wildw1ng 2 Posted May 16, 2013 (edited) Arma 3 Multiplayer Gamemode description: Three Teams WEST, EAST and GUER are fighting for supremacy. The aim in conqu3st is to capture a neutral flag or enemy flags and hold them. Once captured, flags will give the holding team +1 tickets per flag every 30 seconds. The team reaching the ticket limit first wins. version: 1.6 required addons: none featured scripts: Virtual Ammobox System by Tonic TAW View Distance by Tonic Vehicle Respawn by Tophe Ambient Radio Chatter by Clarkey pilotCheck, rearmChopper by Rarek unitmarkers by Celery Helicopter Transportation by bob_gneu tested with: Arma 3 1.00 date: 15.09.2013 contact: http://wildw1ng.com DOWNLOAD mirror: steam workshop: change log: v1.0 initial release v1.1 added new Map "conqu3st - Agia Marina" (infantry only) fixed bug wich prevented players to use quads OPFOR Medics are able to provide first aid now added different uav briefings for every team changed Girna flag position v1.2 added new Map "conqu3st - Camp Maxwell" (infantry only) streamlined code and structure added capture chat massage reduced fog changed random time roll on new round to 4am-8pm disabled taw view distance script on infantry maps uptaded Virtual Ammobox System script to v1.0 removed time limit reduced flag radius to 20m on infantry maps reduced score limit to 150 on infantry maps changed mission type to HOLD disabled automatic radio messages changed outro music v1.3 new head-up display new forward spawn system: upon death you can choose where you wish to respawn. main base, squad leader or a flag your team is holding. flags can't be captured while the player is inside a vehicle anymore Helicopter Transportation Script works now properly after respawn (thanks to bob_gneu) added three more flags to conqu3st - Stratis: Transmission Tower, Hill and Kill Farm increased scorelimit to 600 removed vehicle restrictions added vehicles all over stratis changed respawn timer for base vehicles to 30 and all other vehicles to 60 seconds fixed quad respawn timer fixed vehicles spawning on their wrecks if destroyed at spawn pilots may equip side arms only added Respawn Dialog Script by Dr_Eyeball updated Virtual Ammobox System script to v1.2 added a new 15 player infantry only map: "conqu3st - Kill Farm" v1.4 updated to beta added beta vehicles updated player classes updated Virtual Ammobox System script to v1.3 updated Helicopter Transportation script to 1.4 v1.5 changed the respawn menu to the native MenuPosition BIS_function removed the Spectator Mode fixed vehicle script to ensure Helicopter Transportation script is working after respawn temporary disabled Helicopter Transportation script due to errors after patch 0.74 updated Virtual Ammobox System script to v1.6 changed the ingame browser filter to Sector Control gameType added tracked IFVs reduced ambient radio chatter volume and incresed the interval v1.51 updated Virtual Ammobox System script to v1.7 v1.52 added new map "conqu3st - Kavala" (infantry only) minor changes in respawn scripts updated Virtual Ammobox System script to v1.8 TAW View Distance script to v1.2 v1.6 updated Virtual Ammobox System script to v1.9 fixed respawn script bug disabled ammobox simulation added tanks, artillery, support vehicles and cas drones to 'conqu3st - Stratis' Maps included: conqu3st - Stratis 60 player, 10 flags and lots of vehicles to get around There are ten strategic locations spread over Stratis: Agia Marina Camp Rogain Old Outpost Air Station Mike-26 Camp Tempest Camp Maxwell Girna Transmission Tower Hill Kill Farm conqu3st - Agia Marina 15 player, 4 flags, infantry only conqu3st - Camp Maxwell 15 player, 4 flags, infantry only conqu3st - Kill Farm 15 player, 4 flags, infantry only Screenshots: recommended server settings: 3rdPersonView=0; armor=0; autoSpot=0; autoGuideAT=1; autoAim=0; allowSeagull=0; cameraShake=1; clockIndicator=1; deathMessages=1; enemyTag=0; extendetInfoType=0; friendlyTag=1; hud=1; hudGroupInfo=1; hudPerm=1; hudWp=1; hudWpPerm=1; map=0; mineTag=1; netStats=1; suppressPlayer=1; tracers=1; realisticFatigue=0; ultraAI=0; unlimitedSaves=0; vonID=1; weaponCursor=0; It's a battlefield 1942 like conquest gamemode but with three teams fighting each other. This gamemode requires a lot of team play. Only pilots can fly and only AT Soldiers can use Missile Launchers. You have to choose your role wisely and support your team accordingly. Id love to hear your feedback. :) Edited September 15, 2013 by wildw1ng updated to version 1.6 Share this post Link to post Share on other sites
