brad7 4 Posted April 27, 2013 Any chance of more WIP pics? Share this post Link to post Share on other sites
adumb 0 Posted April 27, 2013 Any chance of more WIP pics? How's this? High Res (114 kB) Share this post Link to post Share on other sites
enex 11 Posted April 27, 2013 Very detailed job, looks above average! Share this post Link to post Share on other sites
brad7 4 Posted April 27, 2013 How's this? http://img.photobucket.com/albums/v505/sniperskull/arma3/50calwipsmall.jpg:original High Res (114 kB) Noice ;) Share this post Link to post Share on other sites
Damian90 697 Posted April 28, 2013 All I know right now is we will have an M1A1 and an M1A2. What variants, I'm not sure of. We have a new member working on at as I type this! Hey if you wish to have some consultation about the M1's, I can help, I have a lot of good and reliable literature about it and it is my "black horse", so eventually I can help. :) Share this post Link to post Share on other sites
adumb 0 Posted April 28, 2013 Hey if you wish to have some consultation about the M1's, I can help, I have a lot of good and reliable literature about it and it is my "black horse", so eventually I can help. :) I will be sure to ask and see. He has been moving along good so far. Here's a render of Pablo's M113 model with my 50cal on up. Lots, and I mean lots of good stuff is coming to ArmA3. :811: Share this post Link to post Share on other sites
Damian90 697 Posted April 28, 2013 I will be sure to ask and see. He has been moving along good so far. Here's a render of Pablo's M113 model with my 50cal on up. Lots, and I mean lots of good stuff is coming to ArmA3. :811: http://img.photobucket.com/albums/v505/sniperskull/arma3/m113wiprender.jpg:original Thanks. By the way, do you plan to add interiors to AFV's like tanks? Share this post Link to post Share on other sites
adumb 0 Posted April 28, 2013 Thanks.By the way, do you plan to add interiors to AFV's like tanks? That is the over all plan. We have always shot for realistic as possible. If the door opens in real life, I would love to make that door opentable ingame. Share this post Link to post Share on other sites
papanowel 120 Posted April 28, 2013 Nice one! I hope you can do everything you plan. Share this post Link to post Share on other sites
Damian90 697 Posted April 28, 2013 That is the over all plan. We have always shot for realistic as possible. If the door opens in real life, I would love to make that door opentable ingame. Wow, this is nice! :) COMBAT! Addons are definetely something that will make A3 more interesting. Share this post Link to post Share on other sites
Messiah 2 Posted April 28, 2013 Bah, isn't that the same high res 50cal you were showing off back in OFP? ;) Trololololol (Looks good, darling) Share this post Link to post Share on other sites
adumb 0 Posted April 28, 2013 Bah, isn't that the same high res 50cal you were showing off back in OFP? ;)Trololololol (Looks good, darling) Oh, how I wish it was the same model. I lost it plus the new HMMWV model I had made. It's kinda why I dropped off for so long. I lost so much stuff when my HD crashed. I'm still burned by it. :( Share this post Link to post Share on other sites
Messiah 2 Posted April 28, 2013 Ouch - yeah, I know how many days I ditch addon making when I lose a couple of hours of photoshop work, so a HDD failure would hurt. Should really see about backing my stuff up. Share this post Link to post Share on other sites
adumb 0 Posted April 28, 2013 Ouch - yeah, I know how many days I ditch addon making when I lose a couple of hours of photoshop work, so a HDD failure would hurt. Should really see about backing my stuff up. I try to back everything up now. I've been using drop box, so far so good! It's like SVN without.... the whole SVN thing. :) Share this post Link to post Share on other sites
Messiah 2 Posted April 28, 2013 I try to back everything up now. I've been using drop box, so far so good! It's like SVN without.... the whole SVN thing. :) Horrid memories of VBS development surfacing.... Share this post Link to post Share on other sites
gurdy 479 Posted April 29, 2013 (edited) (ehhh I had already made this post, but it needed to be approved by a mod? If it is sitting in a queue somewhere already and ends up a double-post, I apologize.) Nice!I assume that M1 and M2 will have several different variants, including the more modern ones, right? I can't speak for the M2, but my current long-term plan with the M1 is to do all of the major variants from the early 2000s on to the most modern available. As the set progresses and the plan matures, I can probably go into more detail. Ideally, we could accommodate the recent conflicts through to any potential near future ones, but I'm focusing on getting the M1A1 and M1A2 base vehicles done and working right now. Hey if you wish to have some consultation about the M1's, I can help, I have a lot of good and reliable literature about it and it is my "black horse", so eventually I can help. :) Sure! Any help is good help. Feel free to contact me at any time! You all should keep your eyes out for in-coming M1A1 renders in the near future. Edited April 29, 2013 by Gurdy Share this post Link to post Share on other sites
Damian90 697 Posted April 29, 2013 (ehhh I had already made this post, but it needed to be approved by a mod? If it is sitting in a queue somewhere already and ends up a double-post, I apologize.)I can't speak for the M2, but my current long-term plan with the M1 is to do all of the major variants from the early 2000s on to the most modern available. As the set progresses and the plan matures, I can probably go into more detail. Ideally, we could accommodate the recent conflicts through to any potential near future ones, but I'm focusing on getting the M1A1 and M1A2 base vehicles done and working right now. Sure! Any help is good help. Feel free to contact me at any time! You all should keep your eyes out for in-coming M1A1 renders in the near future. Ok, so I will contact you, there are some more recent alterations in M1A1 and M1A2 design that should be considered, to not make mistakes. Share this post Link to post Share on other sites
adumb 0 Posted April 30, 2013 Little something to look at. :cool: This is very, very WIP still. Normals, shadows, geo LOD's... Share this post Link to post Share on other sites
sabre 244 Posted April 30, 2013 Nice one mate, looks like it belongs already. Looking forward to more progress :) Share this post Link to post Share on other sites
wellsie514 10 Posted April 30, 2013 Crazy excited to see these implemented! Share this post Link to post Share on other sites
Damian90 697 Posted April 30, 2013 Hey COMBAT! team, as I promised, some materials you can work with. I sended to Gurdy some materials via PM, but here is something special. http://pl.scribd.com/doc/36053193/TB-9-2350-264-12-P-1-M1A1-Abrams-Tank-Urban-Survivability-Kit-TUSK Above link contains manual for TUSK kit, there is a lot of drawing and photos, so it should be good material to work with on models. Share this post Link to post Share on other sites
brad7 4 Posted May 5, 2013 http://img.photobucket.com/albums/v505/sniperskull/arma3/rg35ingamewip.jpg:originalLittle something to look at. :cool: This is very, very WIP still. Normals, shadows, geo LOD's... Will this feature a top turret, maybe the .50 you showed of before? Share this post Link to post Share on other sites
adumb 0 Posted May 19, 2013 Will this feature a top turret, maybe the .50 you showed of before? Yes, and a MK19. Not much to show, been busy with work and picked up a small side job. But I'm back to work on the 50cal now! UV mapping, just how I want to spend my Sunday. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted May 26, 2013 :don2: Excellent. I remember how awesome Combat's ma-deuce sound was in OFP. I look forward to inflicting much damage. Share this post Link to post Share on other sites
Damian90 697 Posted May 28, 2013 I wonder when Gurdy will show his M1 model in more advanced development stage, from the early work I seen, it is very promising. Share this post Link to post Share on other sites