mariodu62 5 Posted July 29, 2013 (edited) Markers are not refreshed for the JIP... Invisible one stay default until there is one capture... Edited July 29, 2013 by Mariodu62 Share this post Link to post Share on other sites
tinter 186 Posted July 29, 2013 Is it possible to have a 30% of spawning 1 APC? Since for my mission, I found if I just used random 1, it spawned way too many vehicles. Share this post Link to post Share on other sites
mariodu62 5 Posted July 30, 2013 in files eos_init and eos_spawninfantry you have _currentmarker instead of _currentmarKER. Share this post Link to post Share on other sites
bangabob 42 Posted July 30, 2013 Updated to v1.8 (Fixing errors) Changelog - Now Fully JIP compatible - Implemented game logic server variable to handle JIP - Fixed errors when clearing zones - Undefined variables are fixed Share this post Link to post Share on other sites
mantls 2 Posted July 30, 2013 Updated to v1.8 (Fixing errors)Changelog - Now Fully JIP compatible - Implemented game logic server variable to handle JIP - Fixed errors when clearing zones - Undefined variables are fixed could you explain how you used the Gamelogic? I've never used them so far. Share this post Link to post Share on other sites
Brickle 10 Posted July 30, 2013 Thanks for the update. Just wanted to say this script is AWESOME. Used it in an OP for my group I had been working on for a few weeks, OP had 6 OBJ's and one final OBJ, (should be on Armaholic soon, Operation Green Mamba) all using EOS. The larger objectives had dynamic battlefield enabled, and that worked extremely well. We took our second objective, and after about 5 minutes started getting hammered by enemy reinforcements, so before we were able to move out to OBJ3 we had to hunker down and defend OBJ2. Also spawned an enemy attack chopper which took me completely by surprise and was awesome. Script worked flawlessly, I encourage those of you who use ACRE and have a team to play with to try my mission, it went very well. Thanks Banga for the great script and continued updates!! Share this post Link to post Share on other sites
bangabob 42 Posted July 30, 2013 could you explain how you used the Gamelogic? I've never used them so far. The game logic is a constant object which can be used to store variables through out the mission. In this case the server game logic holds all the eos markers and is used to set the market colours for all the jip players. Sorry for the block of writing. I'm on my phone ---------- Post added at 15:52 ---------- Previous post was at 15:51 ---------- Thanks for the update. Just wanted to say this script is AWESOME. Used it in an OP for my group I had been working on for a few weeks, OP had 6 OBJ's and one final OBJ, (should be on Armaholic soon, Operation Green Mamba) all using EOS. The larger objectives had dynamic battlefield enabled, and that worked extremely well. We took our second objective, and after about 5 minutes started getting hammered by enemy reinforcements, so before we were able to move out to OBJ3 we had to hunker down and defend OBJ2. Also spawned an enemy attack chopper which took me completely by surprise and was awesome. Script worked flawlessly, I encourage those of you who use ACRE and have a team to play with to try my mission, it went very well.Thanks Banga for the great script and continued updates!! Great. I'll be sure to check your mission out myself Share this post Link to post Share on other sites
mantls 2 Posted July 30, 2013 The game logic is a constant object which can be used to store variables through out the mission. In this case the server game logic holds all the eos markers and is used to set the market colours for all the jip players. Sorry for the block of writing. I'm on my phone---------- Post added at 15:52 ---------- Previous post was at 15:51 ---------- Great. I'll be sure to check your mission out myself No prob! Thought so while looking through the script, i'll have to keep that in mind. Your script really is a lifesaver for weaker Servers :D. Share this post Link to post Share on other sites
t-800a 151 Posted July 30, 2013 hey BangaBob, my units are still leaving the area when i use markers with a "B" size smaller than 100. It appears always when there is a chance that (random _eosMarkerSizeB * 0.5) is below 38~40. setting a minimum distance works for me: _InfMovDis = random _eosMarkerSizeB * 0.5; if ( _InfMovDis < 40 ) then { _InfMovDis = 40; }; 0 = [_sideEOSInf, _currentPOS, _InfMovDis] call BIS_fnc_taskPatrol; Share this post Link to post Share on other sites