zeep 3 Posted May 18, 2013 Do objectives/flags spawn at random locations? Share this post Link to post Share on other sites
paul1028 10 Posted May 18, 2013 can not use in server Share this post Link to post Share on other sites
wildw1ng 2 Posted May 18, 2013 Do objectives/flags spawn at random locations? No there are seven fixed locations for the three teams to capture and to fight over: Agia Marina, Camp Rogain, Old Outpost, Air Station Mike-26, Camp Tempest, Camp Maxwell and Girna can not use in server Can you be more specific about what is not working for you? Share this post Link to post Share on other sites
t3mp 11 Posted May 20, 2013 very good mode! it works ok. can i respawn only on main base? not in conquered flag? tnx Share this post Link to post Share on other sites
wildw1ng 2 Posted May 20, 2013 As for now the teams are only able to respawn in their bases. I would like to add flag respawn too but i haven't figured out how to make it work yet. Any ideas are welcome. Share this post Link to post Share on other sites
.kju 3244 Posted May 21, 2013 Fine work there overall wildw1ng. :) Some sort of forward respawn is needed to make this large version more playable. It'd be great if you could add some additional missions with smaller scale as well for lower player numbers. Do you have a team or community to play this with? In addition you could host a cup with it on our league platform if you are interested. :) Share this post Link to post Share on other sites
wildw1ng 2 Posted May 21, 2013 Thank you for your feedback kju ill look into a forward spawn. What scale do you have in mind for smaller maps? 5v5v5? and three or four flags? In addition you could host a cup with it on our league platform if you are interested. I don't think ive got the resources to host a cup. Share this post Link to post Share on other sites
.kju 3244 Posted May 21, 2013 The player count is secondary in our experience - the more important part is to be able to get from one zone to another on foot in a reasonable time frame. If its just doable via vehicles, it only works for an environment with very good team play (like two experienced clans playing each other). We offer the platform for cups and ladders. Most important is the game mode, some good maps for it, and to get at least four teams to participate. Rules can be derived from another cup and the management should not take too much resources either. Still to do it all alone is quite a task - hence why I asked if you have a team or community behind your efforts. :) Share this post Link to post Share on other sites
wildw1ng 2 Posted May 21, 2013 (edited) The player count is secondary in our experience Well i try to balance the classes so it would be nice to know how many players a team should have on smaller maps. I was thinking about 5 or 8. hence why I asked if you have a team or community behind your efforts its just me :) I fixed some bugs and added "conqu3st - Agia Marina", a small scale infantry only version. Would be nice to get some feedback to start balancing stuff. Edited May 21, 2013 by wildw1ng Share this post Link to post Share on other sites
wildw1ng 2 Posted June 9, 2013 updated to 1.3: new head-up display new forward spawn system: upon death you can choose where you wish to respawn. main base, squad leader or a flag your team is holding. flags can't be captured while the player is inside a vehicle anymore Helicopter Transportation Script works now properly after respawn (thanks to bob_gneu) added three more flags to conqu3st - Stratis: Transmission Tower, Hill and Kill Farm increased scorelimit to 600 removed vehicle restrictions added vehicles all over stratis changed respawn timer for base vehicles to 30 and all other vehicles to 60 seconds fixed quad respawn timer fixed vehicles spawning on their wrecks if destroyed at spawn pilots may equip side arms only added Respawn Dialog Script by Dr_Eyeball updated Virtual Ammobox System script to v1.2 added a new 15 player infantry only map: "conqu3st - Kill Farm" Share this post Link to post Share on other sites
