Bashka_IF 1 Posted March 24, 2013 I noticed that cloudiness only affects other shadows intensity, but clouds themselves do not cast shadows, since Arma 3 has volumetric clouds it became possible to implement ground shadows from these clouds. Please Bohemia do this !!! Share this post Link to post Share on other sites
Messiah 2 Posted March 24, 2013 Or you could post your idea here: Community Wishes and Ideas Share this post Link to post Share on other sites
Gorbachev 1 Posted March 24, 2013 These volumetric clouds appear as 2D sprites on my end. They rotate and swivel wherever I go so I've disabled them. Shadows from these do not sound promising, but otherwise I agree it is a good idea. Share this post Link to post Share on other sites
jefcostello 1 Posted March 24, 2013 Exemple starts at 45seconds, and then again at 1:26Would also be amazing to have volumetric lighting around those clouds, casting sun rays. Of course i think would be just asking too much, even though it really adds to the overall feel of reality Share this post Link to post Share on other sites
fraczek 4 Posted March 24, 2013 There is already a wishlist thread and a thread about TrueSky middleware (which ToH/A3 is using). Your suggestion would be more fitting there (and had been already discussed there). Please search before posting. Share this post Link to post Share on other sites
dmarkwick 261 Posted March 24, 2013 Vue is not a realtime engine. But, I understand that Truesky can do terrain cloud shadowing, the only thing is - can it sync the MP? Share this post Link to post Share on other sites
Sealife 22 Posted March 24, 2013 i was looking something similar myself for personal SP , its hard enough cant imagine what it might be like for MP heree was an early WIp test video quick test N_asxWLpWPo Share this post Link to post Share on other sites
charliemilk 10 Posted March 24, 2013 You would need diffused edges, I think the gaming term is soft shadows. They cost a lot of processing/gpu power and I don't think add enough to game play to warrant spending any time on them when there is so much more stuff that needs doing. If they can implement it at a low processing cost then that would be great but should still have a low priority. ---------- Post added at 06:01 PM ---------- Previous post was at 05:47 PM ---------- -EDIT- Also when you are looking at these effects on things like the vue7 video, chances are that they are using a very powerful machine and that all of its power is being used to render a set sequence. To add all the extra things involved with intricate multiplayer game play would grind even a good gaming system to something horrible like 2 frames a second. I remember being able to walk around on the floating island in 3dMark and check out all the amazing tessalization and thought this would make a great game. But just rendering the map had my GPU at 100% and even then the frames would drop down drastically sometimes. Imagine trying to get 40 fully textured players in there along with about a dozen customizations each. Then add a sea with a fully textured sea bed and then all the animals and stuff. Then add all the explosions and dynamic lighting from muzzle flash and flares etc... Maybe in a couple of years when hardware catches up. Share this post Link to post Share on other sites
max power 21 Posted March 24, 2013 Please use the thread Messiah linked to for posting wishlist type stuff. Closing. Share this post Link to post Share on other sites