g00d69 2 Posted May 1, 2013 (edited) French Intervention Forces (GIGN/1st RPIMA...)V5.0 Here is an addon about French Intervention Forces (GIGN/RPIMa...) Units. (actually addon including GIGN and French 1st RPIMA) Changelog v5.0b (Fix) -Several Fix on ATH helmets models. -GIGN and RPIMA units are now as Independant Faction Changelog v5.0 -ATH helmets added (OD and Camo CE) -Added GIGN/RPIMA items box (in empty>ammo>"GIGN/RPIMA Box") -Added new ESS tactical goggles with 4 tints version. (Classnames: rpima_goggle_orange, rpima_goggle_black, rpima_goggle_blue,rpima_goggle_green.) -Added Sniper and Marksman units for RPIMA -Hk416 replace now all the Famas (from R3F weapons addon) -Some units removed or replaced. -Inventory icons updated -Added factions icons ----------------------------------------------------------------------------------------------------------------------------------------------------- V4.0 -Now compatible with Arma 3 Beta -Added RPIMA Red Beret Unit ----------------------------------------------------------------------------------------------------------------------------------------------------- V3.0 -Added SAS units with CE camo inspired from French RPIMA SAS units(1st RPIMa,INVEX etc...) with heavy and light equipments in a "2035 version". In editor you can find units in "Blufor> RPIMa units". -Hunter vehicle added for GIGN units (Empty>cars> GIGN Hunter). -Added server key ----------------------------------------------------------------------------------------------------------------------------------------------------- V2.0 -Assaul helmet completly remake. -added operator unit -added tactical goggles item -shield re-textured and damages resistance increased on full part. -Now uniform item should work properly with Virtual Ammo system addon ----------------------------------------------------------------------------------------------------------------------------------------------------- V1.0 General features: -Units are wearing light and heavy suits with balaclava or assault Helmet removables. Balaclava are based on open sources files from Kiory balaclava addon. -Including also ballistic shield for heavy units (still need some work about damages). -For heavy assault units, assault helmet+balaclava are removable but actually in only one part defined as headgear class. -Assault units with shield only carry shield and don't have weapon yet. -Flashlight on shield is functional on night. -Units are configured with weapons from R3F weapons addon and so this addon is required -In editor you can find units in Blufor> GIGN units and Blufor> RPIMa units[/b Addons required: R3F weapons addon Credits: -"Jonny's US Army Special Forces template" by Johannes for ATH and ESS tactical .p3d models. -Kiory balaclava sources. -R3F weapons addon. -Modified texture provided by Soronelite for vehicle. Download link V5.0b(Fix): http://www10.zippyshare.com/v/27729098/file.html Edited November 12, 2013 by g00d69 1 Share this post Link to post Share on other sites
soronelite 135 Posted May 1, 2013 Nice ! Looks good ! ;) If you want a Black M-ATV with (or without) logo like this one I made for a partner : http://media.moddb.com/images/mods/1/23/22426/MATV_Black_TM.png PM me ;) Share this post Link to post Share on other sites
g00d69 2 Posted May 1, 2013 Nice !Looks good ! ;) If you want a Black M-ATV with (or without) logo like this one I made for a partner : http://media.moddb.com/images/mods/1/23/22426/MATV_Black_TM.png PM me ;) oh yes i love it ! :) Share this post Link to post Share on other sites
Agalpaf 1 Posted May 1, 2013 Enfin des unités de police Francaises ! And a working shield, thank god, I've been using Vant-LM for too long x) Share this post Link to post Share on other sites
g00d69 2 Posted May 1, 2013 Enfin des unités de police Francaises !And a working shield, thank god, I've been using Vant-LM for too long x) Shield works partially ATM, it stops some bullets but at one point it pass through, i must find better values for durability, didn't find yet. Share this post Link to post Share on other sites
