trent 14 Posted March 21, 2013 BIS have okayed "unlocking" units that weren't available in the Alpha so I went digging for any references to units we haven't seen before. The texHeaders file in every pbo lists all the folder paths for each unit. Keep in mind this list isn't from the final game (no V-22 reference in the files). Some of it may be leftovers from previous versions (I saw ToH references in there). Many use their fictional Arma names. Some use both fictional and real names leading to possible duplicate entries. I may have missed some units. Use this thread's OP to help put pics to names. http://forums.bistudio.com/showthread.php?119512-Arma-3-Confirmed-features-info-amp-discussion =Weapons=M200 LMG P07 (pistol) MK26 (revolver) Rook 40 (pistol) PDW2000 (pistol) P99 (pistol) Rhino (revolver) ACPC2 (pistol) Herstal 45 Tactical (pistol, almost certainly FNP-45) Flaregun Tripwire flare (in the mines folder) MK16 (very few references) MK17 (very few references) MK20 MX MX LMG MX DMR MX CQC TRG 20 Titan launcher RPG-32 NLAW M26 explosives IED Scorpion SDAR Keltec KSG M14 EBR Khaybar Cheytac M200 (called the M320 ingame) AA-40 (shotgun) Vector M4 SSAS (shotgun) Lynx GM6 AK-107 (very few references) MM-1 (very few references) M67 grenade M18 smoke PDM-1M mine PMR-3 mine =Wheeled= Hunter Hunter CROWS Hunter RCWS Hunter riot police Vodnik Crusher UGV Civilian car Civilian sports car Galkin Offroad civilian Offroad port authority Offroad police Offroad armed Strider Strider RCWS HEMTT HEMTT cargo Truck civilian Truck heavy Truck heavy fuel SUV Quadbike Quadbike civilian Tractor Kamaz truck =Armor= Tunguska Panther Panther CRV Panther AA T-100K T-100M AMV AMV amos AMV acrv AMW AMW Medevac MLRS BTR-90 BMP-5 Slammer Mk4 Slammer M2A1 Scorcher M4 (Slammer variant) Pandur 2 =Sea= Speedboat Speedboat with minigun Speedboat with CROWS Assault boat Civilian boat Civilian boat police Civilian boat rescue Fishing boat 1 Fishing boat 2 SDV Astute-class Submarine Trawler 1 Trawler 2 =Air= CH49 Merlin L159 Mi-48 F35-f C130j MH9 AH9 RAH-66 Ka-60 Ka-60 with rockets UAV small drone MQ-4A Reaper Parachute =Animals= Chicken Dog Fish (including a catshark) Goat Seagull Sheep Turtle Dragonfly Honey bee Rabbit Mosquito Kestrel Firefly Snake Butterfly Share this post Link to post Share on other sites
antoineflemming 14 Posted March 21, 2013 Any classnames? Share this post Link to post Share on other sites
Alistair 10 Posted March 21, 2013 C130j Can't wait!:bounce3: Share this post Link to post Share on other sites
papanowel 120 Posted March 21, 2013 I wonder what titan launcher is (kind of Javelin)? No sign of Blackhawkt6. Share this post Link to post Share on other sites
lee1hy 1 Posted March 21, 2013 lol not much.......... Share this post Link to post Share on other sites
KamiSama 10 Posted March 21, 2013 Any way to get the class names? Share this post Link to post Share on other sites
DavidCastle 1 Posted March 21, 2013 I think they should allow you to swap the barrels of the MX rifle (just the military designation it seems of the ACR/Masada rifle) like in real life. I want to use it with 5.56. Other than that, looking forward for mods to bring my my ar15 family of weapons =D. Share this post Link to post Share on other sites
scrim 1 Posted March 21, 2013 So someone remind me, what's this thread actually about? I'm a tad lost as to that. Share this post Link to post Share on other sites
DavidCastle 1 Posted March 22, 2013 So someone remind me, what's this thread actually about? I'm a tad lost as to that. He's just showing the weapons that will be in arma3. and we are commenting on it. Share this post Link to post Share on other sites
scrim 1 Posted March 22, 2013 Aren't those already listed in the thread he linked to in the first post? Share this post Link to post Share on other sites
johncage 30 Posted March 22, 2013 thanks for confirming in game submarine based on astute class from royal navy: http://2.bp.blogspot.com/-VwAThviOwIw/TkBAZuKiGCI/AAAAAAAAKEk/4ZbpVi8TnQI/s1600/posedion_arma3_screenshots_forums_007_4.jpg http://media.moddb.com/images/games/1/15/14853/arma3_screenshot_1107_050.jpg would have been more futuristic with pump jets like the one used on hms ambush: http://i.dailymail.co.uk/i/pix/2012/09/14/article-2045553-0C76D370000005DC-173_964x416_popup.jpg Share this post Link to post Share on other sites
max power 21 Posted March 22, 2013 thanks for confirming in game submarine based on astute class from royal navy I think that was confirmed back in the ARG before A3 was announced. Share this post Link to post Share on other sites
trent 14 Posted March 22, 2013 Aren't those already listed in the thread he linked to in the first post? Most are listed and were obtained from preview media. The list up top is from unit names left in the Alpha files and is more complete (like the new shotguns). I can upload the bin files for each group as they're only a few hundred kilobytes if other people want to go through them. Share this post Link to post Share on other sites
