-A-V-Trekkie 0 Posted July 26, 2002 Get it @ www.ofp-zone.de Bigger one: http://rh13179.rh-tec.com/pics/awacs.JPG Very nice! Share this post Link to post Share on other sites
Skulleye 0 Posted July 26, 2002 This is a great addon, keep up the good work  I downloaded the 1.30 version, but it still required 1.75 so i had to dePBO it and change it in the config.cpp. Maybe I downloaded the wrong version. I don't know, but it's working now Share this post Link to post Share on other sites
CrunchyFrog 0 Posted July 26, 2002 This is alittle off-topic but isnt the G8-mod about urban warfare, cops and demonstrants? Not about about Jets and stuff Share this post Link to post Share on other sites
VXR 9 Posted July 26, 2002 in that mod is also a military part Share this post Link to post Share on other sites
Scorpio 0 Posted July 26, 2002 uhmm....im getting really confused now. Why oh why do i bother to tell Indy (G8 Leader) not to release it until bugs are finished. Share this post Link to post Share on other sites
MDRZulu 0 Posted July 26, 2002 Pretty cool model but I hope the sound is going to be changed to a turboprop sound (they sound really cool so you might as well). One bug I found is that I cant figure out how to get in the E-2 on the ground other than the pilot seat, I cant find the ride in back spot though I did use the init line to put myself in the back. A minor bug I saw is when you pull up the aerlions (dont know how to spell it) adjust as if it were rolling. Share this post Link to post Share on other sites
Jester983 0 Posted July 26, 2002 Nice. Very nice. Keep up the good work! Share this post Link to post Share on other sites
mattmayhem 0 Posted July 26, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (MDRZulu @ July 26 2002,22:55)</td></tr><tr><td id="QUOTE">Pretty cool model but I hope the sound is going to be changed to a turboprop sound (they sound really cool so you might as well). One bug I found is that I cant figure out how to get in the E-2 on the ground other than the pilot seat, I cant find the ride in back spot though I did use the init line to put myself in the back. A minor bug I saw is when you pull up the aerlions (dont know how to spell it) adjust as if it were rolling.<span id='postcolor'> I had the same prob. Share this post Link to post Share on other sites
Phisher 1 Posted July 26, 2002 Yah its not working with 1.3 unless you change the .cpp Share this post Link to post Share on other sites
tbone 0 Posted July 26, 2002 ya that prob happens to me and i have resistance but remember that it is still beta but very very nice Share this post Link to post Share on other sites
MDRZulu 0 Posted July 26, 2002 I just downloaded a good turboprop wav from simviation, converted it, slowed it down, and put it on the E-2 and it sounds pretty good but it was something like 8.7 mb when I was done. Share this post Link to post Share on other sites
-A-V-Trekkie 0 Posted July 26, 2002 hmm its behind the plane, just have to try it... s.th like 2-3 metres behind the end of the main area of the plane shit, have to learn english Share this post Link to post Share on other sites
Paratrooper 0 Posted July 26, 2002 Will it have any special features in the final version, like enhanced radar? Share this post Link to post Share on other sites
trec1080 0 Posted July 26, 2002 is there any way to get into the radar room? I can only get to the cockpit right now. Share this post Link to post Share on other sites
MDRZulu 0 Posted July 26, 2002 To get in the radar room I guess there are 2 ways </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">hmm its behind the plane, just have to try it... s.th like 2-3 metres behind the end of the main area of the plane <span id='postcolor'> or name the E-2 plane or something then make a player and put This moveincargo plane to put a player at the radar screens, there are 3 seats back there. Share this post Link to post Share on other sites
miles teg 1 Posted July 27, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (MDRZulu @ July 27 2002,00:30)</td></tr><tr><td id="QUOTE">I just downloaded a good turboprop wav from simviation, converted it, slowed it down, and put it on the E-2 and it sounds pretty good but it was something like 8.7 mb when I was done.<span id='postcolor'> Just curious but I found a sound I'd like to use with it, but it's a .wav sound while the addon uses a .wss sound format. Is there a converter that use to get it into .wss format or do you just rewrite the script in an apporpriate format for a .wav file? (If so what is the script?) Or is it just a matter of substituting the name with the name of the .wav file for the engine sound? Thanks for any info. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
Guest Posted July 27, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Miles Teg @ July 27 2002,02:55)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (MDRZulu @ July 27 2002,00:30)</td></tr><tr><td id="QUOTE">I just downloaded a good turboprop wav from simviation, converted it, slowed it down, and put it on the E-2 and it sounds pretty good but it was something like 8.7 mb when I was done.<span id='postcolor'> Just curious but I found a sound I'd like to use with it, but it's a .wav sound while the addon uses a .wss sound format. Â Is there a converter that use to get it into .wss format or do you just rewrite the script in an apporpriate format for a .wav file? (If so what is the script?) Â Or is it just a matter of substituting the name with the name of the .wav file for the engine sound? Â Thanks for any info. Chris G. aka-Miles Teg<GD><span id='postcolor'> This is why I personally am very sceptical to releasing beta add-ons. People will start playing around themselves to fix stuff and we will have 500 different versions of the same add-on. Share this post Link to post Share on other sites
munger 25 Posted July 27, 2002 Miles, you need wsscod. It's a very simple program that converts wav's to wss'. Just open the wav with it and a wss version will appear next to it. Here's a link: http://www.ofpeditingcenter.com/Files/OFP_WSSprogs.zip Share this post Link to post Share on other sites
