tremanarch 6 Posted March 22, 2013 Good idea. The default lights are too dark.But after trying your mod, i gotta say, that your lights appear a bit too bright (in my opinion) Here some comparison shots: https://dl.dropbox.com/u/106806270/Saku%20Lights/default1.png https://dl.dropbox.com/u/106806270/Saku%20Lights/saku1.png https://dl.dropbox.com/u/106806270/Saku%20Lights/default2.png https://dl.dropbox.com/u/106806270/Saku%20Lights/saku2.png https://dl.dropbox.com/u/106806270/Saku%20Lights/default3.png https://dl.dropbox.com/u/106806270/Saku%20Lights/saku3.png Could you create a "darker" or "low" version with light strength just between the default one and yours? which is what? I like the darker ones! Share this post Link to post Share on other sites
lordprimate 159 Posted March 22, 2013 I have to say I like the lighter ones ... those orbs arn't ment to emit light streaks... when you look at those types of lights there have a nice glow.. I think Saku's lights are nice.. The white orb lights in the first picture do seem a tad bright .. mabye just a hair.. but the third picture set. saku's lights are Perfect!!! Share this post Link to post Share on other sites
pellejones 1 Posted March 22, 2013 which is what? I like the darker ones! The darker ones are default ARMA 3 Alpha. The bright are the mod. Share this post Link to post Share on other sites
jumpinghubert 49 Posted March 22, 2013 I like more the original ones too. But hey, its a matter of taste and only an option. Would like to see different versions. Share this post Link to post Share on other sites
Predator.v2 10 Posted March 22, 2013 @tremanarch: The darker ones are named "default", the brighter ones "saku". ;) I'd also like a version, which lies between the default and the sakulight (light strength wise). Share this post Link to post Share on other sites
nikiforos 450 Posted March 22, 2013 So am I the only noticing FPS drops while using these lights? Share this post Link to post Share on other sites
Predator.v2 10 Posted March 22, 2013 Haven't run a "benchmark" with sakulights on yet.. Share this post Link to post Share on other sites
sakura_chan 9 Posted March 22, 2013 There should be a performance drop for the simple reason of the light illuminating more polygons. This is just test #1, I am still looking for a solution to the fps drop and I am still tweaking everything Share this post Link to post Share on other sites
nikiforos 450 Posted March 22, 2013 Nice to hear that, Sakura !! Keep up the good work :) Share this post Link to post Share on other sites
charliemilk 10 Posted March 23, 2013 Screen shots look lush! Keep up the good work... You could even add the odd light with a flicker.. Or have the whole sodium bulb warm up effect, where they go from pink to yellow/orange. Also just for info, did you know the wave length of a low pressure sodium lamp (SOX) is around 589.3nm. This particular wavelength has the effect of washing out the colour of most other things so whatever you are looking at seems to be shades of yellow, grey and black. Share this post Link to post Share on other sites
XBrettlyX 10 Posted March 24, 2013 Haven't tested but will do tonight. A random flicker light would be awesome and life-like. Even having different clarity lights would be sweet, but I'd say difficult to implement. Share this post Link to post Share on other sites
sakura_chan 9 Posted March 24, 2013 Actually it would make more sense to base them around more modern light standards...it is supposed to be 2035 right? By then it might be difficult and expensive to acquire old lights like that. That's another reason the lights should be brighter, light output per watt has increased greatly recently and I would imagine that technology would advance greatly in the next 20 years. Share this post Link to post Share on other sites
nodunit 397 Posted March 24, 2013 (edited) I love the brighter, could use a tinge of tone down maybe but if you're going for a real bright look then thats understandable, just so nice to see some BRIGHT lights on the street in this engine.. My only sadness is that lights still don't cast shadows, it would eliminate light bleeding through and could be used to create some gorgeous as well as creepy scenery. Edited March 24, 2013 by NodUnit Share this post Link to post Share on other sites
Sarlac 1 Posted March 25, 2013 They fixed the lights in the last dev build Share this post Link to post Share on other sites
Predator.v2 10 Posted March 25, 2013 They fixed the lights in the last dev build Any screenshots? Share this post Link to post Share on other sites
panimala 25 Posted March 26, 2013 Glad to see you release these smaller mods for Arma 3! Nice job, albeit just a tad too bright like others have pointed out. Share this post Link to post Share on other sites
fabio_chavez 103 Posted April 19, 2013 sakura, is it possible to switch vehicle and streetlights on at daytime somehow??? i dont know stuff by i try to get some stuff done nonetheless, i though maybe you got an idea :O http://forums.bistudio.com/showthread.php?153392-Questions-about-Arma3-Lighting Share this post Link to post Share on other sites
loyalguard 15 Posted April 20, 2013 sakura, is it possible to switch vehicle and streetlights on at daytime somehow??? @Fabio_Chavez: I have been looking at this command for a few days but have not tried it yet: http://community.bistudio.com/wiki/setLightDayLight Share this post Link to post Share on other sites
fabio_chavez 103 Posted April 20, 2013 @loyal not shure how to implement it, can you give me an exact line wich i could put into an object or into console? i tried to put "light setLightDayLight true" into the console, didnt seem to work, sorry i dont know anything about scripting Share this post Link to post Share on other sites
loyalguard 15 Posted April 20, 2013 @Fabio Sorry about that. I just tried the command using vehicles and static objects (like street lamp objects) and could not get it to work or could not see any specific effects. It is possible I am using it wrong or it will not work correctly (yet) possibly related to the street lamp related commands (switchLight, lightIsOn) not working correctly yet related to this issue: http://feedback.arma3.com/view.php?id=6801 Share this post Link to post Share on other sites