nmdanny 22 Posted March 22, 2013 Is the astute submarine controllable? Share this post Link to post Share on other sites
Maio 293 Posted March 22, 2013 Cheers for the list. I'm gonna wait to see them in-game before I add them to the list though. The Galkin for example is the Ifrit. Just need to be sure :) BTW, what did you use to open the .bin's ? Unrap? Share this post Link to post Share on other sites
instagoat 133 Posted March 22, 2013 I think they should allow you to swap the barrels of the MX rifle (just the military designation it seems of the ACR/Masada rifle) like in real life. I want to use it with 5.56.Other than that, looking forward for mods to bring my my ar15 family of weapons =D. The MX is -not- an ACR. It´s a completely proprietary design using a gas based but in details unknown action, shooting caseless ammunition. The Company who designed it is CmmG, as far as we know, and as evidenced by the CmmG logo on the rifle. I am surprised to see so many legacy references there, such as the Kamaz, Vodnik, BTR-90 or AK-107 and Pandur... maybe these are actually just leftovers/placeholders and intended to be either removed or replaced at a later date? And are these just references, or are these actually linking to locked content that is positively in the alpha but not accessible yet? Share this post Link to post Share on other sites
Maximus_Lazarus 1 Posted March 22, 2013 I can't spawn any armor in the editor, is this correct ? (not lite version, full alpha ) Share this post Link to post Share on other sites
instagoat 133 Posted March 22, 2013 I can't spawn any armor in the editor, is this correct ? (not lite version, full alpha ) No Armor apart from the trucks unlocked at this stage officially, and I don´t think they left anything hidden, afaik. All that´s mentioned in this thread appear to be entries in the .bin files? Share this post Link to post Share on other sites
trent 14 Posted March 23, 2013 (edited) Any way to get the class names? If you mean stuff like this http://forums.bistudio.com/showthread.php?73241-ArmA-II-amp-OA-Classnames-No-questions-no-discussion-here! then yes, the names for each unit's folder seems to be the same format as class names. You can download the files here http://www.mediafire.com/?endb5sd0tmq2vdl Open them with Wordpad to get junk characters and the folder names. The characters file lists all the clothes you can wear but it didn't interest me so I didn't note them down. Those files also list the weapons used by each vehicle and the faction they belong to. Edited March 23, 2013 by Trent Share this post Link to post Share on other sites
Maximus_Lazarus 1 Posted March 23, 2013 No Armor apart from the trucks unlocked at this stage officially, and I don´t think they left anything hidden, afaik. All that´s mentioned in this thread appear to be entries in the .bin files? Damned, that's lame p.s: Do i have to keep filling in these captcha's in every post ? Share this post Link to post Share on other sites
max power 21 Posted March 23, 2013 Is the astute submarine controllable? I don't think so. There's a certain size limit for movable objects in the game. p.s: Do i have to keep filling in these captcha's in every post ? I believe you must do that for the first few posts, then it stops. Share this post Link to post Share on other sites
johncage 30 Posted March 23, 2013 Is the astute submarine controllable? i think it'll be like the aircraft carrier in arma 2. you could "take off" from it in an sdv. but maybe bis can surprise us and we will be able to walk around inside the submarine, enter the dry dock shelter to board the sdv. I think that was confirmed back in the ARG before A3 was announced. yes but no one cares about the arg Share this post Link to post Share on other sites
max power 21 Posted March 23, 2013 yes but no one cares about the arg IIRC they did care about the dev QA session afterward that confirmed the astute class submarine. ;) Share this post Link to post Share on other sites
CSLABN94SK 10 Posted March 25, 2013 what is this list about ? they want release these vehicles and weapon to alpha ? it should be great... Share this post Link to post Share on other sites
chortles 263 Posted March 25, 2013 To date a list of weapons and vehicles mentioned in the PBOs' texHeaders files. As for the Astute-class talk, from what I recall the "hard limit" for a single model's length in Arma 2 is ~60 meters; RKSL-Rock mentioned the limit in discussing the Ambassador III-class missile boat ("Its slightly over 60m long which makes it - just about - into the absolute maximum ArmA2 geometry envelope. This means it can be a single model and wont need any funky scripting to get it working ingame") but the Astute-class is ~97 meters in length (looking at its Wikipedia entry). Share this post Link to post Share on other sites