fortune144 12 Posted April 17, 2019 I imported the ToolBox to 2.8 and run in the following error when i export to p3d: Share this post Link to post Share on other sites
Alwarren 2767 Posted April 18, 2019 On 4/17/2019 at 10:48 PM, fortune144 said: I imported the ToolBox to 2.8 and run in the following error when i export to p3d: Hm, please try to re-download the archive. I was sloppy when I made the release and had a couple of bugs in it. I re-uploaded the archive a couple of minutes later, but you seem to have gotten a bad version. Sorry about that. Share this post Link to post Share on other sites
fortune144 12 Posted April 19, 2019 Yeah no problem i switched back to 2.79 and the old TB version. i will give it a try a bit later. Thank you for your work. Share this post Link to post Share on other sites
martinezfg11 334 Posted May 30, 2019 Hi, Excellent addon! Would it be possible to apply triangulate modifier on a mesh during export to .p3d? This is especially useful on shadow LOD's. 1 Share this post Link to post Share on other sites
Alwarren 2767 Posted May 30, 2019 5 hours ago, martinezfg11 said: Hi, Excellent addon! Would it be possible to apply triangulate modifier on a mesh during export to .p3d? This is especially useful on shadow LOD's. Hmm... I will give it a consideration. I might add a new checkbox "Triangulate on Export" to the Arma Object Properties panel... I'll see. 1 1 Share this post Link to post Share on other sites
epicdiamond21 10 Posted June 21, 2019 Hello, nice Addon but I have a problem, when I try to export a model, this happens. A 0 byte file... And when I try to open it, this happens. Do you know what I can do in this case? Share this post Link to post Share on other sites
Alwarren 2767 Posted June 21, 2019 4 hours ago, epicdiamond21 said: Hello, nice Addon but I have a problem, when I try to export a model, this happens. A 0 byte file... And when I try to open it, this happens. Do you know what I can do in this case? Need more information: What version of Blender What plugin version Is this repeatable? Does the same happen when you save the file, restart blender and then try again? Share this post Link to post Share on other sites
epicdiamond21 10 Posted June 21, 2019 4 hours ago, Alwarren said: Need more information: What version of Blender What plugin version Is this repeatable? Does the same happen when you save the file, restart blender and then try again? 2.79bThis one ----> Sure, all the times which I try to export a model, it doesn't works. Share this post Link to post Share on other sites
HorribleGoat 1472 Posted June 21, 2019 Is the model set to use Arma Properties? What LOD type are you using? Have you set up O2Script path in the addon menu? Are you exporting selected objects or whole scene? -> Does the scene contain non-arma objects? Share this post Link to post Share on other sites
epicdiamond21 10 Posted June 21, 2019 1 hour ago, HorribleGoat said: Is the model set to use Arma Properties? What LOD type are you using? Have you set up O2Script path in the addon menu? Are you exporting selected objects or whole scene? -> Does the scene contain non-arma objects? Hello, how I can set the Arma Properties? (Is a model for Dayz Standalone) Default. No, I didn't, but at the same way, the last time it worked with an other object. Just the object, it's composed from like 36 polygons. Share this post Link to post Share on other sites
Alwarren 2767 Posted June 22, 2019 Make sure you have your properties panel open (press 'N' if you don't) then find the panel indicated by the red arrow and make sure the checkmark pointed to by the blue arrow is set Share this post Link to post Share on other sites
epicdiamond21 10 Posted June 22, 2019 6 hours ago, Alwarren said: Make sure you have your properties panel open (press 'N' if you don't) then find the panel indicated by the red arrow and make sure the checkmark pointed to by the blue arrow is set I forgot that, thanks! Edit: How can I apply the textures to the model? All the times which I do it as the normal way, when I save the p3d, and I try to open it back is always white (no textures). Share this post Link to post Share on other sites
Alwarren 2767 Posted June 23, 2019 15 hours ago, epicdiamond21 said: How can I apply the textures to the model? All the times which I do it as the normal way, when I save the p3d, and I try to open it back is always white (no textures). If you have set the Arma Object Properties checkmark (Red arrow, 1) go to the Material Tab (red arrow 2) and add a material, then find the "Arma Toolbox Material Settings" (yellow, 3). You can set the Face texture and/or RVMat there. Assign the material to all faces that should have this combination of texture/material assigned. Share this post Link to post Share on other sites
epicdiamond21 10 Posted June 23, 2019 5 hours ago, Alwarren said: If you have set the Arma Object Properties checkmark (Red arrow, 1) go to the Material Tab (red arrow 2) and add a material, then find the "Arma Toolbox Material Settings" (yellow, 3). You can set the Face texture and/or RVMat there. Assign the material to all faces that should have this combination of texture/material assigned. It remains white 😕 and when I try to import a DayZ SA file, this happens. I know, I'm a very noob modder on ArmA/DayZ, I have modded only on SAMP. Share this post Link to post Share on other sites
Alwarren 2767 Posted June 23, 2019 4 hours ago, epicdiamond21 said: It remains white 😕 Well I never tried it with DayZ, so I cannot really say anything about it. 4 hours ago, epicdiamond21 said: and when I try to import a DayZ SA file, this happens. I know, I'm a very noob modder on ArmA/DayZ, I have modded only on SAMP. Did you try to load an ODOL (i.e. binarized) model? Arma Toolbox cannot load them, this is intentional. Share this post Link to post Share on other sites
epicdiamond21 10 Posted June 23, 2019 1 hour ago, Alwarren said: Well I never tried it with DayZ, so I cannot really say anything about it. Did you try to load an ODOL (i.e. binarized) model? Arma Toolbox cannot load them, this is intentional. Yes, how can I unbinarize the file? Share this post Link to post Share on other sites
warlord554 2065 Posted June 23, 2019 You can't. Although I've never played with dayz I dont think they ever released samples 1 Share this post Link to post Share on other sites
HorribleGoat 1472 Posted June 23, 2019 DayZ modding discord would be the place to talk about those. 1 Share this post Link to post Share on other sites
warlord554 2065 Posted June 23, 2019 Just now, HorribleGoat said: perhaps you could just say you cant and keep it simple. Yeah that came off bad. Good call *edited 1 Share this post Link to post Share on other sites
RSandiford 3 Posted July 3, 2019 (edited) Seems great, but why does my model come out huge and sideways? Seems that no matter what I do - resizing in blender or rotating in blender, it still imports this way. Is there a hidden setting somewhere? (Blender 2.79) Edited July 4, 2019 by RSandiford Share this post Link to post Share on other sites
RSandiford 3 Posted July 4, 2019 Well I exported, loading into Object Builder and did some scaling and rotating which worked. Then I imported back into blender and fixed up the textures and now it seems to work from blender directly. Very odd. (yes the original file still does the weird stuff) Share this post Link to post Share on other sites
Heinrich Kramer 172 Posted July 4, 2019 did you apply rotation and scale? 1 Share this post Link to post Share on other sites
Alwarren 2767 Posted July 4, 2019 2 hours ago, Heinrich Kramer said: did you apply rotation and scale? This ^ You must have scale and rotation applied on a model before exporting. Make sure that the "Scale" values are 1 and "Rotation" are zero in the N-panel show 0 . Share this post Link to post Share on other sites
RSandiford 3 Posted July 4, 2019 That looks like the one. Thanks very much, and good work 🙂 1 Share this post Link to post Share on other sites
RSandiford 3 Posted July 7, 2019 OK new problem.. When I export, all the normals are facing straight down I have to recalculate normals in Object Builder to get the lighting to work properly. Share this post Link to post Share on other sites