RCA3 593 Posted October 15, 2019 (edited) On 10/15/2019 at 2:20 PM, jandrews said: Hello, thanks for the fix. I see some debate on if this is mp or not. After looking through the code will it run in mp? Hi, I'm not the author, @zooloo75 is, and he's been away from the forums since February. From what I can see, the code runs locally so there should be no server issues. Don't expect other players interacting with your explosives though. You do need to create a Game Logic named server on your mission. I would also add this to init.sqf (before waitUntil {time > 0}; and after all your personal server code). Better yet (or also move to initPlayerLocal.sqf): //No Headless Client or Dedicated Server if (hasInterface && !isDedicated) then{ waitUntil {time > 0}; execVM "EtV.sqf"; waitUntil {!isNil "EtVInitialized"}; [player] call EtV_Actions; }; @Tankbuster You do know that's a 6 year old comment, right? Edited October 15, 2019 by RCA3 3 Share this post Link to post Share on other sites
Tankbuster 1747 Posted October 15, 2019 I do now. Lol 2 Share this post Link to post Share on other sites
Melody_Mike 131 Posted November 7, 2019 @jandrews Sorry for the late reply. I run a dedicated server, and yes, the script works fine in a multiplayer mission. Bomb voyage! (... ba dum tiss) 1 Share this post Link to post Share on other sites
Alleged Accomplice 29 Posted February 8, 2020 This used to work for me with multiple selectable respawn positions but now it does not. I have tried the new stuff posted by RCA3 and that didn't help either. I don't know if the file at Armaholic is the latest or not. ZooLoo75 is no longer around and I cannot find it in his dropbox. Share this post Link to post Share on other sites
Melody_Mike 131 Posted February 13, 2020 @Alleged Accomplice Alright bub. I don't know which version you have on your hard drive. But the Armaholic download link version works for me, both SP, MP, and Dedicated. As it says in the README, I activate the script using this code in the init.sqf: waitUntil {time > 0}; execVM "EtV.sqf"; waitUntil {!isNil "EtVInitialized"}; [player] call EtV_Actions; The recent posts with RCA3's additions simply add another class of objects to which you can attach explosives. It won't change how the script starts. My advice:Does the script work in the test mission included in the download? Are you able to get the script to work on a new mission? Don't know why you mention respawns as part of the problem; my Dedicated mission had 12 players using the "BASE" template with markers (the test mission used different respawns). It worked fine. Good luck! Share this post Link to post Share on other sites
Alleged Accomplice 29 Posted February 23, 2020 I will have to go back and make sure about the file but I did try it with base and markers and it didn't work. The test mission I have didn't have a respawn marker, you just spawned in where the guy was. Share this post Link to post Share on other sites
Melody_Mike 131 Posted February 25, 2020 @Alleged Accomplice Ah, so you're having trouble with the respawn? Not the attaching of explosives? The script should not interfere with any aspect of the respawn system. Honest. On 2/23/2020 at 7:34 AM, Alleged Accomplice said: I will have to go back and make sure about the file but I did try it with base and markers and it didn't work. The test mission I have didn't have a respawn marker, you just spawned in where the guy was. ^ To get this in your mission, follow this guide: http://killzonekid.com/arma-scripting-tutorials-respawn-on-marker/ (You are correct that the test mission does not have any respawn in it. You have to add that yourself) Good luck bub =] Share this post Link to post Share on other sites
Alleged Accomplice 29 Posted September 26, 2020 The addon I found works no matter what but with only DemoCharge_Remote_Mag. Gonna try to add to the addon, not something I'm good at but the author is no longer doing anything to it. Share this post Link to post Share on other sites
pierremgi 4930 Posted September 27, 2020 Stick charge on vehicle/wall/door (blow it), satchel or demo, SP/MP, team switching, respawning, saving and reloading mission.... (Did I forget a case?) There is a MGI module for that.😉 Share this post Link to post Share on other sites
Alleged Accomplice 29 Posted September 29, 2020 On 9/27/2020 at 4:21 AM, pierremgi said: Stick charge on vehicle/wall/door (blow it), satchel or demo, SP/MP, team switching, respawning, saving and reloading mission.... (Did I forget a case?) There is a MGI module for that.😉 I found an addon, it works, not yours, I'll have to get that to try it. Wait a minute, it says I'm already subscribed to your modules, how have I not seen the explosive one HUMMMMM. Not paying attention is my guess LOL Share this post Link to post Share on other sites