granQ 293 Posted August 13, 2013 I don't know if this is a noted issue but I am getting no engine sounds from any of the soft vehicles (not the reskined models) All of the TGB's have no sounds. I am using DEV build if it matters. I did flick though the tread to check if anyone had mentioned it but saw nothing. (maybe i didn't look hard enough) Yes dev build.. Sometimes I get feeling that most updates from bis is just to screw with addonmakers :/ That's why we need to release so often, looking forward the final version. Hopefully will become much more stable. Share this post Link to post Share on other sites
Von Quest 1163 Posted August 13, 2013 (edited) SAMs! My new favorite toys in ArmA... Do you have more info on these or plan to release some additional .pdf with your project specs/details? For example, what is the difference between the 97 & 77? What range do you have them setup for? In testing I got mixed results. 3km??? Planing on doing a Mission this weekend around sneaking in and taking out a few Sa-2 SAM Sites with a buddy of mine. 2 are known at the Airport and 3 more are hidden somewhere in the interior of the island. Those will spawn at random locations. The Gotland is still offshore continuing surveillance and has decrypted part of the Iranian Network revealing 5 unique IDs for the SAM Defense System. Satellite imagery plus Gotland photos have confirmed the 2 at the Airport. SIGINT has indicated 3 more hidden in the trees all communicating with each other. We have to tap into some of the Comm Towers to triangulate those hidden ones by hacking into the node. Script will then show those secret SAMs locations. Brave men, dark waters. JSOC has Green Lit a mission... Edited August 13, 2013 by Goblin added photo Share this post Link to post Share on other sites
brad7 4 Posted August 13, 2013 Can the plane be used without everything else? [Like a seperate addon] Share this post Link to post Share on other sites
HitmanTwoActual 188 Posted August 13, 2013 It can, actually, I am doing that right now, just download the file, then pick out the an14 PBOs, and the Config PBOs. This limits the content put in to the plane, and then some units that go with the plane. Share this post Link to post Share on other sites
granQ 293 Posted August 13, 2013 SAMs! My new favorite toys in ArmA...Do you have more info on these or plan to release some additional .pdf with your project specs/details? For example, what is the difference between the 97 & 77? What range do you have them setup for? In testing I got mixed results. 3km??? Planing on doing a Mission this weekend around sneaking in and taking out a few Sa-2 SAM Sites with a buddy of mine. 2 are known at the Airport and 3 more are hidden somewhere in the interior of the island. Those will spawn at random locations. The Gotland is still offshore continuing surveillance and has decrypted part of the Iranian Network revealing 5 unique IDs for the SAM Defense System. Satellite imagery plus Gotland photos have confirmed the 2 at the Airport. SIGINT has indicated 3 more hidden in the trees all communicating with each other. We have to tap into some of the Comm Towers to triangulate those hidden ones by hacking into the node. Script will then show those secret SAMs locations. Brave men, dark waters. JSOC has Green Lit a mission... Don't have so much info, the only thing we wanted to use them for was "static target worth blowing up". A 81 mm mortar isn't that exciting. The other use we wanted was to "100% air space denial", so in coop you NEED TO go in with spec op/tanks or something (compared to how easy it been with an airplane taking out shilkas). This also with wargame/cti in mind to make more interesting and not so air gets too dominating. In other words, we haven't tried to do the specifications realistic (as its kinda out of arma3's scope)... but we might do some more things/related to this. RBS 67 was the Hawk missile.. a few modifications and you have Rbs 77, few more, you got Rbs 97. Right now there is no difference, just "same same" but different names for different eras. Goblin, I really hope you share that mission (perhaps we can even include in next SFP release), it sounds awesome. Share this post Link to post Share on other sites
distractor2004 14 Posted August 18, 2013 This is a great mod, but I have some feedback using it for the .20 version. I am using the ARMA 3 development build .77+ and noticed that the MG Wamako units are now using a SAW M249 model, although it is labeled as a PKM, and gives an error when the inventory is accessed for the MG unit. I am also getting the error config.bin/cfgAmmo/M_RPG32_F.model upon starting ARMA 3 with this mod. The final bug I've encountered is that when I select the RPG rocket launcher, the unit does not switch to it but the HUD shows that it is active, but I cannot fire or use it. Thanks for reading this and keep up the good work! Share this post Link to post Share on other sites
granQ 293 Posted August 18, 2013 (edited) thanks, yeah sadly BIS updates been.. a pain. M24 not firing, RPG32 error and so on is all due to bis updates.. (well, because we inherit from their classes and suddenly they change names and paths).. the PKM was coded and added to all units but the guy that did the model was 99% done and then had soo much to at work so it didn't make it to the 0.2.0 version. Its "ready" and we will include the real model next release so its a placeholder for now. We are considering releasing one more patch like in a week and HOPEFULLY, bis won't change filenames and classnames again and again before final release. After ArmA3 is released it will be hopefully much more "frozen" but we will take a break since people will be busy with all new content and a huge new island. To give you little update whats coming.. Bo105 (Anti tank helicopter) https://sketchfab.com/show/1f58356c21824589b24cf9cb6a53f64d and Wamako we fixed the satelite textures and thanks to the 3rd editor by ZGM we now work faster and Grip is our that can really make it feel real. So here is a "postcard from Wamako".. our biggest project that will come.. who knows, but not in the near time is our Swedish island and the JAS 39 with a new improved interior.. This is just to let you know we work with both "near time" and longer projects.. Edited August 18, 2013 by granQ Share this post Link to post Share on other sites
