Αplion 1122 Posted April 29, 2013 Greek units release plus weapons update ... http://forums.bistudio.com/showthread.php?154041-Hellenic-Armed-Forces-MOD-(HAFM)-Weapons-(v1-13-update)-amp-Units-(v1-0)-ALPHA Share this post Link to post Share on other sites
stupidwhitekid75 11 Posted May 7, 2013 Going off of our discussion in the release thread, I was only trying to help you better understand what antoineflemming was trying to get across. I prefer the units as they are now, closer to the current era :). I think the only request I have really is to see some G3's but I've already bothered you with that enough :p I was wondering though, is the HK21 very widely used in the Hellenic Army? Is it the standard automatic rifleman weapon, or was that just a design choice to use it? I know that it is present within the military but I never imagined it being used as a support weapon in most units. I find its inclusion very interesting and refreshing since typically we see a lot of FN Minimi/M249's and similar. Share this post Link to post Share on other sites
Αplion 1122 Posted May 8, 2013 Going off of our discussion in the release thread, I was only trying to help you better understand what antoineflemming was trying to get across. I prefer the units as they are now, closer to the current era :). I think the only request I have really is to see some G3's but I've already bothered you with that enough :pI was wondering though, is the HK21 very widely used in the Hellenic Army? Is it the standard automatic rifleman weapon, or was that just a design choice to use it? I know that it is present within the military but I never imagined it being used as a support weapon in most units. I find its inclusion very interesting and refreshing since typically we see a lot of FN Minimi/M249's and similar. Well, regarding units appearence, I also prefer something closer to current era and this is the reason I made them look like this so far. In any case if Community wants something more close to A3 era, then I might do a separate addon with such units, without to be part of my mod. Thats the reason I've asked from antoineflemming to tell me his thoughts about as also to show me this "Greek texture" that says he has found into A3 (I haven't found anything like that so I don't know how it looks like). Now about weapons ... I have ready in 3D the G3A3 - G3A4 and the FN-FAL. Basically are from my mod back in ArmA 1 era and they need a lot of retexturing work before to be at a decent quality for A3 importation. So let's keep that I'm working on these :) As for HK21, it is still used by Hellenic Army as you said but most of our Special Forces use the M249 as far as I know. In fact I was thinking to make a new M249 model for my units but this is still just a thought ... we'll see about it in near future. Share this post Link to post Share on other sites
chortles 263 Posted May 8, 2013 Definitely preferring "something more close to A3 era"! Share this post Link to post Share on other sites
Αplion 1122 Posted May 8, 2013 Definitely preferring "something more close to A3 era"! ok then I'll see what I can do about it soon :) Share this post Link to post Share on other sites
antoineflemming 14 Posted May 8, 2013 ok then I'll see what I can do about it soon :) I've got a pretty good recreation of the A3 Greek camo if you want to use it. Share this post Link to post Share on other sites
Αplion 1122 Posted May 8, 2013 I've got a pretty good recreation of the A3 Greek camo if you want to use it. I'll be glad to have a look on it mate ... I believe that you can send me the camo directly or post it as a sample image here in case it needs more discussion ... is your choice. Thanks for supporting. ---------- Post added at 15:44 ---------- Previous post was at 15:36 ---------- And btw ... this is what I've got so far ... http://prntscr.com/13z4kl Share this post Link to post Share on other sites
Αplion 1122 Posted May 16, 2013 As I'm still working on some weapons ... HAFM M249 Custom ... http://prntscr.com/1570uo Share this post Link to post Share on other sites
Αplion 1122 Posted May 17, 2013 WIP report HAFM M249 in-game ... http://prntscr.com/15aowq This weapon can have HAMR optic attached. Share this post Link to post Share on other sites
SAMstudios-3Dartist 45 Posted May 17, 2013 Nice have you done a high poly first then low or did you direct go to low poly? :D Share this post Link to post Share on other sites
Αplion 1122 Posted May 17, 2013 Nice have you done a high poly first then low or did you direct go to low poly? :D Usualy I'm trying to make my weapons as low poly as is possible from the beggining (into 3ds max) ... after that, if needed, I'm reducing (tweeking) the polys into O2 before their final stage. Share this post Link to post Share on other sites
SAMstudios-3Dartist 45 Posted May 17, 2013 Then i have to say that you are good at texturing becuase it look that it would be baked AO in the texture :D Share this post Link to post Share on other sites
Αplion 1122 Posted May 17, 2013 Then i have to say that you are good at texturing becuase it look that it would be baked AO in the texture :D Something like that plus I'm using Photoshop for many many years .. so I'm doing my best :) thanks for your comment mate :) Share this post Link to post Share on other sites
chortles 263 Posted May 17, 2013 Is there any particular reason that you have not enabled the other optics at least, much less a sound suppressor (they exist) or an IR laser/visible flashlight? Share this post Link to post Share on other sites
Αplion 1122 Posted May 17, 2013 Is there any particular reason that you have not enabled the other optics at least, much less a sound suppressor (they exist) or an IR laser/visible flashlight? No particular reason in fact ... I just found the HAMR optic more convenient in conjuction with M249 front ironsight ... but I think that at the end I'll enable them all as also suppressors and flashlights ... as I said is still WIP :) Share this post Link to post Share on other sites
Αplion 1122 Posted May 18, 2013 M249 WIP UPDATE As per community request ... now M249 has its own silencer (can also use default MG silencer) and can accept more optic attachements. Unfortunately, due to hand animation, I can't add side attachments. Picture : http://prntscr.com/15g5ui Share this post Link to post Share on other sites
da12thMonkey 1943 Posted May 18, 2013 Should the ammo belt feed from the right like that? Share this post Link to post Share on other sites
Αplion 1122 Posted May 18, 2013 Should the ammo belt feed from the right like that? Nope ... should be feed from the left side ... my mistake ... I'll try to fix it. Thanks a lot mate. ---------- Post added at 13:20 ---------- Previous post was at 13:00 ---------- Edit : Issue fixed Share this post Link to post Share on other sites
Αplion 1122 Posted May 21, 2013 Finalising Hellenic Army infantry rifles (I believe) ... HAFM M110 sniper rifle ... http://prntscr.com/15trju Share this post Link to post Share on other sites
Αplion 1122 Posted May 23, 2013 I really need help on that issue here http://forums.bistudio.com/showthread.php?155172-watch-Weapon-MG-model-cfg-issue ... so if anyone can help, will be much appreciated. Thanks Share this post Link to post Share on other sites
Αplion 1122 Posted May 24, 2013 After BIS last update ... there are no sounds on my weapons plus some of them are not firing at all !! :( I'm holding the MOD until a stable version of A3 will be released ... so much work for nothing .... Share this post Link to post Share on other sites
chortles 263 Posted May 24, 2013 Are you talking about stable build 0.58? Share this post Link to post Share on other sites
Αplion 1122 Posted May 24, 2013 Are you talking about stable build 0.58? Yes ... I'm talking about 0.58 Share this post Link to post Share on other sites
WinGmaN 10 Posted May 28, 2013 Hi Aplion, Still blown away by the textures. weapons and uniforms look fantastic. So I see that others are having this problem also. I can't get the sound to work on any of the guns. Although the sound does work when I fire a m203 round.? Has anyone found a fix for this. I've also noticed that my ADF_UNCUT Australian defence force textures mod which also had the m4 etc doesn't work with sound either. ps - I tried with both the developers build and the latest build. Share this post Link to post Share on other sites
Αplion 1122 Posted May 28, 2013 UPDATE Weapons sounds have been fixed according game's new patch default ones ... now they are working fine. Share this post Link to post Share on other sites