alduric 10 Posted July 9, 2013 Im trying to play on Podagorsk with A3, but there is big problem...i show it on screen http://img38.imageshack.us/img38/8766/fsv5.jpg (476 kB) Any1 had that problem? Anyone solved this problem? Share this post Link to post Share on other sites
aussnipe73 3 Posted July 15, 2013 Yeah I got that early on with importing TK into Arma 3, from what I can tell the problem is caused by small ponds large ones seem to work ok. Very annoying since it breaks my solution to my previous problems with water on TK. Can you as a player fix it? I don't think you really can, I could be wrong:) Share this post Link to post Share on other sites
dead kennedy 124 Posted September 28, 2013 Yeah I got that early on with importing TK into Arma 3, from what I can tell the problem is caused by small ponds large ones seem to work ok. Very annoying since it breaks my solution to my previous problems with water on TK. Can you as a player fix it? I don't think you really can, I could be wrong:) What exactly ponds have no problems? I have tried mostly all Chernarus ponds and custom one - the issue is not resolved. Share this post Link to post Share on other sites
katipo66 94 Posted September 28, 2013 Try using aia, I believe there was a fix for pond issue. Share this post Link to post Share on other sites
dead kennedy 124 Posted September 29, 2013 (edited) Try using aia, I believe there was a fix for pond issue. I have no issues with vanila Chernarus imported by hands. This problem reveals only in the custom island. Edited October 22, 2013 by Dead Kennedy Share this post Link to post Share on other sites
dead kennedy 124 Posted October 22, 2013 Started the ticket on the bugtracker. http://feedback.arma3.com/view.php?id=15579 Share this post Link to post Share on other sites
fully 1 Posted October 25, 2013 Have you played with minHeight= ? Share this post Link to post Share on other sites
BadHabitz 235 Posted October 25, 2013 This happens on quite a few custom maps when you play All in Arma. Share this post Link to post Share on other sites
dead kennedy 124 Posted October 25, 2013 (edited) Have you played with minHeight= ? Not sure that this parameter are realy can affect this. You are talking about terrain.cfg, right? This happens on quite a few custom maps when you play All in Arma. In fact, most custom islands haven't ponds, but i know htat this did'nt happen ot the Chernarus and Zargabad. There's must be a reason, but i can't find it. Edited October 31, 2013 by Dead Kennedy Share this post Link to post Share on other sites
speedygonzales 15 Posted October 26, 2013 Dead Kennedy how you have ported chernarus to arma 3 without aia ? And on youtube i see sahrani ported to arma3, is there anywhere a tutorial for porting maps to a3 ? Share this post Link to post Share on other sites
marksinnerdemon 11 Posted October 27, 2013 Ok I guess this is a good thread to ask. Is it possible to... port in Arma 2 maps to arma 3 and then share the game-play on say a server? Does everyone else need AiA and the previous games, or can you get around that at all? Sorry I am sure this is a dumb question but I have searched for nearly a week and I just can't find basic I don't mod anything answer. Share this post Link to post Share on other sites
fully 1 Posted October 28, 2013 Not sure that this parameter of realy can affect this. You are talking about terrain.cfg, right? I was talking about the value in terrain.pbl. Share this post Link to post Share on other sites
dead kennedy 124 Posted October 28, 2013 Dead Kennedy how you have ported chernarus to arma 3 without aia ?And on youtube i see sahrani ported to arma3, is there anywhere a tutorial for porting maps to a3 ? Simply dropped all needed pbos and pretendted to not noticed multiple config errors :) This is enough for test purposes. Ok I guess this is a good thread to ask. Is it possible to... port in Arma 2 maps to arma 3 and then share the game-play on say a server? Does everyone else need AiA and the previous games, or can you get around that at all? Sorry I am sure this is a dumb question but I have searched for nearly a week and I just can't find basic I don't mod anything answer. Don't think this is a good idea, and BIS will happy to know this. In any way - new versions of the pbos are packed with a new algorithm and it will not work without a lots of fap with repacking of all this stuff. Share this post Link to post Share on other sites
marksinnerdemon 11 Posted October 28, 2013 Thanks for the info Dead Kennedy I didn't think it was a good idea, I know some maps are dependent on Chernus information but were independently built. Thanks Share this post Link to post Share on other sites
dead kennedy 124 Posted October 31, 2013 (edited) Colleagues! I managed to find out the cause of this bug with a little help of AusSnipe73 and my reliable source close to the BI :) This is a bug of water shader. It appears when more than one pond object renders in the screen (in the whole render zone even if we do not see them, to be exact). BI are acknowledged of this problem and all appearances - decided to not fix it. The object, that AusSnipe73 created, does not use no shader and causes no "Podagorsk problem", but looks some weird. However, it is suited for the swamps for example. We will try to test this bug on a different custom objects and look for the not so flat-looking solution. I'll send a sitrep to this topic if we achieve some success. And maybe release our pond here. Unfortunately, it seems that at this moment the "Podagorsk/Beketov problem" has no solution, and these islands are fully not playable under the Arma3 engine until the island-makers do not change all the ponds with no-shadered ones. Edited October 31, 2013 by Dead Kennedy Share this post Link to post Share on other sites
icebreakr 3159 Posted October 12, 2014 Any luck Dead Kennedy? ;) 346 days passed =) I have bunch of islands with ponds well over 0 height, so any help would be welcome to put my A2 work in A3. Share this post Link to post Share on other sites
MiauX 10 Posted October 12, 2014 I remember playing Podagorsk without the bug (or maybe just ignored it because at the time almost all A2 island had the problem) but if the bug was actually there it was not so game breaking. Im using a Radeon7950, maybe this problem could affect more to Nvidia cards? Ill try again the island to refresh my memory Share this post Link to post Share on other sites
dead kennedy 124 Posted October 13, 2014 Any luck Dead Kennedy? ;) 346 days passed =) Nope, i gave up :) Just placed single pond object on my island where it was realy necessary and deleted any others. Share this post Link to post Share on other sites