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29-02-2016

EXE rev. 134748 (game)

EXE rev. 134748 (launcher)

Size: ~41 MB

 

DATA

  • Tweaked: The direction speed of an adjusted up BR prone animation was sped up
 

 

ENGINE

  • Added: New Event Handlers GetInMan, GetOutMan and SeatSwitchedMan
  • Tweaked: Potential clutter optimizations
  • Fixed: Switching to a secondary weapon from the binoculars would switch to a primary weapon first
  • Tweaked: The moonPhase command now returns the result in a normalized range
  • Fixed: The cpuCount startup parameter set to 1 would cause no sound playing in game
 

  • Like 12

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01-03-2016

EXE rev. 134773 (game)

EXE rev. 134764 (launcher)

Size: ~95 MB

 

DATA

  • Tweaked: The rotating sound of the remote turrets has been changed
  • Tweaked: The difficulty options now correspond with their presets
  • Added: A new BIS_fnc_sunriseSunsetTime function (function to get the time when sunrise and sunset occur, based on a given date and terrain latitude)
 

Eden Editor

  • Tweaked: The Splendid Camera can no longer be opened in the Eden Editor
 

 

ENGINE

  • Added: A new animateSource script command
  • Added: A new animationSourcePhase script command
  • Fixed: Shapes with no names would be automatically put into the shape bank and cause crashes
  • Fixed: Players could spawn as seagulls in some missions run from the Eden Editor
  • Tweaked: Potential optimizations for particle effects for projectiles hitting a surface
  • Tweaked: The GetInMan and GetOutMan Event Handlers now contain information about the turretPath 
  • Fixed: The “Ban†button would not work for logged in admins on their servers
  • Added: A new Reloaded Event Handler
  • Tweaked: The Clock Indicator is no longer part of the difficulty settings (feature was switched off a long time ago, but the option remained in the UI)
  • Tweaked: The modifiable difficulty levels are now parts of the difficulty presets (https://community.bistudio.com/wiki/Arma_3_Difficulty_Overhaul
  • Added: A new Vision Aid difficulty option
  • Tweaked: Replaced the listbox with difficulty presets by a Game Options button on the Create Game screen
 

  • Like 9

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02-03-2016

EXE rev. 134783 (game)

EXE rev. 134783 (launcher)

Size: ~94 MB

 

DATA

  • Fixed: Limits for cargo gunners in the Mohawk and Hellcat (http://feedback.arma3.com/view.php?id=27981
  • Fixed: Characters are no longer allowed to fire their weapon during the binocular to primary weapon switch (stand, kneel, prone)
  • Fixed: Adjusted turret limits for the Kuma gun to prevent clipping of the cannon through the body
  • Fixed: House destruction was not audible at bigger distances
  • Tweaked: Reduced recoil of launchers
  • Fixed: Wrong pitch limits for the spectator free camera
Eden Editor

  • Fixed: Script error in the Eden Editor when users picked the "Play as a Character" option on a vehicle crew member with no weapons available
  • Fixed: It was not possible to change tags when publishing a scenario
 

ENGINE

  • Tweaked: Renamed createObject to createSimpleObject, animationSelectionNames to selectionNames and hideAnimationSelection to hideSelection
  • Tweaked: Sound - Handling of usage of undesirable cpuCount=1 (multi-threading)
Eden Editor

  • Like 8

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04-03-2016

No EXE update (game)

EXE rev. 134824 (launcher)

Size: ~27 MB

 

DATA

  • Added: Rotating the turret of the UGV Stomper RCWS now produces a sound
  • Tweaked: Elevating the turret of the Strider now produces a louder sound
 

  • Like 6

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07-03-2016

EXE rev. 134851 (game)

EXE rev. 134844 (launcher)

Size: ~100 MB

 

DATA

  • Tweaked: Task names in End Game no longer include a task letter (it is now handled by the Tasks Overhaul implementation)
  • Tweaked: The scripted solution for Tasks Enhancements was removed. Functions in the tasks framework were updated to reflect that and to work properly with the Tasks Overhaul engine implementation.
 

