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Harbinger-TG-

Interface lag

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I have some weird lag in all my interface screens like: game selection, quitting, team select on MP....mouse moves real slow...someone said this might be due to the old hosts.txt files we used in 1.46

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Moving to Troubleshooting

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I'll get the same thing sometimes. Normally, after I reboot it returns to normal.

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Let us know your system specs, I suspect your machines get a low framerate in OFP.

What happens after playing is that a new "background" mission is loaded into OFP memory space and it is being run in the background (well the foreground actually but u see a menu on top). So instead of OFP showing the desert island with 4 men on it you now have a full Everon or Nogova mission running, slowing you down.

Try clicking mission editor and the select desert island. Exit the editor and you should be back to fast mouse.

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Have you turned down the #(number) of 'pre render'ed frames?. in the 'V~Sync' option in your graphics properties screen?, try putting it down to 2,or 1.turning 'V~Sync' on should make the mouse laggless as well.

Its usually caused by the CPU rendering the frames before the GPU textures them. cause they were made a half second or whatever before it takes a while for new instructions to catch up... 'well'!, I think thats what it is! wink.gif ...

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yes its really annoying

stupid nvidia what were they thinking, honestly the whole pre-rendering frames thing is just a dirty hack to get them better scores in benchmarks

very low cos its totally useless for games

u may need a program like nvmax to set the pre-rendered frames setting to 1. that should fix the problem

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (grey @ Aug. 03 2002,12:27)</td></tr><tr><td id="QUOTE">yes its really annoying

stupid nvidia what were they thinking, honestly the whole pre-rendering frames thing is just a dirty hack to get them better scores in benchmarks

very low cos its totally useless for games

u may need a program like nvmax to set the pre-rendered frames setting to 1. that should fix the problem<span id='postcolor'>

It was developped so people could see real-time rendered movies. Such as demoes etc. A very nifty thing u you use modelling programs such as 3dmax.

But yes, it is a allmost useless feature in games wher eu need fast reactions smile.gif

/Edit.

Oh, and as answer to your question. Try al+tab out of the game into your desktop and back again. It should solve the problem.

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I really doubt it was made for 3D Studio Max. Pre-render just means that it will draw as many frames ahead as it can. Anyway, rendering complex 3D Studio Max scenes is a job done by the main cpu, not a videocard. It's more than rendering polygons and textures, which you see in games.

btw, professional 3D Studio Max artists don't use geforce's anyway, but more professional cards like the Quadro's from nvidia, or many of the other high-end cards. (which cost alot ofcourse).

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i know it's a very old post but i may add some wood to the fire *sorry the modos but i just found something that even avon lady FAQ didnt recommended*

Since i installed Window XP, i got two bug that annoyed OPF community:

the delay in the mouse

the two cursor at launching OPF

My specs:

XP

Celeron 800

100 gig HD in 6 drive (2 physic)

512 sdram

Hercules geforce II gts

mobo MSI6309Tpro v5.00 (via chipset)

Soundblaster128PCI *soon change*

sidewinder FFback II joy

driver loaded:

VIA 4in1 v1442

nvidia v40.41

ANSWER:

I set through rivatuner the setting for VIAchip, enabled the multitexturing & i disabled the vsync, and set the prerender.

And setting the XP mouse shadow off with a classic mice model.

Well the pre-render limit can be set at 0, even if the FAQ wont recommend it, i got a very stable OPFr *tested with map filled with everything i could find... putting my CPU to the limits smile.gif *.I got a strange crosshair, very sharp than the previous i got

--->no lag input, no double mouse

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