VanZant 48 Posted April 9, 2013 I was testing a mountain map and this is how clouds look at 1700 m. You can see how they are cut abruptly against the mountain, but the thing is that looks better in a still image because ingame they are like huge white sprites floating around. There is no fog sensation or smoothness, only things floating, and this can ruin the inmersion in such maps. BIS, that needs more work! ;) Share this post Link to post Share on other sites
seamusgod 1 Posted April 10, 2013 cloud probably collide with mountain's geometry mesh so it cannot intertwine. they probabaly cannot turn off cloud's physics because that's how they simulate wind moving clouds. Share this post Link to post Share on other sites
Blaf 1 Posted April 10, 2013 cloud probably collide with mountain's geometry mesh so it cannot intertwine. they probabaly cannot turn off cloud's physics because that's how they simulate wind moving clouds. It's not about physics, it's about volumetric shader not being applied to cloud particles. Share this post Link to post Share on other sites
dmarkwick 261 Posted April 10, 2013 My guess is that "volumetric" in this case means "intelligently layered". Genuine volumetrics would be prohibitively expensive IMO, but I agree there are various shading techniques that can minimise clipping issues but I don't know that they are within the abilities of Truesky. Share this post Link to post Share on other sites
white 1 Posted April 10, 2013 (edited) so volumetric clouds are a lie. is that it? first crysis had them in 2007 im sure it mustve been optimized a lot by now. well i leave them on disabled in order to be able to play anyway, the good thing is that i always know where east is, lol. Edited April 10, 2013 by white Share this post Link to post Share on other sites
Minoza 11 Posted April 11, 2013 @white Actually they always were a lie when it comes to real time rendering, I've yet to see a game that has true volumetric clouds. No, Crysis didn't have them, they just appear volumetric as they do in Arma 3 when viewed from certain distance. Share this post Link to post Share on other sites
sproyd 2 Posted April 11, 2013 Its sort of a white lie. If you put a fixed wing aircraft in the game the clouds appear volumetric when you are flying towards them and as your perspective changes but when you get close the illusion is shattered. I made this video a while back and you should be able to see what the volumetric clouds look like when you get closer (the F-35 and A-10 parts). To be honest the clouds overall look great compared with the disabled setting or A2. However, they don't operate as well as the Particle Effects but that's because it would be just too expensive. At the moment I get a few FPS performance hit enabling clouds but its kind of worth it for me for the realism impact. Share this post Link to post Share on other sites
liquidpinky 11 Posted April 11, 2013 Its sort of a white lie. If you put a fixed wing aircraft in the game the clouds appear volumetric when you are flying towards them and as your perspective changes but when you get close the illusion is shattered. I made this video a while back and you should be able to see what the volumetric clouds look like when you get closer (the F-35 and A-10 parts). To be honest the clouds overall look great compared with the disabled setting or A2. However, they don't operate as well as the Particle Effects but that's because it would be just too expensive. At the moment I get a few FPS performance hit enabling clouds but its kind of worth it for me for the realism impact. Try flying through them in first person instead of third, big difference in appearance. Share this post Link to post Share on other sites
Sneakson 1 Posted April 18, 2013 These endlessly spinning clouds are killing me but the clouds disabled clouds are so ugly... #firstworldproblems Share this post Link to post Share on other sites
white 1 Posted April 18, 2013 @whiteActually they always were a lie when it comes to real time rendering, I've yet to see a game that has true volumetric clouds. No, Crysis didn't have them, they just appear volumetric as they do in Arma 3 when viewed from certain distance. i think they were volumetric in the first crysis, i know a lot of things were scrapped for crysis 2 and 3 in order for them to be able to run on consoles. another game that i believe uses volumetric clouds is war thunder Share this post Link to post Share on other sites
Minoza 11 Posted April 18, 2013 (edited) i think they were volumetric in the first crysis, i know a lot of things were scrapped for crysis 2 and 3 in order for them to be able to run on consoles.another game that i believe uses volumetric clouds is war thunder Those clouds in Crysis 1 had some serious limitations, one of them being clipping - they fade out at certain distance and blend in with static background. This was to prevent shading artifacts in the distance and in that regard, Arma 3 clouds are better solution. I don't know what technique is War Thunder using for cloud rendering but they do look nice. Edited April 18, 2013 by Minoza Share this post Link to post Share on other sites