Eden Editor

  • Fixed: The Allow Manual Respawn multiplayer scenario attribute was not working (https://forums.bistudio.com/topic/188698-allowmanualrespawn-has-no-effect/)
  • Fixed: There were some strings missing in the Steam tags selection window
  • Fixed: Notifications about errors in scripted functions (e.g. BIS_fnc_error) were not displayed in the Eden Editor
  • Added: An option to disable the camera moving to a random position when launching Eden Editor
  • Added: Buttons to expand or collapse all items in the Entity List and the Asset Browser
  • Fixed: Audio previews didn't work when setting the music and sounds in trigger and waypoint attributes
  • Added: Dates of full and new moon are now marked in the Date attribute
  • Added: The sunrise and sunset times are now marked in the Time of the Day attribute
  • Fixed: Incorrect respawn templates were selected when the Multiplayer Attributes window was accessed for the first time after loading a scenario
  • Fixed: It was not possible to set tags in Steam publishing window
  • Tweaked: The font size in code input attributes (e.g. object's init field) decreased to better match the general font size
  • Fixed: The Show Model attribute worked in a reversed way (model was hidden when set to visible and vice versa)
 

ENGINE

  • Fixed: The Page Description tab would not be resized correctly for a content intended to be on the top
  • Fixed: The M2A1 Slammer would shake when reversing
  • Tweaked: The moonPhase script command is no longer part of the development category
  • Fixed: The second autosave would not load properly when loaded from the Pause menu
  • Fixed: A potential crash when the leader of a group was missing
  • Fixed: Line breaking would not work correctly for Unicode characters in CStatic / CEdit controls
  • Fixed: Vehicle gunners would not see the targets assigned to them by their commander in some cases
  • Fixed: triggerArea returned wrong data under certain conditions (WIP)
  • Added: Script command configSourceAddonList for getting a list of addons that modified the given config class
  • Fixed: Sound and flash suppressors would not heat up in Thermal Imaging
 

Tasks Overhaul

  • Added: Tasks Overhaul: 3D Markers, Map Markers, Diary Tasks, Debriefing, Task Overview and uiDraw refactoring
 

Eden Editor

  • Tweaked: Vehicle crew positions are now stored in the mission SQM (allows for more specific crew selections)
  • Fixed: The inability to change a vehicle’s crew character types was not communicated properly
  • Fixed: A group without a leader assigned would spam the RPT file with error messages
  • Fixed: A marker would miss its preview when being dragged
  • Fixed: The Type Change attribute was present in cases when it had no effect
  • Added: A notification when attempting to export / publish an unsaved scenario
 

 

 

  • Like 11

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08-03-2016

EXE rev. 134871 (game)

EXE rev. 134871 (launcher)

Size: ~42 MB

 

KNOWN ISSUES

  • Vehicle crews may be created outside of their vehicle in Eden Editor
DATA

  • Fixed: The AI would not work properly in some Barracks building variants
 

ENGINE

  • Added: A new weapon animation source “trigger†(synchronous with character animation "triggerAnim")
  • Tweaked: An attempt to generating more useful dumps and reports during certain terminal error messages
 

Eden Editor

  • Fixed: triggerArea returned wrong data under certain conditions
  • Like 4

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09-03-2016

EXE rev. 134887 (game)

EXE rev. 134887 (launcher)

Size: ~84 MB

 

KNOWN ISSUES

  • Vehicle crews may be created outside of their vehicle in Eden Editor
 

DATA

  • Tweaked: Several mono samples changed to stereo to improve the position of sounds
  • Tweaked: Some launcher sounds were improved
 

ENGINE

 

Tasks Overhaul

  • Fixed: A possible crash in the map interface
  • Fixed: The task marker text would not show correctly in some cases
 

Eden Editor

  • Added: CTRL+A shortcut can be now used in the Edit list
  • Fixed: Vehicle crews would be created outside of their vehicle when in a different layer
 

 

LAUNCHER

  • Tweaked: The visual presentation of embedded Youtube and Twitter content was improved
  • Like 6

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10-03-2016

EXE rev. 134898 (game)

EXE rev. 134898 (launcher)

Size: ~46 MB

 

KNOWN ISSUES

  • Vehicle crews may be created outside of their vehicle in Eden Editor
 

DATA

  • Fixed: Tasks could appear in an incorrect order in the Headhunters mission
  • Fixed: Mission ending would not be synchronized properly in the Tanks co-op mission
  • Fixed: The sound of closure was delayed for the GM-6 Lynx rifle
  • Tweaked: The sound of closure is now quieter for the GM-6 Lynx rifle
  • Fixed: Weapon Info for vehicles and static weapons was incorrectly placed
 

Tasks Overhaul

 

Eden Editor

  • Fixed: Script error messages would appear when using Support modules in Eden Editor
 

ENGINE

  • Tweaked: Potential performance improvement for bullet particle effects
  • Tweaked: Command waypointGetForceBehaviour was renamed to waypointForceBehaviour
  • Fixed: AI characters could enter disassembled vehicles
 

Tasks Overhaul

  • Fixed: Tasks could not be deselected in the map interface
  • Tweaked: Tasks presentation for unknown object positions was improved
  • Fixed: A scroll bar would be visible in the Diary tab
  • Like 4

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11-03-2016

EXE rev. 134914 (game)

EXE rev. 134914 (launcher)

