Jump to content
Sign in to follow this  
StrongHarm

Close Air Support - Day 1

Mission Feedback  

94 members have voted

  1. 1. Mission Feedback

    • I liked this mission! I'll fly it again!
      81
    • It's decent.
      7
    • It needs a lot of work...
      4
    • This mission was anti-good.. what are you smoking?
      1


Recommended Posts

The changes are going better than I thought.. as I learn more about Arma scripting, I'm refining the existing code down further for performance. I've added a Supply Convoy Escort task that I'm pretty pleased with. There are 3 trucks moving men and supplies from Camp Rogain to Camp Tempest. 5 - 10 random ambushes happen on the way (storyline consistent with a leak and CT being contested). The nice twist is that 3 FARP support CAS missions happen in random order first, then the time changes to 19:15 hours (dawn) and you get the CSE mission, then 2 more random FARP support CAS in the dark. I'm also working on the storyline for a capstone mission to come after the other 6. It will be a snatch and grab by a SEAL team... you sit 1.5k off the coast for CAS and CSAR in a 3 ship formation with 2 ghosthawks. After the snatch and grab succeeds or fails (you watch it from the gunners seat or take part with switch unit), more rotorwing attack aircraft come in and you all pound the shit out of the site. It should be pretty good in the dark.

The SNG will probably have to wait. The fixes for the last patch, new CSE mission, and gunner support scripts will all be coming within the next few days. The next task edit will probably be a month out if no patch.

Share this post


Link to post
Share on other sites

I'm putting the finishing touches on the new mission, CAS day2. It incorporates all the attack helos, new tasks, night missions, and a custom command menu to control the AI pilot while acting as gunner. It has a lot of improvements over Day1. I'm having a hard time getting it finished as while I'm testing I start having fun and forget about coding heheh.. it's fun as hell! I'll launch after the instructional vid is done.

Share this post


Link to post
Share on other sites
I'm putting the finishing touches on the new mission, CAS day2. It incorporates all the attack helos, new tasks, night missions, and a custom command menu to control the AI pilot while acting as gunner. It has a lot of improvements over Day1. I'm having a hard time getting it finished as while I'm testing I start having fun and forget about coding heheh.. it's fun as hell! I'll launch after the instructional vid is done.

waiting for this impatiently :)

Share this post


Link to post
Share on other sites

Thanks Klamacz! My day job is pretty demanding, but here's what I've done on the mission since yesterday. Instruction vid should be done in next day or two then I'll post. I'm most likely going to deprecate Day1.

TODO:

X -Create gunner=CoPilotSmart pilot=CoPilotDumb triggers

X -Investigate PIP issues .. possibly create PIP request action instead of autocreate

X -Rework RTB to flyat 50, moveto coords, disembark

x - alter proceed to ao with IF statement

x - send multiple turn to target calls to make pilot turn all the way to target

x - Change 'proceed to AO' to 'proceed to current task'

x - Change xxxft to xxxm

x - fix copilot doesn't get back in the helo

x - swap turn to target to number 2 in list

x - make JTACs spawn XXrunning

x - setDate [2035, 07, 07, 19, 15];

X - fix commandgetout copilot01

X - WPs past 2 had no BDA - BDA comes from LEReportEast.. this is attached to LEvehicle and not large enough

X - Trucks got spread out and mission fail - Get The Fuck in the Truck.. if nearentities not trucks then maxspeed=1 timeNotNear > 60 then unfucktrucks

X - After LEs4complete no mission success

X - Task Failure script didn't work

X - Set speed back up to high after trigger for truckseparate goes off

X - JTAC: Contact! (when within waypoint) Stopping the convoy! Proceeding... (after clear)

X - LEcleanup happened while I was watching...

X - Put Runway lights up around maint area (4) ([1700.85,5467.97,0.00143862])topright

x - IF no enemy contact NO SMOKE > reply no enemy contact

X - Conditions for gunner command .. no task no proceed to task(gunner commands) CoPilot01: No task set

X - HEMTTs at M26 too spread out

X - Make all vehicles at farps false for populate

X - Enlarge mission success to all of tarmac

X - Need WP5 to take them into CT

X - Joingroup didn't work for leJTAC

X - take . off of go to this point

X - Change proceed to task to proceed to ACTIVE task

X - set dir of all trucks after unfucktrucks

X - create if statement for no OPFOR to drop smoke on

X - Split smoke so pumps smoke on 2 .. 1 at a time

X - Fix after grpNull CoPilot01 Leader

X - Get The Fuck in the Truck.. - if LEreportEastNear = 0 and truckspeed < 1 then getintruck FLAWED = change to < 4 (STILL NEED TO TEST) *** Change to TruckMen01 = (crew Truck01); Truckmen01 ordergetin

X - set vehiclemen combat condition to defend

X - Set jtac to leader vehicle

X - Check values on LEv02/3sep to make sure they're not = test

X - Randomize spawn of convoy ambush

X- Restrict request new task to when in helo

X - Get static sound for insert on no JTAC contact and not in helo when req new task

X - Record voice for JTACle

? -- now success and failure work.. but failure tripped after success!

