bis_iceman 7384 Posted September 26, 2016 26-09-2016 EXE rev. 138532 (game) EXE rev. 138532 (launcher) Size: ~1.9 GB (depends on Apex ownership) KNOWN ISSUES A visually incorrect pop up prompt can appear in the Main Menu of the game for new user profilesDATA Added: The new explosionShielding named object property to all mines and explosives determining a resistance to bullet impacts (WIP) ENGINE Fixed: Using disableAI "PATH" and "MOVE" would not work correctly for vehicles driven by players (https://feedback.bistudio.com/T120346) Fixed: The setAperture command would not reset after a scenario ended (https://feedback.bistudio.com/T116832) KNOWN ISSUES A visually incorrect pop up prompt can appear in the Main Menu of the game for new user profiles 6 Share this post Link to post Share on other sites
bis_iceman 7384 Posted September 27, 2016 27-09-2016 EXE rev. 138539 (game) EXE rev. 138539 (launcher) Size: ~46.3 MB (depends on Apex ownership) DATA Fixed: Models of players could get duplicated after a respawn in an End Game scenario Tweaked: The Aspect Ratio setting was removed from the Display options (see an upcoming SITREP for motivations) Tweaked: Confirming a selection in the Action Menu can now be done by pressing Space in the Arma 2 key preset Apex Protocol (potential spoilers) Fixed: The respawn position at Viper's black site was added too early in the Apex Protocol scenario ENGINE Tweaked: Non-active channel markers are again visible and slightly transparent Fixed: Server crash in Zeus 8 Share this post Link to post Share on other sites
bis_iceman 7384 Posted September 28, 2016 28-09-2016 No update today due to a Czech public holiday. 4 Share this post Link to post Share on other sites
bis_iceman 7384 Posted September 29, 2016 29-09-2016 EXE rev. 138570 (game) EXE rev. 138570 (launcher) Size: ~327.1 MB (depends on Apex ownership) DATA No data changes for today ENGINE Fixed: Crash connected to the pilotCamera config Fixed: RPT spam connected to vehicle visibility in multiplayer Fixed: A 'Selection missing in CfgModels' message would appear in the RPT file when using Simple Objects Apex Protocol (potential spoilers) Fixed: The Extraction scenario could not be finished on a Linux Dedicated Server 6 Share this post Link to post Share on other sites
bis_iceman 7384 Posted September 30, 2016 30-09-2016 EXE rev. 138598 (game) EXE rev. 138598 (launcher) Size: ~590.3 MB (depends on Apex ownership) DATA Tweaked: The BIS_fnc_locationDescription function was optimized Fixed: The reloading sound for the 12.7 mm HMG was missing ENGINE Fixed: It was not possible to enable / disable a controller (https://forums.bistudio.com/topic/194572-after-the-latest-update-164-i-cant-enable-my-controller-in-settings/) Tweaked: Collisions of stairs were tweaked (WIP) Eden Editor Fixed: Waypoints assigned to drones would flash in the Entity List and not be correctly categorized 8 Share this post Link to post Share on other sites
bis_iceman 7384 Posted October 3, 2016 03-10-2016 EXE rev. 138630 (game) EXE rev. 138616 (launcher) Size: ~1.3 GB (depends on Apex ownership) DATA Tweaked: Several lock changes on Tanoa buildings ENGINE Eden Editor Fixed: Groups distant from the camera could get visually ungrouped in the Entity list 6 Share this post Link to post Share on other sites
bis_iceman 7384 Posted October 4, 2016 04-10-2016 EXE rev. 138637 (game) EXE rev. 138637 (launcher) Size: ~863.5 MB (depends on Apex ownership) DATA Tweaked: Models of several structures on Tanoa were optimized ENGINE Added: The AIDriving diagnostics has been added to the Arma 3 Diagnostics Exe Fixed: Engines of AI-controlled vehicles in multiplayer were not audible (https://feedback.bistudio.com/T120341) Fixed: The loadBackpack command would return incorrect values for loaded magazines (https://feedback.bistudio.com/T120470) Fixed: Items added via the setUnitLoadout and addHeadgear commands could become unavailable for a pick up on a Dedicated Server Eden Editor Fixed: Placing a character could cause performance drops (addressed by pre-loading the animation system) 11 Share this post Link to post Share on other sites
bis_iceman 7384 Posted October 5, 2016 05-10-2016 EXE rev. 138660 (game) No launcher EXE today Size: ~2.3 GB (depends on Apex ownership) DATA Fixed: The soundEdge parameter of the crawling animations had an incorrect value Fixed: Running diagonally in a crouch stance would have an inconsistent speed for different directions Fixed: The Details tab was shown automatically after the Respawn menu was opened in some cases Eden Editor Added: A minimal distance parameter for the Garbage Collector settings (defines a minimal distance wrecks or bodies need to be from the nearest playable entity for a Garbage Collector to delete them) ENGINE Added: A new entities script command (with native filtering support) Fixed: Crash when using the keyImage script command with a negative value (https://feedback.bistudio.com/T120449) Fixed: Dropped equipment could become unobtainable in some cases Added: Support for an optional parameter (include crew or not) for the entities script command Fixed: Lip-sync was not activated and radio effects were applied for direct speech (https://feedback.bistudio.com/T120414) 7 Share this post Link to post Share on other sites