Size: ~48 MB

 

DATA

  • Fixed: Players were able to open the Virtual Arsenal on nearby containers while inside vehicles
 

Eden Editor

  • Fixed: The 'Binarize' options were not synchronized across Editor Attributes and the Save Mission dialog
 

ENGINE

  • Fixed: Players could heal themselves near every vehicle with a Combat Life Saver inside
  • Added: Support for '\n' for CEdit and CStatic as a new line input from user (WIP)
  • Added: It is possible to write multiple lines in multi-line edit boxes (WIP)
  • Added: Double clicking on a word in edit boxes now selects it (WIP)
 

Eden Editor

  • Fixed: Vehicle crews would be created outside of their vehicle in Eden Editor
  • Fixed: The Edit Type attribute would not work for editing groups
  • Fixed: Moving units via the map would be put them in the air
  • Fixed: Unit group numbers in the scenario lobby would not reflect their actual positions in groups
 

  • Like 11

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14-03-2016

EXE rev. 134926 (game)

EXE rev. 134926 (launcher)

Size: ~531 MB

 

DATA

  • Added: A new respawn point notification can now be toggled in the respawn position module
  • Added: Soundsets and sound shaders were added for the sonic cracks of gatling weapons
  • Tweaked: Distant explosion sounds are now more optimized 
 

Tasks Overhaul

  • Added: Forcing a task to always show up in the 3D space is now supported
 

ENGINE

  • Fixed: The AI tank drivers would disobey commanders’ orders in some cases (e.g. to avoid obstacles when driving forward)
  • Fixed:  The PreloadFinished Event Handler was not working in the multiplayer environment
 

Tasks Overhaul

  • Tweaked: The taskCore command was renamed to taskAlwaysVisible
  • Tweaked: The setSimpleTaskCore command was renamed to setSimpleTaskAlwaysVisible
  • Tweaked: A default task icon is now displayed if the specified type is not found
 

LAUNCHER

  • Fixed: A potential crash connected with the usage of the scroll mouse wheel on the loading status bar
 

  • Like 8

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15-03-2016

EXE rev. 134957 (game)

EXE rev. 134957 (launcher)

Size: ~192 MB

 

DATA

  • Fixed: The UH-80 Ghost Hawk had some visual artifacts in distant LODs
 

ENGINE

  • Added: An ability to set a limit for reporting how long it takes for a callExtension to be called on Dedicated Servers (callExtReportLimit parameter in server CFG)
  • Added: A new canSuspend script command (returns true if the execution of a script can be suspended in the current environment)
  • Tweaked: Auto-guiding of AT rockets is no longer tied to the difficulty settings
  • Fixed: The rudder curve was incorrectly set for airplanes
 

Tasks Overhaul

  • Fixed: Group markers would always be drawn above a player, not the group leader
 

Eden Editor

  • Fixed: Binarized scenarios could not be read by the campaign dialog
 

  • Like 7

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16-03-2016

EXE rev. 134979 (game)

EXE rev. 134979 (launcher)

Size: ~322 MB

 

DATA

  • Fixed: Script errors would appear when calling for an airdrop via the Support module
  • Added: Command Actions to open the Command Menu and its relevant pages (planned for resolving weapon switching and command menu priorities). The presets were updated to reflect this.
  • Tweaked: A potential performance increase when using the 30 mm multipurpose ammunition (e.g. on armored vehicles)
  • Tweaked: The damage dealt by guided and laser-guided 155 mm shells is now consistent
  • Fixed: Tracer magazines (with -T suffix) for armored vehicles were not using tracer ammunition in some cases
  • Tweaked: A potential audio-related performance increase when using the Wipeout’s gatling
 

Tasks Overhaul

  • Fixed: Script errors would appear in a multiplayer environment when the task owner was set to true
  • Tweaked: Some of the config definitions (tasks, markers) are now finalized
  • Added: An action 'Tasks Overview (Toggle)' for toggling the Tasks Overview
 

Eden Editor

  • Fixed: Information about placing empty vehicles was shown when searching in the Props tab (Ctrl + F)
  • Added: A toggle for placing all vehicles as empty (checkbox under the Asset Browser; holding ALT reverses the currently toggled state)
  • Added: Custom Compositions. You can now save a composition of entities (objects, triggers, markers, etc.) and place it afterwards from “Compositions > Custom†list in the asset browser. For more details, check the newly added tutorial
 

ENGINE

  • Fixed: The one parameter of the remoteExecCall command was not called in a scheduled environment
  • Added: Command Menu - resolving commanding priorities and adding new actions
 

