terox 316 Posted August 13, 2014 login as admin and type #monitor 5, the server cps is stated ingame Share this post Link to post Share on other sites
pvtdancer 5 Posted August 13, 2014 ... wow... that would have made so many of my modifications of the settings a lot more logical then what feels better lol Thanks I'll give that a go and see what its running when I get off work. Share this post Link to post Share on other sites
pvtdancer 5 Posted August 14, 2014 Hey guys I got a chacne to take a look at my server this morning and this was the report I got. This was the missions starting fresh and since its so early it was just me on but its a baseline. 50 CPS (average) 26 CPS (When loading in AI for the generated mission) 50 CPS (Once recovered from the initial spawn of AI) Now I just gotta get the server full and test it. Below is my current basic.cfg. MaxMsgSend = 512; MaxSizeGuaranteed = 768; MaxSizeNonguaranteed = 224; MinBandwidth = 104857600; MaxBandwidth = 104857600; MinErrorToSend = 0.02; MinErrorToSendNear = 0.02; MaxCustomFileSize = 1310720; adapter=-1; 3D_Performance=1; Resolution_W=0; Resolution_H=0; Resolution_Bpp=32; Windowed=0; Share this post Link to post Share on other sites
masterantony 12 Posted August 17, 2014 Hey guys I got a chacne to take a look at my server this morning and this was the report I got. This was the missions starting fresh and since its so early it was just me on but its a baseline.50 CPS (average) 26 CPS (When loading in AI for the generated mission) 50 CPS (Once recovered from the initial spawn of AI) Now I just gotta get the server full and test it. Below is my current basic.cfg. MaxMsgSend = 512; MaxSizeGuaranteed = 768; MaxSizeNonguaranteed = 224; MinBandwidth = 104857600; MaxBandwidth = 104857600; MinErrorToSend = 0.02; MinErrorToSendNear = 0.02; MaxCustomFileSize = 1310720; adapter=-1; 3D_Performance=1; Resolution_W=0; Resolution_H=0; Resolution_Bpp=32; Windowed=0; Ok Thanks. But what is CPS ? Are FPS with other Name? Share this post Link to post Share on other sites
terox 316 Posted August 17, 2014 FPS is based on the graphical frames per second rate you get on a client CPS is cycles per second (There are no graphics been run on a server) They equate to different things but both are a measurement on performance Share this post Link to post Share on other sites
masterantony 12 Posted August 17, 2014 FPS is based on the graphical frames per second rate you get on a clientCPS is cycles per second (There are no graphics been run on a server) They equate to different things but both are a measurement on performance A ok thank, but the limit of server are 50 CPS. Right? Share this post Link to post Share on other sites
pvtdancer 5 Posted August 19, 2014 yes 50 is max it can run. Share this post Link to post Share on other sites
cyruz 103 Posted August 20, 2014 With the guaranteed network messages that are coming in 1.26 I'm hoping to see some more documentation in regards to this whole process. Stay tuned... Share this post Link to post Share on other sites
pvtdancer 5 Posted August 22, 2014 I was on my server last night with about 8 people during the action I was at a steady 25 CPS it seemed to run fine but I don't know if thats due to the new patch or if my config is not setup right. Share this post Link to post Share on other sites
masterantony 12 Posted August 23, 2014 I was on my server last night with about 8 people during the action I was at a steady 25 CPS it seemed to run fine but I don't know if thats due to the new patch or if my config is not setup right. With 8 People, 25 CPS is very very scant. With 30-25 people, 25 CPS is a decent result. . Share this post Link to post Share on other sites
matheusslg 10 Posted September 23, 2014 My dedicated server... AMD 3.40GHz A8-3870 RAM: 8GB Operating System: Windows Link: 30Mbps download and upload HD: 500GB Now i'm running the server with 50 slots with Invade & Annex mission, when the server is full FPS varies between 9 ~ 15. Have any way to optimize? Share this post Link to post Share on other sites
