majoris 10 Posted April 2, 2013 (edited) Quick update on 1.1 (to be released tomorrow or Thursday). Will edit this post within the next hour to include screenshots of the two new camo patterns. Changelog (Version 1.1; unreleased)- Fixed config/compatibility issues - Reworked universal pattern - Added Katiba as standard rifle series - Added Marine "sea" camouflage (http://www.royaltigergear.com/images/pla_07_bdu_sea.jpg) - Added fictional Stratis camouflage (to simulate a possible Stratis Expeditionary Force) - Added caps/helmets in all patterns No idea why the Chinese insist on painting stuff in blue camo (especially tanks.. there are already floating tanks, known as "ships") but in any case you'll have a total of 5 camouflage variants, complete with groups in the editor and gear options (e.g. caps or helmets). The Ifrit reskin is finished as well, but it won't work in the Arma3 alpha, so my next task will be helicopters in all 5 variants (6 including standard black). What else do you wanna see in a PLA mod? OPFOR doesn't get the attention it deserves - let me know and I'll try to make it happen! :) Edited April 2, 2013 by majoris Share this post Link to post Share on other sites
chortles 263 Posted April 2, 2013 I'm actually not surprised re: the camo -- do you see even the possibility of a land war being discussed by anyone about a hypothetical in-our-timeline armed conflict with China? It's not really more "out there" than the current Navy Working Uniform Type I, and we have yet to see anything about 2035 China in the Armaverse except having supported the designing of the Katiba rifles. Share this post Link to post Share on other sites
majoris 10 Posted April 2, 2013 (edited) Some new screenshots with the marine pattern (a joke basically) and the updated standard pattern :) Edited April 2, 2013 by majoris Share this post Link to post Share on other sites
chortles 263 Posted April 2, 2013 You know that saying about how the ACU's UCP (aka ACUPAT) was basically good for way fewer environments than advertised? That second screenshot seems to prove that rule with the maritime pattern... now if only the weapons, headsets/NVGs and the assault boat had also been camouflaged accordingly. :p Still, kudos on the work! Let me note that as far as the "posing" of screenshots, the fourth one is by far the most effective at making the soldier appear camouflaged/indistinct against the background... though I suppose that in the third screenshot the soldiers are only "silhouetted" against the smoke from the viewing angle of the screenshot, not from the angle that they're presumably aiming at! Share this post Link to post Share on other sites
r3volution 0 Posted April 3, 2013 Damn. This is turning into something seriously cool! Can't wait for the new release. That new pattern is looking great, as is the redone standard pattern which blends in scarily well. Now they just need to update the alpha so that the reskinned Ifrit works!!! RE: Blue Camo, I've always found it a really curious oddity. I guess it owes more to 'brand recognition' than it does to actual camouflage. Share this post Link to post Share on other sites
majoris 10 Posted April 4, 2013 Anddd the updated woodland units for the new release (sorry, delayed til weekend! busy week). Making an effort to detail things up a bit, add some mud/dirt, etc.. Share this post Link to post Share on other sites
HazJ 1288 Posted April 6, 2013 Can you provide a classname list please ? Haz Share this post Link to post Share on other sites
majoris 10 Posted April 6, 2013 (edited) All finished with 1.1 - really reworked these guys and focused on detail. You'll see that most of the patterns are complete revamps. Tired of playing in clean, spotless uniforms all the time so I added mud and dirt to give them a grittier look. let me know what you think! China - People's Liberation Army Infantry Update - Alpha 1.1 Description: - Retextured OPFOR models depicting futuristic Chinese PLA units (approximately 2035); all units and groups can be found under the "Red" faction. Storyline - After nearly 40 years of unprecedented economic growth and technological advancements, China has deployed expeditionary forces throughout the Mediterranean in support of allied Iran's military campaigns. Features: - Four squads of PLA infantry (standard pattern, arid, woodland, and marine) - Armed with Katiba rifles - Caps, helmets, and matching gear - Vehicle retextures coming soon (not fully suported in the Alpha) Credits: - ShOcKeRoS for his North Korean units and config help - Saul for his amazing PSD templates; you're a lifesaver! Download: - Current version: Alpha 1.1 - Link (Armaholic): http://www.armaholic.com/page.php?id=19913 Changelog (Version 1.1)- Fixed config/compatibility issues - Reworked all camouflage patterns - Added flags to vests and helmets - Added mud, dirt, etc. to textures - Changed standard weapon to the Katiba - Added Marine camouflage - Added caps/helmets in all patterns - Much more additional detailing Screenshots: Full size: All available uniforms: http://oi50.tinypic.com/2rdjgjb.jpg Woodland pattern: http://oi50.tinypic.com/2vju99y.jpg Marine pattern: http://oi47.tinypic.com/34t936e.jpg Universal pattern: http://oi45.tinypic.com/2dipzds.jpg Arid pattern: http://oi46.tinypic.com/23j2yb9.jpg Edited April 6, 2013 by majoris Share this post Link to post Share on other sites