ck-claw 1 Posted June 9, 2013 Just put this up on our server! Seems very good so far! Just wondering? is there any base protection? Just thinking, whats to stop ppl just blasting hell out of the other teams base? Share this post Link to post Share on other sites
wildw1ng 2 Posted June 9, 2013 Thanks i'm glad you enjoy it. Just thinking, whats to stop ppl just blasting hell out of the other teams base? This wasn't an issue for me yet. If you see people camping your main base increasingly let me know ill put something in. Share this post Link to post Share on other sites
Nivhooreel 1 Posted June 26, 2013 Tested it not so long ago. And we liked it. Are you intended to set differrent uniforms to different sides? And i think that some sort of class system will do better than virtual ammo box. Share this post Link to post Share on other sites
wildw1ng 2 Posted June 27, 2013 updated to v1.4 updated to beta added beta vehicles updated player classes updated Virtual Ammobox System script to v1.3 updated Helicopter Transportation script to 1.4 Are you intended to set differrent uniforms to different sides? the sides have different uniforms now since the beta class system will do better than virtual ammo box. I like the idea of anyone load up his favorite gear and weapon. But i intend to balance the classes trough weapon restrictions as i get more feedback. Share this post Link to post Share on other sites
Alo Keen 7 Posted July 7, 2013 Bug: If, after dying and before the timer goes out, you bring up the map, you cannot return to game - gotta alt-F4. Share this post Link to post Share on other sites
wildw1ng 2 Posted July 9, 2013 Thank you for the report. I'll look into it. Im changing the respawn system in the new version again to use BIS functions so it should be fixed by then. Share this post Link to post Share on other sites
Alo Keen 7 Posted July 9, 2013 NP :) Clarification: once on map, wait for timer to expire. Soldier spawns, but input is disabled and map is still on screen. Share this post Link to post Share on other sites
[lb] boggler 10 Posted July 27, 2013 Please keep up your work, can't wait to see/play an updated Version of this favorite PVP Mission! Share this post Link to post Share on other sites
wildw1ng 2 Posted July 29, 2013 Hi, the new version is on its way. I didn't publish it yet because the Helicopter-Transportation-Script is broken since 0.74 and im waiting for bob_gneu to fix it. If you want to play the "work in progress" version of the mission you can download it on my private server. Just put "einself" in the ingame mission filter. Share this post Link to post Share on other sites
Predator.v2 10 Posted July 30, 2013 You use a heli trans script? What is it doing? Can't wait for the new version. Share this post Link to post Share on other sites
wildw1ng 2 Posted July 30, 2013 Im using Helicopter-Transportation-Script for the large map conqu3st - Stratis. You can hook up a vehicle under a helo and fly it somewhere. Share this post Link to post Share on other sites
wildw1ng 2 Posted August 2, 2013 Hey guys i decided to publish the new version without the Helicopter-Transportation-Script this time. It seems there will be no quick fix for it. I've rewritten the respawn selection system (again), hope you like it. changes to 1.5: - changed the respawn menu to the native MenuPosition BIS_function - removed the Spectator Mode - fixed vehicle script to ensure Helicopter Transportation script is working after respawn - temporary disabled Helicopter Transportation script due to errors after patch 0.74 - updated Virtual Ammobox System script to v1.6 - changed the ingame browser filter to Sector Control gameType - added tracked IFVs - reduced ambient radio chatter volume and incresed the interval Share this post Link to post Share on other sites