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ArmA3Mark - Benchmark your ArmA 3

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Hi, i second barber who posted before me, does anybody have a link to download the mission?

I can' t download it from the first post.

Thanks in advance.

http://www.armaholic.com/page.php?id=19801

As far as I know this is the latest...

have fun... don't know how many of my arma hours have been in this testing settings lol

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Thanks, i will try it and will then post my results along with my computer's configuration in either this thread or the "will my pc run this" thread.

---------- Post added at 16:19 ---------- Previous post was at 15:47 ----------

OK here are my results:

Stratis: 48 fps

Altis: 44 fps

My Settings: everything set to as high as it can be except:

Resolution: 1920x1080

Sampling: 100 per cent

View Distance: 3800

Object view distance: 2800

Shadow: 200

Bloom,radial blur, rotation blur, depth of field, sharpen filter set to 100 (default)

Vsync disabled.

My rig:

Motherboard: Gigabyte z97x soc force

Cpu: Intel i7 4790k

Gpu Gigabyte 780ti Ghz edition

Ram: 16gb Gskill 2400 mhz (cas10 iirc)

SSD: Samsung 840 evo 250gb

Psu: Corsair tx850w

Do these results seem ok to you guys with regard to my settings and config?

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Do these results seem ok to you guys with regard to my settings and config?

Thought i'd give mine a bash. Here's my current setup and results.

Stratis: 49 fps

Altis: 46 fps

My Settings: everything set to ultra, shadows on very high

Resolution: 1920x1080

Sampling: 100 per cent

View Distance: 3000

Object view distance: 2000

Shadow: 100

Bloom, radial blur, rotation blur, depth of field, sharpen filter set to 100 (default)

Vsync enabled.

FSAA 8X.

Hardware below. ;)

Edited by Law-Giver

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altis: 51 fps

ultra 1080p

3000, 1750, 200 view distance

vsync off

8xAA,, AF ultra

FXAA ultra

50 sharpness, 20 bloom, all the blur stuff off

sweetfx enabled

specs in sig

Edited by pr0ph3tSWE

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Altis - 54 FPS

Game ver 1.34128075

My settings:

http://cloud-4.steampowered.com/ugc/44236317023661945/0FBF1B7661FB7E7D23E36903FF15428A73AAE1A6/

http://cloud-2.steampowered.com/ugc/44236317023663710/203D0A015337A51A6E592E46471996B909ED988F/

http://cloud-4.steampowered.com/ugc/44236317023665466/CAD6E2B567375D30E1B3C71E721892B11C42DB91/

Startup options only -nosplash -nopause -skipIntro -world=empty.

System Spec:

CPU - i5 3570K@4.2, SilentiumPC Fortis HE1225, Mobo - MSI Z77A-GD55, Mem - Kingston HyperX DDR3 2x4096MB 1600MHz CL9 BOX, GPU - Gigabyte Radeon HD 7870 OC 2GB, LG W2220P - 1680:1050 16:10, HDD - SSD-Plextor PX-128M5S, WDC WD6400AAKS, DVD - Lite-On iHAS122-18, PSU - XFX Black Edition XTR 550W, Case - Silentium PC Gladius 400 Pure Black. Audio - Asus Xonar DX, Superlux HD668B.

Win7 64bit, GPU driver AMD Catalyst 14.11.1 Beta

Edited by grzegorz
Update Sys Spec

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altis: 51 fps

ultra 1080p

3000, 1750, 200 view distance

vsync off

8xAA,, AF ultra

FXAA ultra

50 sharpness, 20 bloom, all the blur stuff off

sweetfx enabled

specs in sig

upgraded to 16gb 2666mhz ram and asus rog swift

same settings but no sweetfx, 100 sharpness and 2560x1440 gave me 52 fps on altis bench, guess i need to squeeze some more out of the cpu :D

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I´ll see into it.

