Cunico 995 Posted July 22, 2013 Hey, did we update the damage on the RIfles in any recent updates? I notice the damage is really low on these rifles when shooting an enemy. Share this post Link to post Share on other sites
vagrantauthor 174 Posted July 23, 2013 Hey, did we update the damage on the RIfles in any recent updates? I notice the damage is really low on these rifles when shooting an enemy. There has been no update yet. As discussed over the past few pages of this thread; the issue isn't with the rifle, but the magazine. Answers to problems are still being sought. Share this post Link to post Share on other sites
coffeeshock 20 Posted July 24, 2013 It's just a small detail, but I've noticed that the M4A1 barrel is just a tad too long compared to real 14.5" Block IIs... or maybe the rail is shorter... Other than that it's pretty much perfect! Share this post Link to post Share on other sites
pinksoda 10 Posted July 29, 2013 Do i need to edit the .pbo file to put in the mk18 mod? Share this post Link to post Share on other sites
vagrantauthor 174 Posted July 29, 2013 Nope. Just put the pbo files in the proper folders (for example -> steamapps\Arma 3\@RHARD_MK18\Addons) and enjoy! Of course, you'll need to place a crate or use a loadout editor like Virtual Ammobox System to access the rifles. Share this post Link to post Share on other sites
ratnl 27 Posted August 1, 2013 I have the feeling that this weapon is doing more damage after the latest arma updates. Am I the only one? Verstuurd van mijn HTC One X+ met Tapatalk Share this post Link to post Share on other sites
Brain 12 Posted August 1, 2013 Nope, it definitely does more damage for me. Share this post Link to post Share on other sites
LemTheGentleman 11 Posted August 5, 2013 just saying it again, The SOPMOD stock is too small on the rifle and would love a M4 with the SOPMOD stock, and an AFG Share this post Link to post Share on other sites
ardvarkdb 104 Posted August 5, 2013 (edited) You can say it a thousand times, it won't make an update come any faster. Right now I'm completely swamped with other things so I don't know when I will get back to these. Edited August 5, 2013 by ardvarkdb Share this post Link to post Share on other sites
chortles 263 Posted August 5, 2013 The reported higher damage probably has to do with a tweak on BI's end for 5.56 x 45 mm magazines. Share this post Link to post Share on other sites
vagrantauthor 174 Posted August 5, 2013 I haven't noticed a difference in damage, but then again it has only ever taken me two to three shots per AI since this pack was first released. Share this post Link to post Share on other sites
LemTheGentleman 11 Posted August 5, 2013 You can say it a thousand times, it won't make an update come any faster. Right now I'm completely swamped with other things so I don't know when I will get back to these. Just a reminder ---------- Post added at 23:28 ---------- Previous post was at 23:27 ---------- The reported higher damage probably has to do with a tweak on BI's end for 5.56 x 45 mm magazines. Yeah, it does Share this post Link to post Share on other sites
vagrantauthor 174 Posted August 7, 2013 From what he's told me, ardvarkdb tends to keep a good record of the things people report about his mods. I don't think reminders are necessary since all the information is available throughout this thread, and might actually be more harmful with regard to inspiring him to continue his amazing work. I know it would annoy me, anyway. Share this post Link to post Share on other sites
LemTheGentleman 11 Posted August 7, 2013 (edited) Bro, could you actually ride his dick any harder Edited August 7, 2013 by LemTheGentleman Share this post Link to post Share on other sites
Brain 12 Posted August 7, 2013 Bro, could you actually ride his dick any harder Jesus, come back to this Community when you hit preschool. Share this post Link to post Share on other sites
thedudeabides 40 Posted August 9, 2013 Bro, could you actually ride his dick any harder Here is a better idea. Install 0xygen and make your own addon. Then you can have the stock how you want. Just make sure you release it here so I can remind you of what you do for enjoyment and release to the public is just not quite right. Share this post Link to post Share on other sites
tangodown13 13 Posted August 15, 2013 Hey, buddy. These rifles are absolutely wonderful, and I use them all the time, but I was doing some fooling around with them last night and noticed that the round strikes low when using the MRCO. Just a heads up. Keep up the great work. Share this post Link to post Share on other sites
HitmanTwoActual 188 Posted August 15, 2013 Hey, buddy. These rifles are absolutely wonderful, and I use them all the time, but I was doing some fooling around with them last night and noticed that the round strikes low when using the MRCO. Just a heads up. Keep up the great work. That's because it was probably zeroed with a different sight. Share this post Link to post Share on other sites
ratnl 27 Posted August 15, 2013 Hey, buddy. These rifles are absolutely wonderful, and I use them all the time, but I was doing some fooling around with them last night and noticed that the round strikes low when using the MRCO. Just a heads up. Keep up the great work. The RCO has the best results Verstuurd vanaf mijn HTC One X+ met Tapatalk 4 Share this post Link to post Share on other sites
lao fei mao 21 Posted August 15, 2013 The iron sight still doesn't look pretty, may it could be improved further, other parts are really good quality. Share this post Link to post Share on other sites
chortles 263 Posted August 15, 2013 Is this compatible with the "SMG optics" from SPOTREP #0008 (the month-after-beta-release stable patch)? That is, classes "optic_ACO_grn", "optic_aco_smg", and "optic_Holosight_smg". Share this post Link to post Share on other sites
vagrantauthor 174 Posted August 16, 2013 I don't understand your reason for asking, Chortles. The SMG optics are the same as their non-SMG counterparts - they're just zeroed for SMG's because SMG's are different for some reason. The issue with sight zeroing has been discussed previously in this thread. I don't think a solution was found, or if it was it wasn't made known. Share this post Link to post Share on other sites
chortles 263 Posted August 16, 2013 That different zeroing was the reason for my curiosity. Share this post Link to post Share on other sites
vagrantauthor 174 Posted August 17, 2013 You can try the SMG optics, but the difference in point of impact between rifles and SMG's is huge. That's why BIS made new optics for the SMG's. I don't think the SMG's will be closer to zero than the rifle optics for that reason. Still, the point of impact is close enough to the reticle that a little bit of practice will have you hitting your target every time. Share this post Link to post Share on other sites
sig 10 Posted August 18, 2013 Can I use this mod in the retail version when it comes out? Share this post Link to post Share on other sites