icewindo 29 Posted May 1, 2013 Shield works partially ATM, it stops some bullets but at one point it pass through, i must find better values for durability, didn't find yet. I wonder if the lame bug from A2 OA still exists in A3 - in A2OA, once the armor of one shield/weapon has worn off, all shields of this type won't stop bullets anymore and pass right through. The VANT-LM also suffered from this bug, rendering shiels pretty useless when using more than one at a time. There was a dev heaven ticket but sadly there wasn't much care. Share this post Link to post Share on other sites
brad7 4 Posted May 1, 2013 Great mod just a few pointers; -it isn't compatible with VAS -when equipping the sidearm the shield sticks through your head Share this post Link to post Share on other sites
g00d69 2 Posted May 1, 2013 (edited) I wonder if the lame bug from A2 OA still exists in A3 - in A2OA, once the armor of one shield/weapon has worn off, all shields of this type won't stop bullets anymore and pass right through. The VANT-LM also suffered from this bug, rendering shiels pretty useless when using more than one at a time. There was a dev heaven ticket but sadly there wasn't much care. i don't know but sometimes after few shots ,bulllet reach the man behind despite i put a big armor value Great mod just a few pointers;-it isn't compatible with VAS -when equipping the sidearm the shield sticks through your head yeah , soldier who carry the shield can't have a weapon in same time, he must drop if he want a weapon, i found it more realistic that he need his two hands for carrying the shield and with a team mate partenership behind him with a weapon. i will try to fix this bug sorry but what is VAS? Edited May 1, 2013 by g00d69 Share this post Link to post Share on other sites
brad7 4 Posted May 1, 2013 Virtual ammobox system just allows to save gear for faster/easier access its a problem to do with the names or something like that same problem was here but it was fixed, take a look...http://forums.bistudio.com/showthread.php?154041-Hellenic-Armed-Forces-MOD-(HAFM)-Weapons-(v1-13-update)-amp-Units-(v1-0)-ALPHA&p=2384018#post2384018 Share this post Link to post Share on other sites
g00d69 2 Posted May 1, 2013 Virtual ammobox system just allows to save gear for faster/easier access its a problem to do with the names or something like that same problem was here but it was fixed, take a look...http://forums.bistudio.com/showthread.php?154041-Hellenic-Armed-Forces-MOD-(HAFM)-Weapons-(v1-13-update)-amp-Units-(v1-0)-ALPHA&p=2384018#post2384018 OK i will fix it for next update. Share this post Link to post Share on other sites
g00d69 2 Posted May 2, 2013 With virtual ammo box,is the issue only with shield or with headgears also? Share this post Link to post Share on other sites
Guest Posted May 2, 2013 Release frontpaged on the Armaholic homepage. French Intervention Forces [ALPHA] v1.0R3F French Weapons Pack Share this post Link to post Share on other sites
Predator.v2 10 Posted May 2, 2013 i don't like to deliver the bad news, but the shield is almost totally useless. I made some tests and beside the fact, that the shield becomes "penetrable" after about 3-5 7.62 round hits, it only has a very small area, where it actually "blocks" the bullet. Rest of the shield (whole head and a large upper torso area) is just texture and bullets will just fly through. AI will almost need the exact same time to kill you (compared to no shield), as they generally aim for the head. Here a picture with a red square, indicating the actual "protected" area. https://dl.dropboxusercontent.com/u/106806270/GBB%20Files/gign_shield.jpg Please fix, i was really looking forward to edit some cool house/facility breach mini missions.. Share this post Link to post Share on other sites
vbr74 1 Posted May 2, 2013 Nice job dude :) (Beau travail). Share this post Link to post Share on other sites
