kiory 405 Posted April 12, 2013 Just finished this, nothing really to say about it, it's a balaclava. http://www.multiupload.nl/9J4E6Y3HV3 Added phothoshop files as usual, hope to see some better textures than what I did! Share this post Link to post Share on other sites
purepassion 22 Posted April 12, 2013 Awesome! Good job! :) Especially since it's a real 3D object, it should look very nice. kudos for including the files once again Share this post Link to post Share on other sites
killie01 10 Posted April 12, 2013 can this be worn under a helmet? Share this post Link to post Share on other sites
kiory 405 Posted April 12, 2013 Unfortunately not, I suppose if I made them as glasses you could, but that wouldn't make much sense. Share this post Link to post Share on other sites
Bushbeater 0 Posted April 12, 2013 wow thanks !!!!grat work !!!!! Share this post Link to post Share on other sites
Chapple 1 Posted April 12, 2013 Can I get a Diet Coke and Large fries with that McExcellence, please? Share this post Link to post Share on other sites
da12thMonkey 1943 Posted April 12, 2013 Unfortunately not, I suppose if I made them as glasses you could, but that wouldn't make much sense. Well, since you've left the addon open source, if people really want an additional glasses slot version of the balaclava it's a pretty simply task. They just need to add something like this to the end of the config.cpp and pack it into a .pbo: class CfgGlasses { class None; // External class reference class Kio_Balaclava_goggle: None { displayname = "Balaclava (goggle slot)"; model = "\Kio_Balaclava\Kio_Balaclava.p3d"; picture = "\Kio_Balaclava\UI\gear_Kio_Balaclava_x_ca.paa"; identityTypes[] = {"NoGlasses",0,"G_NATO_default",0,"G_NATO_casual",0,"G_NATO_pilot",0,"G_NATO_recon",0,"G_NATO_SF",0,"G_NATO_sniper",0,"G_NATO_diver",0,"G_IRAN_default",0,"G_IRAN_diver",0,"G_GUERIL_default",0,"G_HAF_default",0,"G_CIVIL_female",0,"G_CIVIL_male",0}; }; }; Works pretty good: I'm noticing I'm getting a missing texture error with the balaclava though: Missing "ca\weapons_e\data\default_ti_ca.paa" Which by the looks of it is a path to an Op. Arrowhead texture file rather than an Arma 3 one. Share this post Link to post Share on other sites
kiory 405 Posted April 12, 2013 I'm getting that error with all of my addons, and for the life of me I have no idea why. Share this post Link to post Share on other sites
Binkowski 26 Posted April 12, 2013 Missing "ca\weapons_e\data\default_ti_ca.paa" Which by the looks of it is a path to an Op. Arrowhead texture file rather than an Arma 3 one. Aye that is, to fix it just open up the rvmat in a text editor and at the top it should say something along the lines of this. class StageTI { texture="a3\characters_f\blufor\data\armor1_ti_ca.paa"; }; Just change that line. Should be at the very beginning of the material file. That is the default TI map for the body armor in a3, some digging around and you can probably find the other ones. So here it is in context.. this is only a snippet of my material file.. don't try to copy and paste this into yours and expect it to work. It's just to show where the TI maps are defined. class StageTI { texture="a3\characters_f\blufor\data\armor1_ti_ca.paa"; }; ambient[]={1,1,1,1}; diffuse[]={1,1,1,1}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,1}; specular[]={1,1,1,1}; specularPower=100; PixelShaderID="Super"; VertexShaderID="Super"; class Stage1 { texture="bink_headgear\tex\tex1_nohq.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; Hope that helps. Share this post Link to post Share on other sites
kiory 405 Posted April 12, 2013 Thanks Binkowski, I'll try and sort that out later, unless someone else beats me to it. ;) Share this post Link to post Share on other sites
Guest Posted April 13, 2013 Release frontpaged on the Armaholic homepage. Skull Balaclava [ALPHA] Share this post Link to post Share on other sites
eQuist 1 Posted April 13, 2013 Where can I find this item in game? I added this addon but I can't find it anywhere :/. Share this post Link to post Share on other sites
surpher 1 Posted April 13, 2013 Where can I find this item in game? I added this addon but I can't find it anywhere :/. Add this to your unit removeHeadgear this; this unassignitem "NVGoggles"; this removeitem "NVGoggles"; this assignItem "Kio_Balaclava"; this addHeadgear "Kio_Balaclava"; Share this post Link to post Share on other sites
dissaifer 10 Posted April 13, 2013 Awesome work man, keep it up! Share this post Link to post Share on other sites
fluttershy 2 Posted April 15, 2013 Great job Kiory - i will try a retexture today, i'll keep ya posted on it. And again, as everyone before me said already: thank you very much for releasing it open-source, it really is a great helper. Share this post Link to post Share on other sites
kiory 405 Posted April 15, 2013 Awesome, can't wait to see what you come up with, Ms Shy. Share this post Link to post Share on other sites
viper[cww] 14 Posted April 16, 2013 Reminds me of the one used in Desert Mercenaries and Black Ops mod for ArmA 2. Nice work! Share this post Link to post Share on other sites
MasterDon 10 Posted April 16, 2013 That's pretty baddass! :cool: Share this post Link to post Share on other sites
fluttershy 2 Posted April 16, 2013 So yesterday i had my first try and later on saw that i miss placed some stuff on the NOHQ because i was reading the Grid wrong (dang i am a fool) http://i.imgur.com/0p7o4CA.jpg http://i.imgur.com/Wk3L3TI.jpg Share this post Link to post Share on other sites
pathetic_berserker 4 Posted April 16, 2013 Be nice to see this added to your other hats, so can have one hat pack to rule them all! Share this post Link to post Share on other sites
kiory 405 Posted April 16, 2013 Unfortunately, I had to unwrap the model that way as it wouldn't pelt properly without the seam there, but other than the seam, this is quality work flutter! Share this post Link to post Share on other sites
fluttershy 2 Posted April 16, 2013 Unfortunately, I had to unwrap the model that way as it wouldn't pelt properly without the seam there, but other than the seam, this is quality work flutter! Well it is always a good feeling usin your skills you had to work out for work on something you actually like to do ^^ Share this post Link to post Share on other sites
Jynx 10 Posted April 18, 2013 would it be possible to make it a face? so you can still use glasses like the tactical glasses for the helmet cam ? Share this post Link to post Share on other sites
kiory 405 Posted April 18, 2013 Well, it's possible, but as this was modelled around the base face mesh, there wouldn't be any eyes visible etc. Share this post Link to post Share on other sites