NZXSHADOWS 0 Posted July 27, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">This is why I personally am very sceptical to releasing beta add-ons. People will start playing around themselves to fix stuff and we will have 500 different versions of the same add-on. <span id='postcolor'> I totally agree with you.Even if you release a final version of your addon,someone will edit something on it.Becuase they didnt like the way it was.And I think that will make alot of people that put alot of time into something an then have someone change something and give it a new name very unpleased.But what can you do about it.Heres a thought dont share the addons that you dont want people messing with.Cause a read me with "DO NOT EDIT" doesnt mean jack.And while Im at it that DS mod thang about the stollen textures,I think it is wrong for JellyBelly to claim those textures his.If there anybodies textures they are BIS.Just because you spend a lot of time messing with them doesnt mean there yours.What ever textures and model you edit that are from OFP are not yours.So dont think just because you editied something there yours.Like lets say I took the Black UH-60 from JellBelly and put a white star on the textures and claim it to be mine,Would that be right or wrong.Just think about it if you can understand what Im talking about. Share this post Link to post Share on other sites
miles teg 1 Posted July 27, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (denoir @ July 27 2002,03:06)</td></tr><tr><td id="QUOTE">This is why I personally am very sceptical to releasing beta add-ons. People will start playing around themselves to fix stuff and we will have 500 different versions of the same add-on.<span id='postcolor'> True, but people are going to do that regardless if it's a beta or a final version. But I don't see it as a problem as long as the modified addon specifies clearly where the original is at. At any rate this modification for the engine sound is purely for my own use and for a new release or anything. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
miles teg 1 Posted July 27, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (NZXSHADOWS @ July 27 2002,03:33)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">This is why I personally am very sceptical to releasing beta add-ons. People will start playing around themselves to fix stuff and we will have 500 different versions of the same add-on. <span id='postcolor'> I totally agree with you.Even if you release a final version of your addon,someone will edit something on it.Becuase they didnt like the way it was.And I think that will make alot of people that put alot of time into something an then have someone change something and give it a new name very unpleased.But what can you do about it.Heres a thought dont share the addons that you dont want people messing with.Cause a read me with "DO NOT EDIT" doesnt mean jack.And while Im at it that DS mod thang about the stollen textures,I think it is wrong for JellyBelly to claim those textures his.If there anybodies textures they are BIS.Just because you spend a lot of time messing with them doesnt mean there yours.What ever textures and model you edit that are from OFP are not yours.So dont think just because you editied something there yours.Like lets say I took the Black UH-60 from JellBelly and put a white star on the textures and claim it to be mine,Would that be right or wrong.Just think about it if you can understand what Im talking about.<span id='postcolor'> Hold on...their's a difference between stealing an addon and claiming it for your own compared to modding an addon and giving full credit to the original as well as the URL to the site where the original version is located at. The problem becomes when credit is not given to the original creator and it's as if they did all that work for nothing. If people simply do not want people to even touch their addons then they shouldn't make addons. But use common decency in giving credit where credit is due and I don't see where the problem is. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
miles teg 1 Posted July 27, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Munger @ July 27 2002,03:10)</td></tr><tr><td id="QUOTE">Miles, you need wsscod. It's a very simple program that converts wav's to wss'. Just open the wav with it and a wss version will appear next to it. Here's a link: http://www.ofpeditingcenter.com/Files/OFP_WSSprogs.zip <span id='postcolor'> Thanks Munger! Appreciate it! Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
MDRZulu 0 Posted July 27, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">This is why I personally am very sceptical to releasing beta add-ons. People will start playing around themselves to fix stuff and we will have 500 different versions of the same add-on. <span id='postcolor'> Im keeping what I did to this addon for myself for a couple reasons. One of them being the one you said and the other is that I dont have any right to release G8's or the sound guys work as my own. I dont see what it matters if its a beta or not though because if I dont like the sound on a complete version I am going to change it anyway like my tornadoe sound which isnt a beta I'm guessing I gave it a sound like the one that came in satchels sound mod. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Miles, you need wsscod. It's a very simple program that converts wav's to wss'. Just open the wav with it and a wss version will appear next to it. <span id='postcolor'> That works or you can also convert the wav to 16 bit mono wave but in the cpp you have to be sure to put the .wav on the extension. Share this post Link to post Share on other sites
NZXSHADOWS 0 Posted July 27, 2002 I guess your right,Stealling is bad. Share this post Link to post Share on other sites
HellToupee 0 Posted July 27, 2002 what about a commander seat on this plane can u do that? the commander whould sit in the back he whould see the radar the pilot currently sees and tell pilot where to go, when im flying a plane and trying to get sum where its really hard because if u look at the map u often crash. Would be good in because when the commander tells u where to go u get a nice target bracket. It would also be good on planes like the hawk and tornado. Share this post Link to post Share on other sites