For example, are you familiar with the Swedish Forces Pack's implementation of its "RB 15", and if so then can we expect an Tomahawk implementation along those lines both in user operation and in function-when-launched? * Again, forward Phalanxes are present on Winston S. Churchill (DDG 81), Lassen (DDG 82), Howard (DDG 83) and Bulkeley (DDG 84), it was McCampbell (DDG 85) which was the first to forego a forward Phalanx. Interestingly enough, the Wikipedia article for Roosevelt (DDG 80) claims that she received a MK 45 MOD 4 5"/62 gun mount "sometime after 2008" and that it's visible in this image. Share this post Link to post Share on other sites
chops 111 Posted August 11, 2013 Hi all, Firstly, thank you everyone for your compliments regarding this project. I underestimated the enthusiasm for a lonely warship in Arma III, while also underestimating the time and effort required to get one working. As per mankyle's post above, I spent a fair bit of time recently working on a Tomahawk system, with little to show for it. My scripting isn't what I thought it was :( I'll have to ask someone for help on this front. Now speaking of mankyle, he has been no end of help in aiding my efforts. Thanks mate! With my scripting tail between my legs, I have returned my attention to the model itself. I originally planned for this to be a static 3rd-person support asset in OFP, so had no plans for a modelled bridge. Not much in the way of an update I'm afraid, this post is more so everyone knows there is some progress being made. In the second pic, you'll see zodiac proxies on the starboard side, near the crane (courtesy of mankyle). The plan from here is to finish the model, texturing as I go. I'll have to figure out what 'materials' are all about as well :D There'll be a lot of config work and selection naming and the like to be done as well. As for walking on the deck while the ship is moving, that's up to BIS. Personally, Fleet Admiral Chops believes all sailors should be at their action stations, not wandering the deck - unless I model a fishing rod. The ship's deck will definitely (and already kinda is) be walkable while it is stopped. The primary focus of this will be supporting land-based operations - fire support through Tomahawks and naval artillery fire, helo insertions, air denial through SAMs and the like. However, the Arleigh Burke will not be alone in the water, nor have it all her own way against land targets. Countermeasures depend on what is being fired at this ship. As no real fixed wing aircraft of any note will be released with the full game, let alone anti-ship missiles, a sytem for launching and then countering them may end up with your humble servant. @ Chortles: Appreciate your advice mate, truth is I'm not really striving for the level of authenticity required to replicate any one specific ship in the DDG class. Generic Flight II for now. I do like the look of those remotely-operated MK38 25mm cannon though, so they may well get a run. It is possible to set up this ship to allow the player to number and name the ship (via setobjecttexture or the like) and hide and disable the foreward CWIS, but I don't envisage a huge demand for that. Hopefully you will do some old cold war style ships! Would love to use the in FAC Yikes! I haven't finished this one yet. I'll only be working on current-era stuff, I'm afraid.Although it may be in the somewhat distant future, will this ship have a full walkable interior? Would be awesome to do ship-boarding/infiltrating missions on this :D Not a full interior, no. It will have a bridge and probably helicopter hangers, I could potentially model some kind of hallway between the two.Hopefully PhysX will work as it does in VBS *Fingers crossed*Besides that, the cruise missiles will work as an artillery correct? Having to click on the map to target and stuff? Yes. The Tomahawk feature will include waypoints, altitude control and at least two different warheads with various fusings/options.Hopefully the 5 inch gun works the same way. Naval Gunfire Support isn't all that dissimilar from calling in artillery.It'd be cool if the Tomahawk strikes could be performed by entering lat/long, or grid coordinates. As above.That looks rad! How did I miss this thread until now? :confused:Can we see some close-ups of the ship's weapons? I want to see what the Phalanx looks like up close (if that's not a strange request... :p)! Ask and you shall receive :) I'm going to upgrade these to replicate the 1B upgrade. Is this complete mate? Basically ad like with your permission of course to add it to my project am currently doing. I am new to all texturing side of things but I do enjoy playing around with them. What I would like to do is use this excellent ship you have, take away any weapons and use it as a coast gaurd ship to carry my helicopters around or use(somehow) as a mobile refuelling station/HQ. And maybe retexture it to be more fitting with my theme. I will link my post bellow so you can see what I have done. Page two for more pictures. Some interesting work there mate. Discusions on other uses for this project will have to come at a later date. Thanks again for your interest and enthusiasm everyone. I'll try to be more active in responding to your questions, in between progress reports. Share this post Link to post Share on other sites
