Anjan-Riot 10 Posted June 28, 2013 Will the camera look downwards? If so it would be nice. Share this post Link to post Share on other sites
giallustio 770 Posted June 28, 2013 Yep of course ;) Share this post Link to post Share on other sites
1para{god-father} 105 Posted June 28, 2013 Great work! just a couple of bugs but no biggies... 1) If you crash while lifting and die when you spawn back in you get the release on your scroll wheel still 2) When you crash whilst lifting when the vehicle Re-spawns you get the option for the HUD but you do not get the HUD Share this post Link to post Share on other sites
brad7 4 Posted June 28, 2013 (edited) Cant seem to get lifting working? - also when i deploy the rope and tell squad to disembark they dont do anything? Edited June 28, 2013 by brad7 Share this post Link to post Share on other sites
stevos758 10 Posted June 28, 2013 So do I put this in my mission folder init.SQF or in the chopper init box Code: _logistic = execVM "=BTC=_Logistic\=BTC=_Logistic_Init.sqf"; Share this post Link to post Share on other sites
1para{god-father} 105 Posted June 28, 2013 Installation: Copy "=BTC=_Logistic" folder in your mission folder. Add in the init.sqf: _logistic = execVM "=BTC=_Logistic\=BTC=_Logistic_Init.sqf"; Add in the description.ext: Code: class RscPicture { type = CT_STATIC; idc = -1; style = 48; colorBackground[] = {0, 0, 0, 0}; colorText[] = {1, 1, 1, 1}; font = "PuristaMedium"; //Typeface sizeEx = 0; }; class RscTitles { #include "=BTC=_Logistic\=BTC=_Lift\=BTC=_Hud.h" }; Share this post Link to post Share on other sites
stevos758 10 Posted June 28, 2013 So to be clear, I do not have to do anything in the editor? Share this post Link to post Share on other sites
kahna 13 Posted June 28, 2013 (edited) The cargo is not working atm, i'm re-writing the code...The hud position problem could be related to your interface size and resolution, could i have your settings? I'll check the respawn problem! 1920x1080, 16:9 WIDE, Interface: Small, Standard Quality. Also is this the correct usage and where would I put this? BTC_cannot_lift = ["B_SupplyCrate_F",1,true]; Edited June 28, 2013 by Kahna Share this post Link to post Share on other sites
Sethenor 1 Posted June 28, 2013 Is it possible to allow all player models to use the lift script? By default only "B_Helipilot_F" is allowed to use it. I could add all playermodels like "B_Helipilot_F","B_Soldier_F" etc, but would be nice if there was a different solution. Share this post Link to post Share on other sites
kahna 13 Posted June 28, 2013 Is it possible to allow all player models to use the lift script? By default only "B_Helipilot_F" is allowed to use it. I could add all playermodels like "B_Helipilot_F","B_Soldier_F" etc, but would be nice if there was a different solution. "Man" Share this post Link to post Share on other sites
Sethenor 1 Posted June 28, 2013 (edited) "Man" Doesn't work Edit: BTC_lift_pilot = []; I'm probably blind, because he even said this is the way to do it in the Hints and Tips file :x Edit 2: There are 2 new helicopter classes: "O_Heli_Light_02_unarmed_F" (Black PO-30) and the "B_Heli_Transport_01_camo_F" (Camo Ghosthawk) Edit 3: Is it possible to disable the Lifting HUD? Edited June 28, 2013 by Sethenor Share this post Link to post Share on other sites
kahna 13 Posted June 28, 2013 (edited) Doesn't workEdit: BTC_lift_pilot = []; I'm probably blind, because he even said this is the way to do it in the Hints and Tips file :x Edit 2: There are 2 new helicopter classes: "O_Heli_Light_02_unarmed_F" (Black PO-30) and the "B_Heli_Transport_01_camo_F" (Camo Ghosthawk) Edit 3: Is it possible to disable the Lifting HUD? 1: I was just thinking of "Man" because that's how you enable all players to revive in BTC Revive. My bad. 2: Dev build I assume? 3: I tried the option, didn't work so I just went in and commented out all of the Hud On/Off addActions in both Lift_Init and LiftInit scripts. The HUD doesn't work once a Helicopter has been re-created with a respawn script. Has anyone gotten the unliftable variable working yet? I don't like the idea of my VAS boxes being liftable. I kept their class liftable because I want to use the IND Vehicle Ammo Box as a liftable Supply Drop which de-spawns and re-spawns at base after about 6 minutes or so. Kind of an emergency resupply that pilots can drop without having to land at all. EDIT NVM, simply removing "ReammoBox_F" and adding "Box_IND_AmmoVeh_F" stops my VAS boxes from being abducted. Only the Green Vehicle Ammo Crate can be lifted now. Edited June 28, 2013 by Kahna Share this post Link to post Share on other sites