grillob3 11 Posted July 30, 2013 BangaBob how do i make a trigger to tell "task is completed" when EOS marker is green/clear? Share this post Link to post Share on other sites
Guest Posted July 30, 2013 Updated version frontpaged on the Armaholic homepage. Enemy Occupation System (EOS) [ALPHA] v1.8 =================================================== We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
mariodu62 5 Posted July 30, 2013 hey BangaBob,my units are still leaving the area when i use markers with a "B" size smaller than 100. It appears always when there is a chance that (random _eosMarkerSizeB * 0.5) is below 38~40. setting a minimum distance works for me: _InfMovDis = random _eosMarkerSizeB * 0.5; if ( _InfMovDis < 40 ) then { _InfMovDis = 40; }; 0 = [_sideEOSInf, _currentPOS, _InfMovDis] call BIS_fnc_taskPatrol; try to modify _currentmarker by _currentmarKER ... it should be better after... Share this post Link to post Share on other sites
bangabob 42 Posted July 30, 2013 BangaBob how do i make a trigger to tell "task is completed" when EOS marker is green/clear? waituntil {"colorGreen"==(getMarkercolor "mkrName")}; Hint "eos cleared"; ---------- Post added at 23:26 ---------- Previous post was at 23:25 ---------- try to modify _currentmarker by _currentmarKER ... it should be better after... Ah yes. I will do this in the next version. So the group patrol will be anchored to the marker and not the position they spawned. Share this post Link to post Share on other sites
bohicafool 12 Posted July 30, 2013 Great job! It works great no errors at last :) Share this post Link to post Share on other sites
t-800a 151 Posted July 30, 2013 try to modify _currentmarker by _currentmarKER ... it should be better after... no, that doesn't interfere with the problem & workaround I mentioned. Share this post Link to post Share on other sites
grillob3 11 Posted July 31, 2013 waituntil {"colorGreen"==(getMarkercolor "mkrName")}; Hint "eos cleared"; did not work. Should i put in condition or activation? Share this post Link to post Share on other sites
mantls 2 Posted July 31, 2013 in your eos_init.sqf it won't work anyway (afaik) as it's only run on the Server. maybe try something like. { {waituntil {"colorGreen"==(getMarkercolor _x)}; hint "Area Cleared"; } forEach EOSmarkers; No Idea if that'll work out, but give it a try. Share this post Link to post Share on other sites
tinter 186 Posted July 31, 2013 I don't know how the script interprets decimal values like 0.5, but when I tried to use random 0.5 or even as low and random 0.01, not much was changed. I tried setting up something like if (30>random 100) then {1} else {0}, but I'm not too familiar with scripting and I'm not sure how I would return those values, since I know that code needs to be executed for then and else. That's all I've tried and I'm not sure what else to try. Share this post Link to post Share on other sites
mariodu62 5 Posted July 31, 2013 Need variable definition in Gearbox...(for dedicated it should be necessary..) private ["_eosMarkerArray","_eosTypeArray","_eosFactionsArray","_dynamicBattlefield"]; Share this post Link to post Share on other sites
tinter 186 Posted July 31, 2013 How would I best go about spawning a sniper team with this? Share this post Link to post Share on other sites
bangabob 42 Posted July 31, 2013 How would I best go about spawning a sniper team with this? Add the group name into eos_SpawnInfantry.sqf Share this post Link to post Share on other sites
tinter 186 Posted July 31, 2013 Chances _apchnc=0; if (30>random 100) then {_apchnc=1} else {_apchnc=0}; ---------- Post added at 20:24 ---------- Previous post was at 20:23 ---------- Add the group name into eos_SpawnInfantry.sqf But then it spawns in with all the other's. I'd want it to be a group of it's own. Share this post Link to post Share on other sites
kahna 13 Posted August 2, 2013 For both eos_GearBox and eos_JIP when local hosting (haven't tested dedicated server): Error Undefined Variable In Expression: server _eosMarkers=server getvariable "EOSmarkers"; Share this post Link to post Share on other sites
bangabob 42 Posted August 2, 2013 For both eos_GearBox and eos_JIP when local hosting (haven't tested dedicated server):Error Undefined Variable In Expression: server _eosMarkers=server getvariable "EOSmarkers"; Did you add the gamelogic called server? Share this post Link to post Share on other sites
kahna 13 Posted August 2, 2013 Well now I feel stupid. Thanks Bob, it's working. Gonna get some EOS 1.8 play time in, I'll let you know if anything goes awry. Share this post Link to post Share on other sites