BadHabitz 235 Posted August 11, 2013 It is possible to set up this ship to allow the player to number and name the ship (via setobjecttexture or the like) Yes please!And thanks for the update! Share this post Link to post Share on other sites
mankyle 410 Posted August 11, 2013 Countermeasures depend on what is being fired at this ship. As no real fixed wing aircraft of any note will be released with the full game, let alone anti-ship missiles, a sytem for launching and then countering them may end up with your humble servant. Countermeasures can be set and enabled. I have them in the LCS I posted (a new version I have been tinkering with) and they do work against specially configured missiles. The main problem is that it seems than in Arma 3 they are not spawned in an specific memory point but in the Center of Mass of the vehicle. I'm still doing some experiments with this. In the second pic, you'll see zodiac proxies on the starboard side, near the crane (courtesy of mankyle). Proxies can be animated and I have also added (in the same LCS 2 version I'm tinkering with now) an animation system for deploying/loading boats from a ship. It is based on Arma 1 GNAT's frigates scripts but it works (more or less) the same in Arma 3. As soon as I get it working more or less well I will pass you the config so you can enable it in the DDG This Burke looks 1st class, Chops. In game it is BEAUTIFUL!!!!! Share this post Link to post Share on other sites
Sgt.Spoetnik 10 Posted August 11, 2013 Very nice guys,she looks amazing. can't wait to see her in action;) Share this post Link to post Share on other sites
Kydoimos 916 Posted August 16, 2013 This ... is ... AMAZING. Share this post Link to post Share on other sites
chortles 263 Posted August 16, 2013 Chops, mankyle, I would suggest checking dev branch -- we do now have fixed-wing UAVs (the MQ4A Greyhawk and the K40 Ababil-3) for testing countermeasures against. :D Unfortunately there was a seeming config error involving their CAS versions' payloads (GBU-12s?) and so in the subsequent hotfix there's only unarmed versions at the moment. Share this post Link to post Share on other sites
BadHabitz 235 Posted August 17, 2013 Chops, mankyle, I would suggest checking dev branch -- we do now have fixed-wing UAVs (the MQ4A Greyhawk and the K40 Ababil-3) for testing countermeasures against. :D Unfortunately there was a seeming config error involving their CAS versions' payloads (GBU-12s?) and so in the subsequent hotfix there's only unarmed versions at the moment.Would there be a difference in using fixed-wing targets vs rotary-wing targets when it comes to testing countermeasures? Maybe a difference in speed? But not sure that would make a difference. Share this post Link to post Share on other sites
519Sanel519 19 Posted August 17, 2013 This looks awesome man. Can't wait to use it lol Share this post Link to post Share on other sites
Eagle 3 10 Posted August 18, 2013 Hopefully this gets done soon, the clan I am in would love to have navy transporting the Marines everywhere... Share this post Link to post Share on other sites
HitmanTwoActual 188 Posted August 18, 2013 Hopefully this gets done soon, the clan I am in would love to have navy transporting the Marines everywhere... Well here's the thing. Marines are not stationed on Destroyers. And if anyone in the community has more insight, correct me if I am wrong; but most Marines are stationed on LHDs or Aircraft Carriers. Considering that LHDs are where the Marines deploy their AAVs and LAVs from. They also deploy the LLACs from LHDs. Share this post Link to post Share on other sites
mankyle 410 Posted August 18, 2013 Don't worry and wait for Chops!!!! He will surely show us something really really good soon (not that I have seen the last version from his DDG. I only saw the first). I hope that the guys from 15th MEU import their LPD from Arma 2 to Arma 3 and take advantage of Arma 3 new engine possibilities. THAT would be really useful Share this post Link to post Share on other sites
