DAP 619 Posted April 24, 2013 Can someone tell me how can I change the OPFOR ratio in the mission scripts? If you mean OPFOR players ratio, then you need open "...\scripts\SP\INSURGENTS\Insurgent.sqf" and modify this string - "if (((count units(group _man))*3)>_countblufor) then" Share this post Link to post Share on other sites
SFSS-Battle 10 Posted April 26, 2013 Is there a chance to somehow get atleast one KA-60 to be piloted by the AI instead of a little bird just due to the limited space a little bird has. Share this post Link to post Share on other sites
michaeldk 1 Posted April 30, 2013 Hello DAP Your helicopter evac script work very well, it is possible to move it into another mission, so i can use it in my own mission? I've looked in your script, but I can not get it to work in my own mission: ( Thanks in advance Michael Share this post Link to post Share on other sites
MSgt Main 1 Posted May 6, 2013 How do you capture the insurgents? Share this post Link to post Share on other sites
Predator.v2 10 Posted May 6, 2013 Wound the teamleader with pistols or carbine small caliber weapons+silencer in the feets. Be very careful to not kill him. Share this post Link to post Share on other sites
Mirko328 10 Posted May 24, 2013 Transport and evac don't work for me at all, mayby is't becouse of update ? if yes, can you update the mission ? ( i don't have comends at all) Share this post Link to post Share on other sites
Grayfox76 10 Posted May 24, 2013 Transport and evac don't work for me at all, mayby is't becouse of update ? if yes, can you update the mission ? ( i don't have comends at all) Same problem here. No option for support ... Playing as team leader. Share this post Link to post Share on other sites
1para{god-father} 105 Posted June 18, 2013 Anyone found a solution to getting the AI Transport Evac to work yet on this ? Share this post Link to post Share on other sites
DAP 619 Posted June 21, 2013 (edited) UPDATE Current version: 1.25 (BETA COMPATIBLE) Changelog: Changed: New transport helicopters for BLUFOR (UH-80). Updated: Helmet cam script. Added: AH-9 for BLUFOR in TvT version. Fixed: Support menu. Other BETA fixes. All links updated. Edited June 22, 2013 by DAP Share this post Link to post Share on other sites
Predator.v2 10 Posted June 21, 2013 DAP is back! You wouldn't include a virtual ammo box, would you? Share this post Link to post Share on other sites
CraigUK87 10 Posted June 22, 2013 Hey man, just letting you know the UH-80s are not usable.... or is that supposed to be the way? They all have AI in them and once you get in, it kicks you out not sure if that was the idea, but the AH-9 IS usable... just thought i'd let you know. Share this post Link to post Share on other sites
DAP 619 Posted June 22, 2013 (edited) You wouldn't include a virtual ammo box, would you? Unfortunately, VAS not work properly with BETA (or I doing something wrong) and I can't add it in my mission now. Hey man, just letting you know the UH-80s are not usable.... or is that supposed to be the way? They all have AI in them and once you get in, it kicks you out not sure if that was the idea, but the AH-9 IS usable... just thought i'd let you know. All fine. Those UH-80 - transport helicopters with AI pilots. If you want use them, then just call transport via support menu (0-8). Anyway, here is new update: UPDATE Current version: 1.30 Changelog: Changed: Caches locations, insurgents weapons Added: More weapons, items (caps) and attachments in ammo boxes on BLUFOR Base. Fixed: Save\Load gear option. All links updated. Edited June 23, 2013 by DAP Share this post Link to post Share on other sites
cub1 11 Posted June 22, 2013 Hi DAP, Having fun with your mission, thank you. One thing I have noticed, sometimes when I respawn at base, the screen stays blurred after respawn and I cannot clear it. Running Beta version with no mods. It sometimes happened before when running Alpha version also. Regards, Cub 1. Share this post Link to post Share on other sites
ash212 10 Posted June 22, 2013 Hello there, When attempting to load/play the mission, I am greeted with the following error; http://i44.tinypic.com/18lwxv.png (158 kB) Has anyone else experienced this? Any help is greatly appreciated. Share this post Link to post Share on other sites
ck-claw 1 Posted June 22, 2013 Hello there,When attempting to load/play the mission, I am greeted with the following error; http://i44.tinypic.com/18lwxv.png (158 kB) Has anyone else experienced this? Any help is greatly appreciated. Have you switched to the 'Dev' version? Share this post Link to post Share on other sites
ash212 10 Posted June 22, 2013 Have you switched to the 'Dev' version? That worked a treat, thank you! Share this post Link to post Share on other sites
ck-claw 1 Posted June 22, 2013 (edited) Has anyone actually managed to get the Evac/Transport support to work?? Edit:- I've tried everything posted in this thread and still no help? Evac works fine but, not transport! If at base,tried getting in all the Ghosthawks but just kicks you straight back out? Edited June 22, 2013 by ck-claw Share this post Link to post Share on other sites
DAP 619 Posted June 23, 2013 (edited) Has anyone actually managed to get the Evac/Transport support to work??Edit:- I've tried everything posted in this thread and still no help? Evac works fine but, not transport! If at base,tried getting in all the Ghosthawks but just kicks you straight back out? You must set coordinates of LZ. You can set it via map: open map - place cursor on destination - call the transport (0-8-2). If distance between your position and destination is too small (less than 500 m), then your request will be rejected. Also, if distance between destination and base is too small (again, 500m), then your request will be rejected too. UPDATE Current version: 1.35 Changelog: Added: EBR and Binoculars in ammo boxes on BLUFOR Base. Added: Empty UH-80 on airfield. Fixed: Random caches suicide. Fixed: Player can't throw grenades after loading of saved loadout. All links updated. Edited June 24, 2013 by DAP Share this post Link to post Share on other sites
kilo1-1 1 Posted June 23, 2013 Unfortunately, VAS not work properly with BETA (or I doing something wrong) and I can't add it in my mission now. Are you trying to implement the updated one? VAS had a beta compatible update yesterday to help with some config issues. Share this post Link to post Share on other sites
DAP 619 Posted June 24, 2013 (edited) UPDATE Current version: 1.40 Changelog: Added: 2 missions with Virtual Ammobox Script. Fixed: Insurgents leader not fired at BLUFOR. Fixed: HQ can accept evac\transport request even if no available helicopters on base. Other minor fixes. All links updated. Edited June 25, 2013 by DAP Share this post Link to post Share on other sites
squadie 10 Posted June 25, 2013 Hello...And a big thankyou to DAB for this mission...loving it. Share this post Link to post Share on other sites
DAP 619 Posted June 25, 2013 (edited) SMALL UPDATE Current version: 1.41 Changelog: Changed: Correct backpacks in ammo boxes/VAS. Minor perfomance tweaks. All links updated. Edited September 29, 2013 by DAP Share this post Link to post Share on other sites
toxim 0 Posted June 26, 2013 Even though i pretty much always manage to shoot the officer with the intel in the heat of the battle, this mission is simply awesome! Share this post Link to post Share on other sites
watarimono 0 Posted June 26, 2013 (edited) Great mission. Would it be possible to make a version with medicrevive instead of rallypoint system? Or revive and rallypoint. Edited June 27, 2013 by Watarimono Share this post Link to post Share on other sites
larsiano 12 Posted June 27, 2013 Totally agree with the above. Great mission! If you pass out after being hit you can be revived for a short time if your teammate has a medic pack? What i am missing is an Engineer function and a slider for the amount for AI present. Share this post Link to post Share on other sites