? - Fix text on trucks separated

? - Add air to AM

? - Set spawns more random around all tasks except LE

- Remove Trigger Text

- Change Logistics Escort briefing text

Share this post


Link to post
Share on other sites

Sorry for the delay folks... there's been a change to how createTask module sync works and my missions aren't going into a fail/success state consistently. I'll be working diligently to get this fixed and hope to have Day2 up ASAP. I'll ask for this thread to be locked and start a new one.

Share this post


Link to post
Share on other sites

Hello, I am trying to get the ghost hawk UH-80 helicopter to work in the repair bay, the trouble is that the repair soldiers are now too close to the helicopter (because this helicopter is bigger) and as a result looks like they are on the roof repairing lol. Any ideas how to place them corectly? using a larger heli? guess it's something to do with the position numbers in one of the files which directs them to a starting point when the trigger is activated. Obviously the starting point for the animation is now shorter because of the larger heli area? Well that’s my guess anyways. Any help would be great :)

Share this post


Link to post
Share on other sites

If you tear the pbo apart, you'll find a file called repairHelo.sqf. You need to add a case statement to look for the UH-80.. which I think would be:

case "UH80": {_maintPosL = [2,2,-2]; _maintPosR = [-3,2,-2];};

You need to change the two array values in that statement to be the proper position of "Maintenance Position Left" and "Maintenance Position Right". The easiest way to do that would be to copy the attachto lines from the script and paste them into the debugger. Attach the crewmen to the bird and alter the numbers until you see their feet on the ground and you can watch them do their work from the cockpit. You'll then place those values you've found into the _maintPosL and _maintPosR arrays. That's it!

Sorry I didn't add the UH80.. I only needed the attack helos for my mission.

Hello, I am trying to get the ghost hawk UH-80 helicopter to work in the repair bay, the trouble is that the repair soldiers are now too close to the helicopter (because this helicopter is bigger) and as a result looks like they are on the roof repairing lol. Any ideas how to place them corectly? using a larger heli? guess it's something to do with the position numbers in one of the files which directs them to a starting point when the trigger is activated. Obviously the starting point for the animation is now shorter because of the larger heli area? Well that’s my guess anyways. Any help would be great :)

Share this post


Link to post
Share on other sites
If you tear the pbo apart, you'll find a file called repairHelo.sqf. You need to add a case statement to look for the UH-80.. which I think would be:

case "UH80": {_maintPosL = [2,2,-2]; _maintPosR = [-3,2,-2];};

You need to change the two array values in that statement to be the proper position of "Maintenance Position Left" and "Maintenance Position Right". The easiest way to do that would be to copy the attachto lines from the script and paste them into the debugger. Attach the crewmen to the bird and alter the numbers until you see their feet on the ground and you can watch them do their work from the cockpit. You'll then place those values you've found into the _maintPosL and _maintPosR arrays. That's it!

Sorry I didn't add the UH80.. I only needed the attack helos for my mission.

Your an absolute star thank you very much for all your hard work. I hope you do not mind me learning by editing your pbo files :j:

Share this post


Link to post
Share on other sites

Great mission. All seems to work exept the pip.

Tryed calling 001 both before and after entering heli, and also tryed calling for switch to thermal without result.

When starting the mission (yep, -from showcases), i get a error for some static object missing (open in editor and save) Tryed this witout result.

When starting game i get:

Missing: bin\config.bin/RscTitles/SplashBohemia/Picture.type

Missing: bin\config.bin/RscTitles/SplashArma3/Picture.type

Missing: bin\config.bin/RscTitles/SplashCopyright/PicABlogo.type

Missing: bin\config.bin/CfgVehicles/O_Ifrit_F.scope

:butbut:

Tryed to verify integrity of buffer in Steam/Arma3beta/properties/local files... All OK

Don't know what the*** is wrong...:confused:

=Vu= Sniper

Share this post


Link to post
Share on other sites
Your an absolute star thank you very much for all your hard work. I hope you do not mind me learning by editing your pbo files :j:

My pleasure, and thank you. This community is all about sharing progress on a personal and collective level. It is customary to provide credit to code borrowed from others, but I'm not too particular about it myself. Enjoy, and tell me if I can help further.

Great mission. All seems to work exept the pip.

Tryed calling 001 both before and after entering heli, and also tryed calling for switch to thermal without result.

When starting the mission (yep, -from showcases), i get a error for some static object missing (open in editor and save) Tryed this witout result.

.....

Don't know what the*** is wrong...:confused:

=Vu= Sniper

I apologize Sniper, but the code for this mission is no longer valid with the current Arma3 base code version. I'm working on a correction/expansion and expect to have it ready within the week. I've added a notice on the original post to this effect.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×