bis_iceman 7384 Posted October 6, 2016 06-10-2016 No EXE change today EXE rev. 138683 (launcher) Size: ~328.7 MB (depends on Apex ownership) DATA Fixed: Various localization issues Added: Controls for muting players in the scenario briefing and in the map interface Tweaked: Sharp rocks now have a better geometry for detecting bullet impacts ENGINE No EXE change for today 5 Share this post Link to post Share on other sites
bis_iceman 7384 Posted October 7, 2016 07-10-2016 EXE rev. 138706 (game) EXE rev. 138717 (launcher) Size: ~997 MB (depends on Apex ownership) DATA Apex Protocol (potential spoilers) Fixed: Scenarios would not start if a Dedicated Server administrator left during the scenario loading Fixed: Script error when switching window focus in the debriefing of Apex Protocol scenarios Fixed: Using the #missions server command in the campaign lobby on a Dedicated Server would kick all players out of the server ENGINE Added: Support for filtering crew from the entities script command Added: It is now possible to mute players through the Diary interface Tweaked: A part of the animation system is now cached to improve the performance of session loading Tweaked: The in-game server browser is now always sorted 10 Share this post Link to post Share on other sites
bis_iceman 7384 Posted October 10, 2016 10-10-2016 EXE rev. 138752 (game) EXE rev. 138752 (launcher) Size: ~1.0 GB (depends on Apex ownership) DATA Tweaked: The redundant NedMalloc_bi.dll, tbb3malloc_bi.dll and TCMalloc_bi.dll memory allocators were removed from the game distribution due to their age and potential stability issues Fixed: Running in a crouched tactical pace diagonally would result in an inconsistent speed for different directions Eden Editor Fixed: Clicking on the "Collapse All" button while the list was filtered by a search phrase often resulted in an empty list after the phrase was removed Fixed: In the attributes of markers, Position was above Size. This was inconsistent with other entities, where Position is always first. The order has been switched. ENGINE No EXE changes for today 6 Share this post Link to post Share on other sites
bis_iceman 7384 Posted October 11, 2016 11-10-2016 EXE rev. 138766 (game) EXE rev. 138766 (launcher) Size: ~505.3 MB (depends on Apex ownership) DATA Tweaked: Loadouts of AA and AT Missile Specialists of all factions have been adjusted (they are no longer overloaded by default) Tweaked: Mass values of the NLAW, Titan AT and Titan AA launchers were slightly decreased ENGINE Tweaked: AI formation leaders of tracked vehicles are now slowing down to wait for their squad mates more frequently 8 Share this post Link to post Share on other sites
bis_iceman 7384 Posted October 12, 2016 12-10-2016 EXE rev. 138786 (game) EXE rev. 138786 (launcher) Size: ~912.9 MB (depends on Apex ownership) DATA Tweaked: Footstep audio technology was overhauled (new sounds, layers and configuration, removal of the old technology) Fixed: The cost of launcher ammunition was incorrect Tweaked: The flight pattern characteristics of the RPG-7 munitions were improved to better correspond with their real life counterparts Added: An icon for a target locked by a weapon's seeker that is temporarily out of the line of sight ENGINE Added: It is now possible to mute players through the Diary interface accessed via pressing the "J" key twice Fixed: Potential server crashes (Profiling Branch) 11 Share this post Link to post Share on other sites
bis_iceman 7384 Posted October 13, 2016 13-10-2016 EXE rev. 138805 (game) EXE rev. 138813 (launcher) Size: ~588.4 MB (depends on Apex ownership) DATA Added: An ability to override the group insignia for the Virtual Spectator (affects only the Spectator's view) Fixed: End Game download icons were placed incorrectly (high above the download points) Fixed: A Score Table screen would be missing if players ended the scenario in the Respawn Menu Tweaked: The MetalPlate footstep reverb sounds (including the interior versions) were updated Tweaked: The Tile footstep reverb sounds were updated ENGINE Tweaked: The JEMalloc_bi memory allocator was updated to version 4.2.1 LAUNCHER Fixed: When Launcher was started with parameters -noLauncher and -useBe, the rest of the command-line parameters were not passed to the game 7 Share this post Link to post Share on other sites