revv 15 Posted June 29, 2013 (edited) Since I put the updated version in my game crashes to desktop every time I try to open my mission now with the error: "Config: some input after EndOfFile" All I changed was the min lift height to 15? Edit: Nevermind I found the issue. I copied over the Description.ext code and somehow ended up with an extra }; in the middle. All good now Edited June 29, 2013 by Revv Fixed! Share this post Link to post Share on other sites
progamer 14 Posted June 29, 2013 You fixed the problem that momentum/ speed wasn't carried over when you release the vehicle at high speed for empty vehicles but it is still glitched when you have players inside the vehicle. Another glitch is that players have weird and sometimes violent shaking when inside a vehicle lifted by a helicopter. ---------- Post added at 04:31 ---------- Previous post was at 04:28 ---------- Also another glitch when you cut the rope while players are riding it down, they still float down and do not fall. Share this post Link to post Share on other sites
revv 15 Posted June 29, 2013 Is the fast rope actually in this or is it in another script because I can't find anything to do with it in any of the scripts in this pack. Also I can't get the cargo to load or unload I get an error when loading it into a CH-49 Mohawk saying there's a ; missing on line 26 of the Load.sqf All I cahnged was the Reammobox to the basic blue ammo box. Any help appreciated Share this post Link to post Share on other sites
giallustio 770 Posted June 29, 2013 To make an object not liftable write in its init field: this setvariable ["BTC_cannot_lift",1,true]; To remove the HUD just delete the actions in the lift_init. To make the script working for all players just leave the array empty! I'll take a look at the fast rope. Share this post Link to post Share on other sites
mantls 2 Posted June 30, 2013 Hm, been having a few Problems with it lately. I'm not sure but i think once someone has died he is unable to use the lifting script, just an assumption though. The same goes for the Fastroping, it works fine until you've died, 100% sure about that. Share this post Link to post Share on other sites
giallustio 770 Posted July 1, 2013 Version 0.12! - Added pip camera for choppers - Respawn problems should be fixed - Small fixes Share this post Link to post Share on other sites
Guest Posted July 1, 2013 Release frontpaged on the Armaholic homepage. =BTC= Logistic [bETA] v0.12 =================================================== We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
-J4F- Thunder666 10 Posted July 1, 2013 wow looks really nice ! This is MP tested and working ? greetings Share this post Link to post Share on other sites
CSLALUKI 30 Posted July 1, 2013 Very nice job Giallustio ! :459: Share this post Link to post Share on other sites
giallustio 770 Posted July 1, 2013 Thank you Luki_M2K! I forgot to change the hud position, there's a conflict with the pip in the 0.12 version, i'll change it in the next release. The camera is shaking a lot atm, i'm pretty new to this new feature, i'll be happy if someone could help me to improve it! Share this post Link to post Share on other sites
sahloknir 14 Posted July 1, 2013 Hey, awesome mod :) Just a short question, will this mod maybe later work like the RAV Lifter? So that you can lift all things that you want? Like Ammo Boxes and so on? :) Keep going! Really amazing work :) Share this post Link to post Share on other sites
source 10 Posted July 2, 2013 Very nice update. It looks like this setvariable ["BTC_cannot_lift",1,true]; is still not working for me. cannot_drag and cannot_load seems to be good though. Share this post Link to post Share on other sites