Von Quest 1163 Posted August 18, 2013 Amazing! Absolutely amazing... The shear size and variety of these projects are one of the best I've seen. Its a one-stop-shop. Terrain, Weapons, Vehicles (land, air, and sea), Units. Played my Mission with your Sa2 SAMs on Friday with a buddy of mine. It was THE best so far! Obviously there is much texturing to finish on the pack, but to have functional SAMs to go after for a target was right up our alley. Not sure why. SAMs just seem so menacing. Now, I see THIS? Another terrain AND Jet! Wow. Far out brother. Can't wait. Share this post Link to post Share on other sites
distractor2004 14 Posted August 18, 2013 Yeah I can only imagine having to keep up with BIS changing the classnames every few weeks, but all of it looks amazing! Will the Bo105 have different variants, such as multi-role, Anti-Air or passenger versions? I agree with Goblin, can't wait! Share this post Link to post Share on other sites
Brain 12 Posted August 19, 2013 Jesus, Island looks promising! Great texture! Love ya guys, keep it up! :) Share this post Link to post Share on other sites
Zorg_DK 10 Posted August 19, 2013 Wow, love the last shot, looking forward to it! Share this post Link to post Share on other sites
Masharra 10 Posted August 19, 2013 (edited) Lovely just finished a making a mission on your island. Eager to see it progress! http://steamcommunity.com/sharedfiles/filedetails/?id=170871083 Edited August 19, 2013 by Masharra Share this post Link to post Share on other sites
granQ 293 Posted August 19, 2013 Lovely just finished a making a mission on your island. Eager to see it progress! http://steamcommunity.com/sharedfiles/filedetails/?id=169944588 think that was directed to another island ;) Share this post Link to post Share on other sites
Masharra 10 Posted August 19, 2013 Corrected sorry. too many tabs open xD Share this post Link to post Share on other sites
granQ 293 Posted August 19, 2013 Corrected sorry. too many tabs open xD Ah, thank you. Haven't tried it yet since I am at work . but can say in our next release we plan a UN food delivery center in the south city + perhaps some UN trucks. Share this post Link to post Share on other sites
thelog 10 Posted August 24, 2013 Just for my peace at mind, is anyone else on dev build not hearing any vehicle sounds for the tgb vehicles? Share this post Link to post Share on other sites
granQ 293 Posted August 24, 2013 Yeah, and many other bugs.. but, wait! what is that. SFP been patched to 0.2.2 ?! Awesome ;) Includes mostly bug fixes now and should be working very good with both the dev and stable branch but is untested on dedicated servers with keys.. Anyway, one major improvement is the big city in wamako.. check it out. Soon we got Altis, until then I hope Wamako can be fresh enough (at least some parts) but the team is learning how to use the arma2 tools, 3d editor and so on but its getting there. This might be the last release for some time since everyone will be busy with the arma3 full release and as a team we want to start with our biggest project. The Swedish island, including all new objects and so on. Check first post for the new version. Share this post Link to post Share on other sites
ck-claw 1 Posted August 24, 2013 Can't wait for that Swedish Island granQ. Share this post Link to post Share on other sites
Guest Posted August 24, 2013 New version frontpaged on the Armaholic homepage. Swedish Forces Pack [ALPHA] v0.2.2 Share this post Link to post Share on other sites
thelog 10 Posted August 24, 2013 (edited) Oh cool I was only on last night looking to see if it had been patched. Thanks from the heads up guys :D ---------- Post added at 15:11 ---------- Previous post was at 15:06 ---------- Actually having problems downloading. The first link to download just refreshes the page and the second link allows you to choose an address to save it too but stays at 0% of 1.4GB??? Hmm not sure what I did but I think I got it going now but it 300kbps :\ Edited August 24, 2013 by thelog Share this post Link to post Share on other sites
mistyronin 1181 Posted August 24, 2013 Really nice work. One question, the Norrköping shouldn't be slower? I haven't drove any ship bigger than 42 feet, but to me it feels a bit too fast ( and too agile ). But I really love to have that kind of ships in the game, and the ability to shoot missiles from them. Meanwhile the Gotland sub explodes without reason. Share this post Link to post Share on other sites
granQ 293 Posted August 24, 2013 It does 75 km/h (40+ knots) so speed is correct, designed to say close to island and ran out. Fire a few missiles on invading soviet forces then hurry back into cover. Share this post Link to post Share on other sites
mistyronin 1181 Posted August 24, 2013 It does 75 km/h (40+ knots) so speed is correct, designed to say close to island and ran out. Fire a few missiles on invading soviet forces then hurry back into cover. WTF! Is it really that fast? Awesome! What kind of ship class is? ( I was trying find it in Google to have full tech details ) BTW is it gonna work with the artillery module? Share this post Link to post Share on other sites
chortles 263 Posted August 24, 2013 She's the lead ship of the Norrköping-class (Wiki link is Swedish) which started as torpedo boats (torpedbåt, T131) but then were refitted in the early 1980s as missile boats/fast attack craft (robotbåt, R131) with the Robotsystem 15 (RBS 15) anti-ship/surface-to-surface missile, although this current implementation doesn't represent the (prior?) six 530 mm torpedo tubes or depth charges. If you decide to research her further, apparently she and HMS Ystad were reclassified once more in 2002 as the Ytsad-class, then she was decommissioned on 1 September 2005. Share this post Link to post Share on other sites
mistyronin 1181 Posted August 24, 2013 If you decide to research her further, apparently she and HMS Ystad were reclassified once more in 2002 as the Ytsad-class, then she was decommissioned on 1 September 2005. Awesome info! Tack så mycket. A shame that is decommissioned already, looks quite pretty. Share this post Link to post Share on other sites