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DAP

Arma 3 - Insurgency on Stratis

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Can someone tell me how can I change the OPFOR ratio in the mission scripts?

If you mean OPFOR players ratio, then you need open "...\scripts\SP\INSURGENTS\Insurgent.sqf" and modify this string - "if (((count units(group _man))*3)>_countblufor) then"

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Is there a chance to somehow get atleast one KA-60 to be piloted by the AI instead of a little bird just due to the limited space a little bird has.

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Hello DAP

Your helicopter evac script work very well, it is possible to move it into another mission, so i can use it in my own mission?

I've looked in your script, but I can not get it to work in my own mission: (

Thanks in advance

Michael

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Wound the teamleader with pistols or carbine small caliber weapons+silencer in the feets. Be very careful to not kill him.

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Transport and evac don't work for me at all, mayby is't becouse of update ? if yes, can you update the mission ? ( i don't have comends at all)

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Transport and evac don't work for me at all, mayby is't becouse of update ? if yes, can you update the mission ? ( i don't have comends at all)

Same problem here. No option for support ...

Playing as team leader.

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UPDATE

Current version: 1.25 (BETA COMPATIBLE)

Changelog:

  • Changed: New transport helicopters for BLUFOR (UH-80).
  • Updated: Helmet cam script.
  • Added: AH-9 for BLUFOR in TvT version.
  • Fixed: Support menu.
  • Other BETA fixes.

All links updated.

Edited by DAP

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Hey man, just letting you know the UH-80s are not usable.... or is that supposed to be the way?

They all have AI in them and once you get in, it kicks you out

not sure if that was the idea, but the AH-9 IS usable... just thought i'd let you know.

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You wouldn't include a virtual ammo box, would you?

Unfortunately, VAS not work properly with BETA (or I doing something wrong) and I can't add it in my mission now.

Hey man, just letting you know the UH-80s are not usable.... or is that supposed to be the way?

They all have AI in them and once you get in, it kicks you out

not sure if that was the idea, but the AH-9 IS usable... just thought i'd let you know.

All fine. Those UH-80 - transport helicopters with AI pilots. If you want use them, then just call transport via support menu (0-8).

Anyway, here is new update:

UPDATE

Current version: 1.30

Changelog:

  • Changed: Caches locations, insurgents weapons
  • Added: More weapons, items (caps) and attachments in ammo boxes on BLUFOR Base.
  • Fixed: Save\Load gear option.

All links updated.

Edited by DAP

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Hi DAP,

Having fun with your mission, thank you.

One thing I have noticed, sometimes when I respawn at base, the screen stays blurred after respawn and I cannot clear it. Running Beta version with no mods. It sometimes happened before when running Alpha version also.

Regards,

Cub 1.

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Hello there,

When attempting to load/play the mission, I am greeted with the following error;

http://i44.tinypic.com/18lwxv.png (158 kB)

Has anyone else experienced this?

Any help is greatly appreciated.

Have you switched to the 'Dev' version?

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Have you switched to the 'Dev' version?

That worked a treat, thank you!

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Has anyone actually managed to get the Evac/Transport support to work??

Edit:-

I've tried everything posted in this thread and still no help?

Evac works fine but, not transport!

If at base,tried getting in all the Ghosthawks but just kicks you straight back out?

Edited by ck-claw

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Has anyone actually managed to get the Evac/Transport support to work??

Edit:-

I've tried everything posted in this thread and still no help?

Evac works fine but, not transport!

If at base,tried getting in all the Ghosthawks but just kicks you straight back out?

You must set coordinates of LZ. You can set it via map: open map - place cursor on destination - call the transport (0-8-2). If distance between your position and destination is too small (less than 500 m), then your request will be rejected. Also, if distance between destination and base is too small (again, 500m), then your request will be rejected too.

UPDATE

Current version: 1.35

Changelog:

  • Added: EBR and Binoculars in ammo boxes on BLUFOR Base.
  • Added: Empty UH-80 on airfield.
  • Fixed: Random caches suicide.
  • Fixed: Player can't throw grenades after loading of saved loadout.

All links updated.

Edited by DAP

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Unfortunately, VAS not work properly with BETA (or I doing something wrong) and I can't add it in my mission now.

Are you trying to implement the updated one? VAS had a beta compatible update yesterday to help with some config issues.

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UPDATE

Current version: 1.40

Changelog:

  • Added: 2 missions with Virtual Ammobox Script.
  • Fixed: Insurgents leader not fired at BLUFOR.
  • Fixed: HQ can accept evac\transport request even if no available helicopters on base.
  • Other minor fixes.

All links updated.

Edited by DAP

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Hello...And a big thankyou to DAB for this mission...loving it.

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SMALL UPDATE

Current version: 1.41

Changelog:

  • Changed: Correct backpacks in ammo boxes/VAS.
  • Minor perfomance tweaks.

All links updated.

Edited by DAP

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Even though i pretty much always manage to shoot the officer with the intel in the heat of the battle, this mission is simply awesome!

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Great mission.

Would it be possible to make a version with medicrevive instead of rallypoint system?

Or revive and rallypoint.

Edited by Watarimono

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Totally agree with the above. Great mission!

If you pass out after being hit you can be revived for a short time if your teammate has a medic pack? What i am missing is an Engineer function and a slider for the amount for AI present.

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