PFC Magician 10 Posted May 2, 2013 a suggestion it could automatically create red circles on the tactical map when listening to enemy fire, to get an approximate position of the enemy, a way to simulate the feeling when we are under fire. open to other ideas Share this post Link to post Share on other sites
bad benson 1733 Posted May 2, 2013 what do you exactly mean? if you mean like in bf3 than i don't like the idea. i never understood why people can't just use their ears. to me much of the excitement of bf3 got lost due to that feature. it's just an attempt to combat "camping" which ends up breaking the game in my opinion. but i don't want to derail this right away. please describe more what you mean. do you mean like a red sound wave effect on the map? like animated markers? Share this post Link to post Share on other sites
Smurf 12 Posted May 2, 2013 nothxbye That red circle near your position is too much already, imo. Share this post Link to post Share on other sites
PFC Magician 10 Posted May 2, 2013 (edited) i never played bf3 lol!! you can not locate the source of sound shot right through, especially in long distance at least in arma2, I mean hot zones circles when continuous shooting occur in the same position, not animated, just temporary hot zones(big red circle).for multiplayer battles are more clear pd: In arma2 hot zones are represented by cities in conflict I want it to be targeted by enemies in conflict Edited May 2, 2013 by PFC Magician Share this post Link to post Share on other sites
NicotinKickballovich 1 Posted May 2, 2013 Just no. That's why ArmA is fun, because people have to use their own perception, not just rely on maps,minimaps just like CoD, BF3 and so on offer. That's what makes it so different and why people love it, because you actually have to put your own mind into it, not just blindly running around expecting to know where your enemy is, that is just silly. Share this post Link to post Share on other sites
bad benson 1733 Posted May 2, 2013 ah you mean more like planetside 2. well i guess that would make sense in some game modes for when the big terrain will be available. things like these are better left to game modes in arma in my opinion since the game is very flexible. Share this post Link to post Share on other sites
metalcraze 290 Posted May 3, 2013 The dude is right. When soldiers get fired at IRL they see these red circles pointing at the enemy. Using ears and eyes is too unrealistic - why would you want using them in a sim? Share this post Link to post Share on other sites
Mac 1 Posted May 3, 2013 Can't figure out where the enemy is shooting from? Welcome to every single firefight ever. Share this post Link to post Share on other sites
Variable 322 Posted May 3, 2013 Can't figure out where the enemy is shooting from? Welcome to every single firefight ever. That's right. In real life you can't even do what we do in Arma, try to use binaural to locate the direction of the fire. In real life, when fired upon, even by a single shooter, it sounds like it's coming "from everywhere". Share this post Link to post Share on other sites
PFC Magician 10 Posted May 3, 2013 That's right. In real life you can't even do what we do in Arma, try to use binaural to locate the direction of the fire. In real life, when fired upon, even by a single shooter, it sounds like it's coming "from everywhere". in real life there is no AI knows where you are when you begin to shooth. but in any case I mean a combat signs not a location of targets that already exists in arma2 optionally(icon for each class unit) Share this post Link to post Share on other sites
dmarkwick 261 Posted May 3, 2013 Unless you wear headphones or have a very good speaker setup, it's not always as obvious to you where sounds are coming from. I've often thought that there could be (AN OPTIONAL :)) directional indicator letting you know directions of loud noises. Purely as a replacement for poor sound setup rather than "cheat" or "unrealism". VBS2 has this, before anyone leaps up & down wailing about anything. Share this post Link to post Share on other sites