bis_iceman 7384 Posted October 14, 2016 14-10-2016 EXE rev. 138842 (game) EXE rev. 138842 (launcher) Size: ~100.7 MB (depends on Apex ownership) DATA Fixed: The free camera controls in the Virtual Spectator were missing in the controls helper Eden Editor Fixed: Script error when trying to open the Virtual Spectator from the Pause Menu while previewing from the Eden Editor without a playable unit ENGINE Tweaked: The nearestOjects and nearestTerrainObjects commands now allow a 2D distance check 7 Share this post Link to post Share on other sites
bis_iceman 7384 Posted October 17, 2016 17-10-2016 EXE rev. 138855 (game) EXE rev. 138855 (launcher) Size: ~730.2 MB (depends on Apex ownership) DATA Tweaked: The volume of interior footstep reverb sounds was increased on Tanoa Tweaked: The sounds for crawling on straw were updated on Tanoa Tweaked: The audio settings for stone debris and crawling on straw were improved Fixed: Typos in the wheel PhysX config (maxDroop) ENGINE Added: Support of ADS HQ textures 6 Share this post Link to post Share on other sites
bis_iceman 7384 Posted October 18, 2016 18-10-2016 EXE rev. 138872 (game) EXE rev. 138890 (launcher) Size: ~807.0 MB (depends on Apex ownership) DATA Tweaked: The load order of the CfgPatches classes was adjusted. Each deliverable as a whole is now dependent on all of the previous deliverables (in chronological order). ENGINE Fixed: Damaged hit points of vehicles now can be repaired just as any global damage Fixed: The rotation of cursor and camera was not synchronized in the Virtual Spectator Tweaked: Freelook is now always enabled when the Task Overview is shown and the player is in a vehicle Tweaked: The getNearestObjects, getNearestTarrainObjects commands will now sort in 3D for a 3D search Fixed: The map interface would not properly close and the game could become unresponsive (https://feedback.bistudio.com/T116824) Fixed: Some copyright text in the Field Manual was mentioned twice Eden Editor Fixed: The "Delete" operation in the History tab was missing a string and displayed just "%s" 7 Share this post Link to post Share on other sites
bis_iceman 7384 Posted October 19, 2016 19-10-2016 No update today due to logistical issues. 4 Share this post Link to post Share on other sites
bis_iceman 7384 Posted October 20, 2016 20-10-2016 EXE rev. 138923 (game) EXE rev. 138928 (launcher) Size: ~2.6 GB (depends on Apex ownership) DATA Tweaked: The reverbs, softWood sounds, and medium boot LPF sounds were improved Tweaked: The "Wet" layer settings for Tanoa interiors were disabled Tweaked: The sound tail settings for interiors were updated Added: Gravel footsteps were added to the sound layers Apex Protocol (potential spoilers) Fixed: The campaign lobby was storing the settings as raw text instead of localized string IDs Fixed: Pressing the Escape key in the campaign lobby would close the lobby display but the player would stay in the map / briefing screen The Keystone and End Game scenarios wouldn't end if a player disconnected while the final video was playing in some cases ENGINE Tweaked: The switchCamera script command now works also without specifying the camera type Fixed: Scenario markers were not visible when the Line Drawing was disabled (https://feedback.bistudio.com/T120359) Tweaked: AI convoy driving on roads was improved (related to offset) Tweaked: Collision avoidance for AI driving vehicles was improved Added: A new inAreaArray set of script commands Fixed: GetIn / GetOut orders on cars and tanks were not working correctly Eden Editor Fixed: Performing an "Undo" operation after a character (e.g. soldier or a crew member) was deleted would not restore its model Fixed: Modifying the Area Widget would not fire the AttributesChanged3DEN Event Handler 8 Share this post Link to post Share on other sites
bis_iceman 7384 Posted October 21, 2016 21-10-2016 EXE rev. 138954 (game) EXE rev. 138949 (launcher) Size: ~1.2 GB (depends on Apex ownership) DATA Tweaked: Randomization of footstep sounds was improved (e.g. branch breaks and wood creaks) ENGINE No EXE changes for today 8 Share this post Link to post Share on other sites
bis_iceman 7384 Posted October 24, 2016 24-10-2016 EXE rev. 138975 (game) EXE rev. 138975 (launcher) Size: ~37.7 MB (depends on Apex ownership) DATA No data update for today ENGINE Fixed: The garbage collector would be called incorrectly in some cases 7 Share this post Link to post Share on other sites
bis_iceman 7384 Posted October 25, 2016 25-10-2016 EXE rev. 139010 (game) EXE rev. 139004 (launcher) Size: ~43.2 MB (depends on Apex ownership) DATA No data update for today ENGINE Fixed: Weapon animations were not displayed correctly in the Virtual Spectator Added: A hideText ability was added to the CEdit control (can be used as a password input) Fixed: Handling of the first Steam subscription list was not correct Added: Support for a sliderStep config value for sliders Eden Editor Fixed: An incorrect scenario was opened after merging two scenarios Tweaked: Changing a global attribute now marks the scenario as having unsaved changes Added: Disabled entities and entities with Dynamic Simulation enabled are now visualized (next to an entity's icon) LAUNCHER Added: Subscribed item retrieval by the Steam UGC API Tweaked: Handling of items after the Steam data cache is lost was improved 5 Share this post Link to post Share on other sites