brad7 4 Posted May 2, 2013 Ive not tested the shield but the helmets work its just the uniforms vests also work Share this post Link to post Share on other sites
g00d69 2 Posted May 2, 2013 (edited) i don't like to deliver the bad news, but the shield is almost totally useless.I made some tests and beside the fact, that the shield becomes "penetrable" after about 3-5 7.62 round hits, it only has a very small area, where it actually "blocks" the bullet. Rest of the shield (whole head and a large upper torso area) is just texture and bullets will just fly through. AI will almost need the exact same time to kill you (compared to no shield), as they generally aim for the head. Here a picture with a red square, indicating the actual "protected" area. https://dl.dropboxusercontent.com/u/106806270/GBB%20Files/gign_shield.jpg Please fix, i was really looking forward to edit some cool house/facility breach mini missions.. thank for your report i am actually working on the issue Nice job dude :) (Beau travail). Ive not tested the shield but the helmets work its just the uniforms vests also work ok thank you i think i found where is the poblem i am also actually working on another unit type for next update and with new balaclava... Edited May 2, 2013 by g00d69 Share this post Link to post Share on other sites
brad7 4 Posted May 2, 2013 when you have fixed issues ext would you be able to do an alternative version something like this with the green and black...https://www.google.co.uk/search?q=swatch&rlz=1C1CHFX_enGB518GB518&aq=0&um=1&ie=UTF-8&hl=en&tbm=isch&source=og&sa=N&tab=wi&ei=TNCCUYKHMOet0QX674DYCA&biw=1366&bih=643&sei=TtCCUc6YJanA0QWT-YCoDw#um=1&rlz=1C1CHFX_enGB518GB518&hl=en&tbm=isch&sa=1&q=swat&oq=swat&gs_l=img.3..0l10.2182.2399.0.2516.2.2.0.0.0.0.170.225.1j1.2.0...0.0...1c.1.12.img.glilf8YuA_A&bav=on.2,or.r_cp.r_qf.&bvm=bv.45960087,d.d2k&fp=f955486fd4add024&biw=1366&bih=643&imgrc=UoStFt5_FOI0DM%3A%3Bh5K7bUGZ9cOJpM%3Bhttp%253A%252F%252Fupload.wikimedia.org%252Fwikipedia%252Fen%252Ff%252Ff1%252FNash_k9_swat.jpg%3Bhttp%253A%252F%252Fen.wikipedia.org%252Fwiki%252FFile%253ANash_k9_swat.jpg%3B2816%3B2112 Share this post Link to post Share on other sites
g00d69 2 Posted May 4, 2013 (edited) when you have fixed issues ext would you be able to do an alternative version something like this with the green and black...https://www.google.co.uk/search?q=swatch&rlz=1C1CHFX_enGB518GB518&aq=0&um=1&ie=UTF-8&hl=en&tbm=isch&source=og&sa=N&tab=wi&ei=TNCCUYKHMOet0QX674DYCA&biw=1366&bih=643&sei=TtCCUc6YJanA0QWT-YCoDw#um=1&rlz=1C1CHFX_enGB518GB518&hl=en&tbm=isch&sa=1&q=swat&oq=swat&gs_l=img.3..0l10.2182.2399.0.2516.2.2.0.0.0.0.170.225.1j1.2.0...0.0...1c.1.12.img.glilf8YuA_A&bav=on.2,or.r_cp.r_qf.&bvm=bv.45960087,d.d2k&fp=f955486fd4add024&biw=1366&bih=643&imgrc=UoStFt5_FOI0DM%3A%3Bh5K7bUGZ9cOJpM%3Bhttp%253A%252F%252Fupload.wikimedia.org%252Fwikipedia%252Fen%252Ff%252Ff1%252FNash_k9_swat.jpg%3Bhttp%253A%252F%252Fen.wikipedia.org%252Fwiki%252FFile%253ANash_k9_swat.jpg%3B2816%3B2112 hi i don't know if later i will make this kind of camo but maybe i will make later some RPIMA units with this kind of camo actually i am reworking on textures and on assault helmets ,and i made the Safety Face Shield more thick Edited May 4, 2013 by g00d69 Share this post Link to post Share on other sites
Agalpaf 1 Posted May 4, 2013 I noticed the shields don't have a shadow, or is it just me ? Share this post Link to post Share on other sites
brad7 4 Posted May 4, 2013 That would be great if you could do them :-p Share this post Link to post Share on other sites
g00d69 2 Posted May 5, 2013 some more pictures with new neck protector in leather Share this post Link to post Share on other sites
ProfTournesol 956 Posted May 5, 2013 That's really a nice work. Share this post Link to post Share on other sites
Hvymtal 1251 Posted May 6, 2013 Tres bien, monseiur!! :) Really good quality units Share this post Link to post Share on other sites