pellejones 1 Posted April 6, 2013 Awesome! These look really cool. We do CAF vs Chinese these days :) Here's a classlist for the uniforms, helmets, vests and caps. //Universal pattern PLA_Uniform1 PLA_Platecarrier_Universal PLA_Helmet_Universal cap_univ //Woodland PLA_Uniform15 PLA_PlateCarrier_Woodland PLA_Helmet_Woodland cap_woodland //Arid PLA_Uniform5 PLA_Platecarrier_Arid PLA_Helmet_Arid H_PLA_Army_MilCap_mcamo //Marine PLA_Uniform25 PLA_Platecarrier_Marine PLA_Helmet_Marine cap_marine Share this post Link to post Share on other sites
Guest Posted April 6, 2013 Thank you very much for informing us about the updated release :cool: New version frontpaged on the Armaholic homepage. China - People's Liberation Army Infantry [ALPHA] v1.1 Share this post Link to post Share on other sites
HazJ 1288 Posted April 6, 2013 Thanks Pellejones! Haz Share this post Link to post Share on other sites
majoris 10 Posted April 8, 2013 Good news! I've been in contact with the VME team (fantastic group of guys!) and they've granted me permission to import their Chinese weapons from Arma2 and use them. Since the weapons themselves are contemporary, I'll retexture them to beige/brown (like the Arma3 MX series) and try to "futurize" the appearance a bit through the use of attachments. Should have the full range of Chinese small arms up and running for 1.2. :) Thanks again VME! :) Share this post Link to post Share on other sites
Kommiekat 11 Posted April 9, 2013 Should have the full range of Chinese small arms up and running for 1.2. :) Thanks again VME! :) That's good news! Perhaps you could ask Alex for the voice strings and .ogg files as well from Arma 2 PLA MOD? That's most of the work done for you right there. Share this post Link to post Share on other sites
lao fei mao 21 Posted April 9, 2013 Good news! I've been in contact with the VME team (fantastic group of guys!) and they've granted me permission to import their Chinese weapons from Arma2 and use them. Since the weapons themselves are contemporary, I'll retexture them to beige/brown (like the Arma3 MX series) and try to "futurize" the appearance a bit through the use of attachments.Should have the full range of Chinese small arms up and running for 1.2. :) Thanks again VME! :) -----Be sure to add better quality texture for 95 series. Share this post Link to post Share on other sites
mikey74 168 Posted April 9, 2013 It never ceases to amaze me at how talented the Modding community is for Arma! You guys make this already great game worth all the time I've spent goofing off on this this thing. Ive been playing with this game and the mods sense the 1st one Flash point. Thanks for the hard work. By the way and I know I probably missed something somewhere. lol IS there a class list for the troops? Do they all star with PLA_SOLDIER_Rifleman? Thanks for your response. :) I was looking at it in the soldier menu on the game but part of the classname was cut off... It looked to be PLA. lol Share this post Link to post Share on other sites
majoris 10 Posted April 9, 2013 (edited) Hope this helps! :) Unit classnames: Arid pattern: PLA_Soldier_A_SquadLeader PLA_Soldier_A_Rifleman PLA_Soldier_A_NVRifleman PLA_Soldier_A_MG PLA_Soldier_A_Medic PLA_Soldier_A_Grenadier Woodland pattern: PLA_Soldier_W_SquadLeader PLA_Soldier_W_Rifleman PLA_Soldier_W_NVRifleman PLA_Soldier_W_MG PLA_Soldier_W_Medic PLA_Soldier_W_Grenadier Universal pattern: PLA_Soldier_U_SquadLeader PLA_Soldier_U_Rifleman PLA_Soldier_U_NVRifleman PLA_Soldier_U_MG PLA_Soldier_U_Medic PLA_Soldier_U_Grenadier Marine pattern: PLA_Soldier_M_SquadLeader PLA_Soldier_M_Rifleman PLA_Soldier_M_NVRifleman PLA_Soldier_M_MG PLA_Soldier_M_Medic PLA_Soldier_M_Grenadier Edited April 9, 2013 by majoris Share this post Link to post Share on other sites
Defunkt 431 Posted April 9, 2013 Are you ins_buhriz majoris? Share this post Link to post Share on other sites
majoris 10 Posted April 9, 2013 (edited) I am!! Glad to see someone here knows my work :) Edited April 9, 2013 by majoris Share this post Link to post Share on other sites