BadHabitz 235 Posted August 18, 2013 Well here's the thing. Marines are not stationed on Destroyers. And if anyone in the community has more insight, correct me if I am wrong; but most Marines are stationed on LHDs or Aircraft Carriers. Considering that LHDs are where the Marines deploy their AAVs and LAVs from. They also deploy the LLACs from LHDs.Marines on destroyers? I can't remember a single one in the 4.5 years I was on DD-989. The closest thing would be midshipmen visiting for whatever it is they do.Carriers are different. Obviously, if there's a VMFA as part of the CVW then the whole squadron will be Marines. Besides that you'll get the Marines that specialize in the intelligence community. That's about it for carriers. LHDs, LHAs, LPDs, etc, all of those amphibious ships are going to have Marines embarked with their vehicles/gear. Share this post Link to post Share on other sites
HitmanTwoActual 188 Posted August 18, 2013 Marines on destroyers? I can't remember a single one in the 4.5 years I was on DD-989. The closest thing would be midshipmen visiting for whatever it is they do.Carriers are different. Obviously, if there's a VMFA as part of the CVW then the whole squadron will be Marines. Besides that you'll get the Marines that specialize in the intelligence community. That's about it for carriers. LHDs, LHAs, LPDs, etc, all of those amphibious ships are going to have Marines embarked with their vehicles/gear. Thank you! I knew I was somewhere in the ball park with what I was saying, that helps my case :D Share this post Link to post Share on other sites
BadHabitz 235 Posted August 18, 2013 Don't worry and wait for Chops!!!!He will surely show us something really really good soon (not that I have seen the last version from his DDG. I only saw the first). I hope that the guys from 15th MEU import their LPD from Arma 2 to Arma 3 and take advantage of Arma 3 new engine possibilities. THAT would be really useful Didn't I see an LHD in one of their videos serving as the launch point for Harriers? I know it wasn't the LPD because it had an island tower, but I can't remember if it was a CVN or LHD/LHA Share this post Link to post Share on other sites
chops 111 Posted August 19, 2013 Hi all, thanks for your continuing interest and enthusiasm. I have some free time coming up that I'm going to devote to this and will hopefully have something worthwhile to show for it. Had a quick play around with AiA and Yura Petrov's Seahawks the other day. :D Cheers Chops Share this post Link to post Share on other sites
specta3 1 Posted August 19, 2013 Would be great to have some light artillery support from destroyers like this , Adds a new dimension to game play .Also heli pad on the back :cool: Keep up the good work , be good to see more navel units in Arma 3 , Wish I could just port in all the ships from battle station pacific :P Share this post Link to post Share on other sites
hankyanik 10 Posted August 20, 2013 @chops great to see some navy love. Keep up the good work. Share this post Link to post Share on other sites
mankyle 410 Posted August 20, 2013 Didn't I see an LHD in one of their videos serving as the launch point for Harriers? I know it wasn't the LPD because it had an island tower, but I can't remember if it was a CVN or LHD/LHA Yes, it was Arma 2 vanilla's LHD. They did a San Antonio class LPD too. It had some problems but it was good nowadays. With Arma 3 engine possiblities it could be much, much better. If BIS changes the engine so Men don't fall trough the GEO LOD anymore Share this post Link to post Share on other sites
chortles 263 Posted August 20, 2013 That wasn't really a problem for the "all static" vanilla LHD, whereas if I recall correctly the problem with the LPD despite it not moving around was its moving parts... can we really expect much different from the Arma 2 implementation (in terms of what's possible) when the implementation for a much smaller ship is still seemingly uncertain and subject-to-change-on-account-of-Bohemia Interactive's-whims? Would be great to have some light artillery support from destroyers like this , Adds a new dimension to game play .Also heli pad on the back :cool:Good thing for you then that that's in the cards, click "View Post" next to Chops' forums name for more details:The primary focus of this will be supporting land-based operations - fire support through Tomahawks and naval artillery fire, helo insertions, air denial through SAMs and the like. However, the Arleigh Burke will not be alone in the water, nor have it all her own way against land targets. Share this post Link to post Share on other sites
BadHabitz 235 Posted August 20, 2013 Does an 80 pound, 5 inch HE round qualify as 'light artillery'? Share this post Link to post Share on other sites
R. Brown 10 Posted August 20, 2013 Does an 80 pound, 5 inch HE round qualify as 'light artillery'? No it's called "Naval Gunfire" ;) Share this post Link to post Share on other sites
chortles 263 Posted August 20, 2013 Let me also point to TLAMs. :p Although I recognize that that's not yet implemented at a level to Chops' satisfaction. Share this post Link to post Share on other sites
Eagle 3 10 Posted August 22, 2013 any updates on this? Share this post Link to post Share on other sites