freemangl 1 Posted March 27, 2013 (edited) The shadows floats: Edited March 27, 2013 by freemangl Share this post Link to post Share on other sites
danny96 80 Posted March 27, 2013 The shadows floats:http://i48.tinypic.com/2nqbfiw.jpg (357 kB) What's your ArmA 3 Alpha version number? Share this post Link to post Share on other sites
freemangl 1 Posted March 27, 2013 I think the images shows very clear... Share this post Link to post Share on other sites
zooloo75 834 Posted March 27, 2013 This has been an issue since ArmA2 AFAIK. (Maybe even before) It seems that land doesn't cast shadows, only self shadows? Share this post Link to post Share on other sites
tremanarch 6 Posted March 27, 2013 the shadows are too sharp and detailed anyway. show me such a detailed shadow in real life, where we have to deal with diffraction, diffuse light sources etc... Share this post Link to post Share on other sites
nicolasroger 11 Posted March 27, 2013 What is the shadow detail level? It looks like it is set to Low. Does the same thing ahppen when set to ultra? Share this post Link to post Share on other sites
max power 21 Posted March 27, 2013 This has been an issue since ArmA2 AFAIK. (Maybe even before)It seems that land doesn't cast shadows, only self shadows? This. The land itself doesn't case shadows. Everything in that scene would be shadowed by the hill if this was real life. Share this post Link to post Share on other sites
freemangl 1 Posted April 1, 2013 This.The land itself doesn't case shadows. Everything in that scene would be shadowed by the hill if this was real life. Will it be solved in the future? Share this post Link to post Share on other sites
max power 21 Posted April 2, 2013 Will it be solved in the future? Think of it more of a technical limitation than a bug. I don't know if BI intends to make terrain cast shadows. To me, it seems like a funny thing to sink CPU/GPU cycles into given that arma will already eat almost any machine you put up against it. Shadows are not 'cheap' things to draw. Share this post Link to post Share on other sites
freemangl 1 Posted May 9, 2013 any updates on this? Share this post Link to post Share on other sites
giorgygr 61 Posted May 9, 2013 Shadows are not 'cheap' things to draw. I would say terrain shadows shouldn't "eat" a notice-able amount of performance. It's not something that would need too much poly's because it terrain isn't a "complex" object. Share this post Link to post Share on other sites
max power 21 Posted May 9, 2013 I would say terrain shadows shouldn't "eat" a notice-able amount of performance.It's not something that would need too much poly's because it terrain isn't a "complex" object. I recommend you make a ticket if you feel strongly about it. Share this post Link to post Share on other sites
ast65 10 Posted May 9, 2013 stencil shadows are the same since OFP from 2001 in BIS games... Share this post Link to post Share on other sites