fortune144
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Hey there, i'm scripting a multiplayer script. Therefore i have in the "Game Logic" the [this] execVM "someScript.sqf" command. Everything looks fine but not for the first player on the server. The second one who joins has everything what i scripted. I don't understand the problem. Has someone an idea?
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Community Texture Templates.
fortune144 replied to slatts's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Anybody has a Bergen psd/gimp file? That would be awesome. -
Unit config vest items
fortune144 replied to fortune144's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Nevermind i found Drongo's Config Generator...edit the config a bit and it's working now. thank you -
Unit config vest items
fortune144 replied to fortune144's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
So my vest is empty everything is in the uniform.....but i want to define what magazines/items are in uniform and in vest....the eventhandler script what makes my loadout overwrites my loadout when i edit one of the units, after mission start... -
Unit config vest items
fortune144 replied to fortune144's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Ok and Items[]={}; then for everything in the uniform? That's not working. With that method i can't add for example ACE CableTie to vest..only magazines. How can i add none magazine items to vest like ACE can do? -
Hello, i'm making a new faction with my custom gear. Everything works fine with custom items in Uniform and Backpack. But i can't get it work that for each Unit different items in the vest. I tried via script but that resets my arsenal loadout conifg. The vest inheriets from a mod. i tried althought via containerClass. The vest is cfgWeapons so i cant use class TranportItem How is the proper way to fill unit vests with custom items? Thank you
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Collateral Damage Achievement Law of War DLC
fortune144 replied to feiercrack_1's topic in ARMA 3 - QUESTIONS & ANSWERS
In the first part i took the AK from the ground so the civillian can't take it. -
fortune144 started following Model in ground, Strange behavior - Problems with sections?, Texture designer and and 2 others
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Hey, i made a british patrol pack in blender. After i port it in the game the webbings are in the pack. What causes this behavior? Are the sections the problem? Maybe i don't understand whatspine 1, spine 2 and spine 3 is.
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Hey, i need some help. I made this british patrol pack 3D model but i can't texture it right. I'm seachring for one who wants to be part of the party and can help me to texture the pack. Maybe it's neccessary to adjust the UV layout.
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Hey, i made this plce webbing with flashlight. I thought it would be cool when the flashlight can be used. My config for the vest looks like: My model has the memory lod with the sections "flashlight_pos" and "flashlight_dir". It's not working. What i'm doing wrong? Is this method only working with the pistol_base class? Is it better to illuminate the light via script?
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Yeah, it works. I wrote my class wrong. Can be closed. Jesus.
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Nope i tried the config of the samples model.cfg
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Hey, i made a 3D model for Arma 3 in Blender 2.8. (Edit Arma 2 Ghillie Asset) I followed the instructions from this Video > From Blender to ArmA 3 - Complete process tutorial. But my model appears between the legs. I added autocenter=0 to the geometry lod and detected the components. I consider the case sensitive skeletoneBones strings for my sections. As you can see i would like to configure it for the glasses slot. I tried the vest config too but nothing seems to work. Object Builder screenshot: https://gyazo.com/4483c5a81ce39290850130f3bf5a5e27 Result screenshot: https://gyazo.com/23fc4bd4060bf235c446c007d66d5ef0 config.cpp model.cfg
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Need help woth removeAction
fortune144 replied to Chuc's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey i know the thread ist old but..no no not gold ^^ i would like to know how ich can return a bool value from this example. So if i have a match true else false. i get alle the time "<null>" when i format the result. // init.sqf RemoveActionByName = { params ["_object", "_name"]; {if (_object actionParams _x select 0 == _name) exitWith {_object removeAction _x}} forEach actionIDs _object; }; Ich know the last result is the return value. So i tried. // init.sqf RemoveActionByName = { params ["_object", "_name"]; {if (_object actionParams _x select 0 == _name) exitWith {_result = true}} forEach actionIDs _object; result = false; }; -
Hey, i made my model with blender. I applied Location, Location & Scale but my model stuck in the ground. What i'm missing? It's a litte box it should be flat on the ground.