Jump to content


  • Content Count

  • Joined

  • Last visited

  • Medals

Community Reputation

12 Good

1 Follower

About fortune144

  • Rank
    Lance Corporal

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. fortune144

    Model between legs

    Yeah, it works. I wrote my class wrong. Can be closed. Jesus.
  2. fortune144

    Model between legs

    Nope i tried the config of the samples model.cfg
  3. fortune144

    Model between legs

    Hey, i made a 3D model for Arma 3 in Blender 2.8. (Edit Arma 2 Ghillie Asset) I followed the instructions from this Video > From Blender to ArmA 3 - Complete process tutorial. But my model appears between the legs. I added autocenter=0 to the geometry lod and detected the components. I consider the case sensitive skeletoneBones strings for my sections. As you can see i would like to configure it for the glasses slot. I tried the vest config too but nothing seems to work. Object Builder screenshot: https://gyazo.com/4483c5a81ce39290850130f3bf5a5e27 Result screenshot: https://gyazo.com/23fc4bd4060bf235c446c007d66d5ef0 config.cpp model.cfg
  4. Hey i know the thread ist old but..no no not gold ^^ i would like to know how ich can return a bool value from this example. So if i have a match true else false. i get alle the time "<null>" when i format the result. // init.sqf RemoveActionByName = { params ["_object", "_name"]; {if (_object actionParams _x select 0 == _name) exitWith {_object removeAction _x}} forEach actionIDs _object; }; Ich know the last result is the return value. So i tried. // init.sqf RemoveActionByName = { params ["_object", "_name"]; {if (_object actionParams _x select 0 == _name) exitWith {_result = true}} forEach actionIDs _object; result = false; };
  5. fortune144

    Model in ground

    Hey, i made my model with blender. I applied Location, Location & Scale but my model stuck in the ground. What i'm missing? It's a litte box it should be flat on the ground.
  6. I imported the ToolBox to 2.8 and run in the following error when i export to p3d:
  7. Hey, i made some cfgFunctions for my clan test server. They running quiet good, but i'm the only one who can start them. That means, i have to execute them before all others can activate them by them self. I'm stumped. There is nothing about my name id or what ever. So any ideas?
  8. fortune144

    Arma 3 closes

    I found the problem. It's my headset
  9. fortune144

    Arma 3 closes

    The problem is still there....
  10. fortune144

    Arma 3 closes

    I switched the Malloc to System..it seems to work..
  11. fortune144

    Arma 3 closes

    yes i did. The 32Bit is not the solution. Crashes with DX11 out of memory. So the 64Bit must run but it doesen't
  12. fortune144

    Arma 3 closes

    After i posted here i switched to 32bit version and it seems to work..wtf but i would like to know what causes this issue
  13. fortune144

    Arma 3 closes

    Hey there, since a few days my arma closes for example when i get in a car. The rpt: Fault time: 2019/03/31 10:37:33 Fault address: 8000A90E 00:8000A90E Unknown module file: tempMissionSP world: VR Prev. code bytes: 00 00 48 8B 17 EB 5D 4C 8B 42 58 4D 85 C0 74 0E Fault code bytes: 49 8B 00 48 89 42 58 66 44 01 6A 74 EB 2E 4C 8B I tried a lot. Reinstalled Nvidia drivers, reinstalled Arma 3 nothing helps me for solving this issue. So what could it be?
  14. I know this thread is dead but i would like to know where i can get this camo pattern. I like the contrast and brightness
  15. fortune144

    UV map resize

    Hello everybody, I ported a wool cap from Arma 2 to Arma 3. For that I used the original textures and therefore also the original UV maps. This texture is all in 2024x2024 before this is much too large for my use case. Now I wanted to create with blender a new UV based on the original for a size 512x512. original texture texture i use now result wool hat after using only the needed area i think the texture i use now is not the best solution. But there is something i don't understand with uv maps. In my opinion when i make a new uv map 512x512 from original and fit in the part i need from the big size texture it should work.. So what im doing wrong?