bis_iceman 7384 Posted October 26, 2016 26-10-2016 No update today due to logistical issues. 4 Share this post Link to post Share on other sites
DnA 5143 Posted October 27, 2016 27-10-2016 EXE rev. 139045 (game) EXE rev. 139049 (launcher) Size: ~7.1 GB ( :blink: depends on Apex ownership) DATA Tweaked: The CRV-6E Bobcat and Mi-290 Taru supply variants now also have a near infinite supply of ammunition, fuel and repair resources, just like the other supply vehicles in the game Tweaked: Reduced the head heaving and swaying in vanilla airplanes (https://forums.bistudio.com/topic/189734-targeting-improvements/page-16#entry3080333) Added: A set of bitwise scripted functions Added: New config classes of NVGoggles to the list used by ambient animation function, so it handles them properly Fixed: A script error in the respawn limit scripts Tweaked: Respawn script optimization Fixed: An occasional script error when respawning (trying to apply a loadout from an already deleted list of loadouts) Fixed: When a player would pick up the schematics in End Game, there was a pop up error about a missing texture Fixed: An occasional script error in health post processes Fixed: When a Zeus switched to His own character view He was not able to exit it Fixed: A character would lower its weapon if the player kneeled while turning Fixed: Forced crouch when a character stopped crawling while turning to the side (https://feedback.bistudio.com/T118723 / https://feedback.bistudio.com/T117123) Tweaked: The compositions in Showcase NATO were updated (added objects, added an ambient Wipeout and many objects were converted to Simple Objects) Added: Several new task types (currently there are 58 object or action related task types + 26 task types containing Latin capital letters. A list of supported object / action related task types follows: default, armor, attack, backpack, boat, box, car, container, danger, defend, destroy, documents, download, exit, getin, getout, heal, heli, help, intel, interact, kill, land, listen, map, meet, mine, move, move1, move2, move3, move4, move5, navigate, plane, radio, rearm, refuel, repair, rifle, run, scout, search, takeoff, talk, talk1, talk2, talk3, talk4, talk5, target, truck, unknown, upload, use, wait, walk, whiteboard Added: Separate difficulty option for Tactical Ping Tweaked: Included incapacitated characters to the Squad Radar Tweaked: Squad Radar divided into 3 parts which can be arranged separately Fixed: Various Respawn Menu related script errors Tweaked: Modest optimizations of the scripted Simulation Manager module Tweaked: Various small balancing adjustments of materials and textures across natural objects Tweaked: Separated settings for combat pace footstep audio on Tanoa Tweaked: Updated compositions for Showcase NATO and Showcase CSAT Tweaked: AI driving improvements (zig-zagging and path refreshing) Eden Editor Added: Icons for toggling layer transformation and visibility (placed below the entity list) Tweaked: The modules list is now collapsed by default instead of showing the Misc category (to provide a clearer overview of all categories) Tweaked: In the save / load display, the search field was moved to the top right corner (in the top left corner it looked too much like a scenario name input field) Tweaked: Multi-line text input fields for attributes are now wider Tweaked: The default module icon is now more consistent with the "Modules" section icon Added: Icons for task modules Tweaked: Modules in the "Intel" category are now using new attributes Apex Protocol (potential spoilers) Fixed: In the Apex Protocol campaign, revive and respawn settings would reset when an admin disconnects ENGINE Fixed: The display title was changing to an incorrect title after returning from a Challenge Added: A server config option to force a server to autostart a scenario in the cycle and wait for players in the role selection screen (autoSelectMission) Added: Support for showing which player in MP is the admin / host of a MP session Eden Editor Fixed: The selected player is not copied correctly when pasting to a new empty scenario Fixed: Transforming and then moving to formation did not align a group correctly if it was rotated before 21 Share this post Link to post Share on other sites
DnA 5143 Posted October 28, 2016 28-10-2016 There is no update today on account of a Czech public holiday (leaving us Dutchies to hold the Bohemia Interactive fort :ph34r:). 10 Share this post Link to post Share on other sites