Any ETA or progress information? Got some 2nd GTX 970 and want to bench if it`s worth it - or if I should stick at one ;)

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Any ETA or progress information? Got some 2nd GTX 970 and want to bench if it`s worth it - or if I should stick at one ;)

can tell you that a second 970 won't do you much good in arma unless you play in 4k even without benchmark :) other games it rocks in though

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can tell you that a second 970 won't do you much good in arma unless you play in 4k even without benchmark :) other games it rocks in though

Well, I got a normal full hd screen - but rendering at 200% is about that, what i want to do. looks so awesome, if render is at 200%.

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Stratis: 51 fps

Altis: 51 fps

Video settings

My Settings: everything set to Ultra (inc. Shadows) except PiP which is disabled

Resolution: 1920x1200

Sampling: 100 per cent

View Distance: 2700

Object view distance: 1601

Shadow: 100

Bloom, radial blur, rotation blur, depth of field, sharpen filter set to 100 (default)

Vsync disabled.

FSAA 2X

Hardware

CPU: Core i5-3570k @ 4.3Ghz

GPU: Radeon 7870 @ +7%/1100MHz/1500MHz

RAM: 8 GB @ 1648 Mhz

SSD: Intel 730 480 GB

If I were building a new rig tomorrow I'd opt for i5-4690K & GTX 970

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Stratis: 51 fps

Altis: 51 fps

Video settings

My Settings: custom(all max)

Resolution: 1920x1200

Sampling: 120 per cent

View Distance: 3300

Object view distance: 1871

Shadow: 100

Bloom, radial blur, rotation blur, depth of field, sharpen filter set to 100 (default)

FSAA 8X

ATOC All Tress +Grass

PPAA FXAA Ultra

ANISO FILTERING Ultra

AO HDAD High

CAUSTICS Enablet

http://peecee.dk/uploads/022015/General1.jpg (169 kB)

http://peecee.dk/uploads/022015/Display11.jpg (160 kB)

http://peecee.dk/uploads/022015/aa1.jpg (168 kB)

Hardware

CPU: Core i5-4690k @ 5000Ghz

GPU: MSI Gaming 780TI SLI with standart bus

RAM: 16 GB @ 2666 Mhz

SSD: Samsung EVO 500GB

Edited by loopdk
Type error

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Anyone getting pretty interesting result with HDD vs SSD?

 

The thing is at the very beginning those Hunters don't move at the start when I'm playing from SSD. They move EVERYTIME when I play from HDD. Anyone have any idea why that's even possible?

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Anyone getting pretty interesting result with HDD vs SSD?

 

The thing is at the very beginning those Hunters don't move at the start when I'm playing from SSD. They move EVERYTIME when I play from HDD. Anyone have any idea why that's even possible?

I don't think that's even possible. Might be just very bad luck.

 

There isn't even any code that controls them, only a couple of normal waypoints.

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Anyone getting pretty interesting result with HDD vs SSD?

 

The thing is at the very beginning those Hunters don't move at the start when I'm playing from SSD. They move EVERYTIME when I play from HDD. Anyone have any idea why that's even possible?

 

To my knowledge this is very much possible. The reason is that Arma 3 simulation is not deterministic. Each decision that units do have certain amount of randomness. Therefore if one wants to do as comparable benchmark as possible, you cannot run simulation on any unit as the course of simulation is different on different machines, even on the same machine based on the time you run it. With some planning you can get reasonably deterministic behaviour even with units but really cannot guarantee it.

 

Just open editor (or script the whole thing if you will) and add bunch of units from two factions close to each other and you'll see how they battle each other. However, they way how they battle and the outcome too may wary on each run.

 

I'd guess that most accurate benchmark would not involve units doing their own decisions, or for each unit call "enableSimulation false;", that makes unit static but CPU and GPU work as identical as possible.

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Big step back in performance with the 1.54 patch. From 51fps two years ago to the lowest result ever: 42fps with lots of stutter still in second run.

 

Isn´t it the wrong place for a benchmark, user missions?

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