giorgygr 61 Posted September 23, 2014 (edited) Although i m not the "specific" person you lookin' for a "solid" answer..server performance is a very complicate matter. Roughly..a PvE server settings differs in some way from a PvP oriented server. *on a PvP server values seen on server config as MinErrorToSend and MinErrorToSendNear makes a difference to actually "see what you supposed to" in the cost of performance ..but on a PvE setup you can use more "relaxed" values and gain some FPS. Probably you must post your server configs settings so ppl can propose you better solutions. Also..i believe Inv&Annex involves AI (??) A Headless Client would probably help your server taking enough CPU strain from the AI calculations (i guess) Sorry if i can't help you more atm.. Edited September 23, 2014 by GiorgyGR Share this post Link to post Share on other sites
loud 11 Posted November 19, 2014 Is there a best practice for this yet? Startup parameters: start "arma3" /realtime /affinity FF "arma3server.exe" -port=2302 "-config=C:\ServerHosting\A3Startup\A3Wasteland\config.cfg" "-cfg=C:\ServerHosting\A3Startup\A3Wasteland\basic.cfg" "-profiles=C:\ServerHosting\A3Startup\A3Wasteland" -name=A3Wasteland -pid=a3_prod.pid -ranking=a3_prod_ranking.log "-mod=@ASM" -malloc=tbbmalloc -enableHT -cpuCount=4 -exThreads=7 Our server hardware: Core i7-2670QM @ 2.8Ghz 8GB DDR3 SSD Our basic.cfg MaxMsgSend = 768; MaxSizeGuaranteed = 512; MaxSizeNonguaranteed = 256; MinBandwidth = 131072; MaxBandwidth = 104857600; MinErrorToSend = 0.001; MinErrorToSendNear = 0.01; MaxCustomFileSize = 1310720; class sockets{maxPacketSize = 1400;}; adapter=-1; 3D_Performance=1; Resolution_W=0; Resolution_H=0; Resolution_Bpp=32; terrainGrid=25; viewDistance=2000; Windowed=0; Share this post Link to post Share on other sites
CapBlackShot 11 Posted December 7, 2014 So, if I have a 50 MB connection for upload and 100 MB for download, should it be: Minbandwidth: 131072 Maxbandwidth: 52428800 Is it alright for 64 players? Share this post Link to post Share on other sites
TheLivingTribunal 10 Posted December 14, 2014 Specs: I7 4790K OC'ed to 4.7 Intel duel wan pci-e nic 32 gigs of ram My connection is google fiber 1 Gig bi directional with nothing else on it. Solid state hard drive Can I do that max? Share this post Link to post Share on other sites
Zamar 10 Posted February 1, 2015 (edited) Hello, I have read your tutorial and wanted me thank you for it. Edited February 1, 2015 by Zamar Share this post Link to post Share on other sites
Force_lv 10 Posted April 4, 2015 My dedicated server... plz help Intel® Xeon® Processor E5-2680 v2 (2.80 GHz) RAM: 13GB Operating System: Windows server 2012r2 200Mbps ssd 50gb i have a error rpt Server: Network message 1f839a is pending my config basic.cfg for 64 slots language="English"; MinBandwidth=104857600; MaxBandwidth=1073741824; MaxMsgSend=384; MaxSizeGuaranteed=512; MaxSizeNonguaranteed=256; MinErrorToSendNear=0.029999999; MinErrorToSend=0.003; MaxCustomFileSize=0; Windowed=0; adapter=-1; 3D_Performance=1; Resolution_Bpp=32; class sockets { maxPacketSize=1400; }; serverLongitude=-2; serverLatitude=54; serverLongitudeAuto=-2; serverLatitudeAuto=54; Share this post Link to post Share on other sites
kilo1-1 1 Posted April 4, 2015 This is not needed in the basic.cfg. class sockets{ maxPacketSize=1400; }; Share this post Link to post Share on other sites
Force_lv 10 Posted April 5, 2015 This is not needed in the basic.cfg. i delete and again that Network message aaa2b6 is pending Share this post Link to post Share on other sites