mikey74 168 Posted April 9, 2013 Hope this helps! :)Unit classnames: Arid pattern: PLA_Soldier_A_SquadLeader PLA_Soldier_A_Rifleman PLA_Soldier_A_NVRifleman PLA_Soldier_A_MG PLA_Soldier_A_Medic PLA_Soldier_A_Grenadier Woodland pattern: PLA_Soldier_W_SquadLeader PLA_Soldier_W_Rifleman PLA_Soldier_W_NVRifleman PLA_Soldier_W_MG PLA_Soldier_W_Medic PLA_Soldier_W_Grenadier Universal pattern: PLA_Soldier_U_SquadLeader PLA_Soldier_U_Rifleman PLA_Soldier_U_NVRifleman PLA_Soldier_U_MG PLA_Soldier_U_Medic PLA_Soldier_U_Grenadier Marine pattern: PLA_Soldier_M_SquadLeader PLA_Soldier_M_Rifleman PLA_Soldier_M_NVRifleman PLA_Soldier_M_MG PLA_Soldier_M_Medic PLA_Soldier_M_Grenadier Thanks!!! :) Share this post Link to post Share on other sites
majoris 10 Posted April 14, 2013 (edited) Started importing and retexturing the Chinese weapons VME Mod allowed me to use. My first weapon reskins, feedback would be great :) QBZ95 Assault Rifle QBB95 Light Machine Gun QJY88 Heavy Machine Gun Full size: http://oi49.tinypic.com/246ksjo.jpg Full size: http://oi49.tinypic.com/2iaa77l.jpg Edited April 14, 2013 by majoris Share this post Link to post Share on other sites
r3volution 0 Posted April 15, 2013 Looking pretty good I have to say. Those QB's will definitely be the icing on the cake of awesome that this mod has become. At the resolution of the pics you've posted they seem to look pretty good. I like how they look a little 'used'... :D Share this post Link to post Share on other sites
OHGRASSHOPPER 1 Posted April 20, 2013 QBZ95-1çªå‡»æ¥æžª http://www.chinavme.com/data/attachment/forum/201304/17/212236drd4y5pw70ry9k66.jpg (273 kB) QBZ95-1BçŸçªå‡»æ¥æžª http://www.chinavme.com/data/attachment/forum/201304/17/212247js927dja7dmhwdb7.jpg (260 kB) QJB95-1ç用机枪 http://www.chinavme.com/data/attachment/forum/201304/18/230423ub1qn8lqg4dazoq4.jpg (266 kB) QCW05微型冲锋枪 http://www.chinavme.com/data/attachment/forum/201304/17/211920pa6ap6imaa7mua1n.jpg (254 kB) http://www.chinavme.com/data/attachment/forum/201304/19/233949tvcv26bv62cy1671.jpg (260 kB) 03æ¥å…µç›” http://www.chinavme.com/data/attachment/forum/201304/17/163150ph5p1o3y6yi1vbo8.jpg (248 kB) all these modules above come from this page http://www.chinavme.com/thread-25081-1-1.html and made by this guy "kongfanxiao101" hope these pictures can help you and you may contact him.^_^ Share this post Link to post Share on other sites
chortles 263 Posted April 20, 2013 Isn't kongfanxiao101 aka Alex.VP at the VMA PLA MOD for ARMA III (WIP) thread? For anyone wondering -- yes, the QBZ 95 (or QBZ 95-1 at least) can take a "Western style" rail. Heck, here's what appears to be a QBZ 95 or QBZ 95-1 with flashlight, laser pointer and an EOTech with magnifier. majoris, I don't know if this is intention, but the QJY 88 (Type 88 "GPMG"*) really, really looks like a PKM from that angle at first glance, I had to see QJY 88 photos to tell a difference! And seeing as you've thusfar got the QBZ 95 (but not the carbine, fair enough) along with both the QBB 95/95-1 (Type 95 LSW/SAW) and the QJY 88 is there a particular reason that you seem to leaving the QBU 88 (Type 88 designated marksman/sniper rifle) out for now? * For people wondering, the leftmost soldier has a QBB 95 or QBB 95-1 whose role is more akin to a squad automatic rifle such as the M27 IAR -- complete with being able to accept the thirty-round magazines of the QBZ 95/95-1/95B/95B-1 in addition to its own eighty-round drum magazine -- while the third-from-right soldier has a QJY 88, a belt-fed machine gun in the same caliber but with a possibly different/heavier loading, so I'd call it analogous to the Minimi/M249/Mk 46 even if the Western definitions of those are LSWs/SAWs/LMGs. Share this post Link to post Share on other sites
majoris 10 Posted April 20, 2013 (edited) VME Mod already gave me permission to use their old Arma2 weapons - I've been in contact with Alex. The main family of weapons are all imported (listed below) and working, now I just need to tweak the textures and polish the weapons up a bit. - QBZ95 Rifle - QBZ95B Carbine - QBB95 LSW - QJY88 GPMG - QBU88 Sniper Rifle And for reference: http://www.firearmsworld.net/china/mg/qjy88/88gpmg09.jpg (143 kB) I could really use some config help getting the QJY machine gun belt to animate; does anyone have a template or an idea how to modify the model.cfg for belts? And second question: To fit the 2035 scenario in-line with Arma3, would it make more sense to have coyote brown reskins of the weapons? Much of the material is synthetic now. Edited April 20, 2013 by majoris Share this post Link to post Share on other sites