Harbinger-TG- 0 Posted July 29, 2002 I have some weird lag in all my interface screens like: game selection, quitting, team select on MP....mouse moves real slow...someone said this might be due to the old hosts.txt files we used in 1.46 Share this post Link to post Share on other sites
Guest Posted July 29, 2002 Moving to Troubleshooting Share this post Link to post Share on other sites
Harnu 0 Posted July 29, 2002 I'll get the same thing sometimes. Normally, after I reboot it returns to normal. Share this post Link to post Share on other sites
Harbinger-TG- 0 Posted July 31, 2002 Denoir i apologize for posting in the wrong area.. But yeah its kinda weird Share this post Link to post Share on other sites
bn880 5 Posted July 31, 2002 Let us know your system specs, I suspect your machines get a low framerate in OFP. What happens after playing is that a new "background" mission is loaded into OFP memory space and it is being run in the background (well the foreground actually but u see a menu on top). So instead of OFP showing the desert island with 4 men on it you now have a full Everon or Nogova mission running, slowing you down. Try clicking mission editor and the select desert island. Exit the editor and you should be back to fast mouse. Share this post Link to post Share on other sites
BoonieRat 0 Posted August 1, 2002 Have you turned down the #(number) of 'pre render'ed frames?. in the 'V~Sync' option in your graphics properties screen?, try putting it down to 2,or 1.turning 'V~Sync' on should make the mouse laggless as well. Its usually caused by the CPU rendering the frames before the GPU textures them. cause they were made a half second or whatever before it takes a while for new instructions to catch up... 'well'!, I think thats what it is! ... Share this post Link to post Share on other sites
grey 0 Posted August 3, 2002 yes its really annoying stupid nvidia what were they thinking, honestly the whole pre-rendering frames thing is just a dirty hack to get them better scores in benchmarks very low cos its totally useless for games u may need a program like nvmax to set the pre-rendered frames setting to 1. that should fix the problem Share this post Link to post Share on other sites
BoonieRat 0 Posted August 3, 2002 It usualy appears when you install 'CollBits' as well. Share this post Link to post Share on other sites
Espectro (DayZ) 0 Posted August 3, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (grey @ Aug. 03 2002,12:27)</td></tr><tr><td id="QUOTE">yes its really annoying stupid nvidia what were they thinking, honestly the whole pre-rendering frames thing is just a dirty hack to get them better scores in benchmarks very low cos its totally useless for games u may need a program like nvmax to set the pre-rendered frames setting to 1. that should fix the problem<span id='postcolor'> It was developped so people could see real-time rendered movies. Such as demoes etc. A very nifty thing u you use modelling programs such as 3dmax. But yes, it is a allmost useless feature in games wher eu need fast reactions /Edit. Oh, and as answer to your question. Try al+tab out of the game into your desktop and back again. It should solve the problem. Share this post Link to post Share on other sites
ALDEGA 0 Posted August 3, 2002 I really doubt it was made for 3D Studio Max. Pre-render just means that it will draw as many frames ahead as it can. Anyway, rendering complex 3D Studio Max scenes is a job done by the main cpu, not a videocard. It's more than rendering polygons and textures, which you see in games. btw, professional 3D Studio Max artists don't use geforce's anyway, but more professional cards like the Quadro's from nvidia, or many of the other high-end cards. (which cost alot ofcourse). Share this post Link to post Share on other sites
jawk2 1 Posted September 6, 2002 i know it's a very old post but i may add some wood to the fire *sorry the modos but i just found something that even avon lady FAQ didnt recommended* Since i installed Window XP, i got two bug that annoyed OPF community: the delay in the mouse the two cursor at launching OPF My specs: XP Celeron 800 100 gig HD in 6 drive (2 physic) 512 sdram Hercules geforce II gts mobo MSI6309Tpro v5.00 (via chipset) Soundblaster128PCI *soon change* sidewinder FFback II joy driver loaded: VIA 4in1 v1442 nvidia v40.41 ANSWER: I set through rivatuner the setting for VIAchip, enabled the multitexturing & i disabled the vsync, and set the prerender. And setting the XP mouse shadow off with a classic mice model. Well the pre-render limit can be set at 0, even if the FAQ wont recommend it, i got a very stable OPFr *tested with map filled with everything i could find... putting my CPU to the limits *.I got a strange crosshair, very sharp than the previous i got --->no lag input, no double mouse Share this post Link to post Share on other sites