BL1P 35 Posted April 6, 2015 I really like the tutorial and all the help it gives. Though I disagree with one thing in particular :- "You should typically be aiming to achieve 25 to 30 FPS" Too many servers do this and it causes client side fps loss, 40-45 is what you should be aiming for in my experience. with 25-30 only coming into play when large firefights are underway and it should return to 40-45 as soons as the large fight is over. Not a big deal but too often I have heard people say yes its running great... its at 25 fps heres how I look at it when I test my missions on our dedicated box. 00-10 - not working. 10-20 - bad something is broken. 20-30 - ok but needs looking at. or as my teachers used to say back in the stone age "good try but you can do better" :) 40-50 - good we can use this. Like I say, the tutorial is great and I appreciate the amount of hard work that must have gone into this. I am just being anal as always :) BL1P. Share this post Link to post Share on other sites
terox 316 Posted April 7, 2015 I really like the tutorial and all the help it gives.Though I disagree with one thing in particular :- "You should typically be aiming to achieve 25 to 30 FPS" BL1P. That was a typo, it should have read You should typically be aiming to achieve a minimum of 25 to 30 FPS and this figure was given for a minimal cps so that the ai processing would not seriously diminish Share this post Link to post Share on other sites
masterantony 12 Posted May 17, 2015 That was a typo, it should have read You should typically be aiming to achieve a minimum of 25 to 30 FPS and this figure was given for a minimal cps so that the ai processing would not seriously diminish With this server : 1TB HDD 16GB DDR3 RAM Processore Xeon E5-1620v2 Windows Server 2008 X64 1 GB Uplink For you, i can host 2-3 server of Arma 3 . 1 32 Slot Alive Natofor ( COOP ) 1 60 Slot CTF of Bohemia ( PVP ) 1 20 Slot ( I don't know for now the mission ) . Server will do 50-60 fps? Share this post Link to post Share on other sites
sitrepo 14 Posted September 8, 2015 I'd like a little help here. We are renting a VDS server with these specs: Intel Xenon E5-2690 v2 3.00GHz 4GB RAM 64 bit Windows server 2008 R2 400GB SSD Download speed is 726Mbps Upload 725 Mbps I have these settigs, is this any good? MinBandwidth=15000000; MaxBandwidth=100000000; MaxMsgSend=1024; MaxSizeGuaranteed=1024; MaxSizeNonguaranteed=64; MinErrorToSend=0.0024999999; MaxCustomFileSize=100000; Windowed=0; language="English"; adapter=-1; Share this post Link to post Share on other sites
omon 19 Posted February 4, 2016 settings need to be set different for every game type, if its close combat CTF or DM you want to send smaller packets at faster rate. If you playing whole island CTI you need to pack more data into packets as server has to send tons of data out. This been same from Operation flash point and up to date, nothing has changed. Share this post Link to post Share on other sites
hdust 10 Posted February 25, 2016 Our server specs Dedibox - Running arma server Xeon® CPU E5-1650 v2 @ 3.50GHz 16 GB ram 240GB SSD (arma) 1TB (windows 2012 server) Gigbit port speed 5000GB Data Transfer Mission: Altis Life Max 90 players - currently on average 45 - 50 players VPS - Mysql Database Linux Centos 1gb ram 2 cores 250gb Data transfer 25gb Disk space (Both boxes are in the same data centre) We are getting horrible results.... FPS is on avg 10 cps jumps with 30 players. Players are saying their FPS is fine and can play we are getting DB lag though (using ASM to monitor) CPU & RAM is at 30% usage avg using @extDB 35 to connect to db and altislife version 3.1.4.8 Start up: -malloc=tbbmalloc -world=empty -enableHT -cpuCount=6 -exthreads=12 -maxMem=8192 No other malloc will load cant figure out why Had better results on a slower dedicated Xeon E3 1240 with 16gb ram. running same mission and database of the one box. We have tried so many various settings nothing seems to improve or make worse. Would anyone have any recommendations? Share this post Link to post Share on other sites