Tasks Overhaul

  • Fixed: A potential crash when unassigning from a task via the map interface
 

Eden Editor

  • Tweaked: Synchronization is now done to a vehicle, not its effective commander (the commander can be synchronized specifically)
  • Fixed: Variable names could be duplicated with no warning
  • Fixed: Markers were incorrectly checked for a duplicated variable name
  • Fixed: A crash when exiting the game from the Eden Editor scene
  • Like 9

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17-03-2016

EXE rev. 134994 (game)

EXE rev. 135002 (launcher)

Size: ~55 MB

 

DATA

  • Added: An Apex control preset is now available for weapon switching and commanding of units (we’ll be experimenting with more controls improvements here; info in a future SITREP)
 

ENGINE

  • Fixed: Some explosion sounds would not be audible inside of vehicles
 

Tasks Overhaul

  • Tweaked: It is now possible to assign an object memory point for a task marker
 

Eden Editor

  • Fixed: Attribute changes could not be confirmed if Variable Name was used
  • Fixed: Players could spawn as seagulls instead of playable Logics in some cases
  • Added: Icons that show the current state of a layer (e.g. hidden, disabled) in the Edit List
  • Fixed: The Delete and Edit icons were available for compositions without any functionality
  • Fixed: A pasted marker’s name was not derived from the original marker
  • Added: Support for placing entities by double clicking on an empty Eden scene
 

  • Like 6

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18-03-2016

EXE rev. 135044 (game)

EXE rev. 135016 (launcher)

Size: ~120 MB

 

DATA

  • Tweaked: An Armillion localization tweaks and fixes
  • Added: The Debug console is now using the new Spectator mode
  • Added: New camo selections (camo1, camo2, camo3) are now available for the Vermin SMG (based on a community request)
  • Added: Phase 2 of the Difficulty Overhaul is now implemented (see https://community.bistudio.com/wiki/Arma_3_Difficulty_Overhaul for more details)
  • Fixed: The tracer magazine for M2A4 Slammer UP would not display correct values in the UI
  • Tweaked: Some shell tracers were scaled down
  • Tweaked: The direct damage values were slightly increased for the 120 mm and 155 mm anti-tank guided shells
 

Eden Editor

  • Added: Specific widgets can now be toggled on by the 1-4 keys
  • Added: A "Spectate in SP" Preview option is now available (starting the scenario as a spectator from the camera’s position)
 

ENGINE

  • Tweaked: The “FatigueCoef†in the setSpeciality and getSpeciality commands was renamed to “LoadCoefâ€
  • Fixed: The Engage and Target texts under the target icon were overlapping (only one will display now)
  • Fixed: Remote vehicle wheels would spin slowly when in the air
  • Tweaked: The Difficulty menu and its options were transformed
  • Tweaked: The difficultyEnabled command was made obsolete and now always returns false
  • Added: A new difficultyOption script command
  • Fixed: The sounds of bullet casings hitting the ground were not audible
  • Added: A new diag_codePerformance script command
 

Tasks Overview

  • Fixed: All task markers would reappear if only one task was updated
  • Fixed: The AutoAssign command would not assign positions properly
 

Eden Editor

  • Added: Compositions can now be edited by double clicking on them in their tab
  • Added: A composition is now autoselected after it has been edited
  • Fixed: The CTRL+S shortcut used in the Eden Editor’s map interface would affect the map movement (fixed for all CTRL modified keys)
  • Tweaked: Pasted units are now named consistently (copying <name>_001 will paste <name>_002 instead of an incorrect <name>_2)
  • Added: Pasting a unit into a non-player scenario will make the unit a player
  • Fixed: The Scenario temporary files would not be deleted after opening another scenario in the Eden Editor
  • Added: The ctrlTextHeight command now supports the edit boxes
  • Fixed: The Scale Widget could be dragged even without any scalable item selected
  • Added: A new saved3DENInventory script command (related to the save3DENInventory command)
  • Like 8

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21-03-2016

EXE rev. 135047 (game)

EXE rev. 135047 (launcher)

Size: ~594 MB

 

DATA

  • Fixed: There were some minor spelling mistakes in Zeus functions (kudos to mdcclxxvi for pointing them out)
  • Tweaked: The hold-breath sample durations were updated
  • Tweaked: The volume of small caliber weapons was increased
  • Tweaked: Some sounds of small caliber weapons
 

Eden Editor

  • Tweaked: The headgear randomization of FIA characters is now enabled again in Eden Editor scenarios
  • Tweaked: Editing a loadout in Eden Editor’s Arsenal will switch off the headgear randomization
  • Fixed: A land barrier fortification object was duplicated in Eden Editor (“Land_HBarrierBig_F†was removed while “Land_HBarrier_Big_F†stayed)
  • Added: An ability to reset customized loadouts using a new Context Menu option "Reset Loadout"
  • Tweaked: The "Arsenal" Context Menu option has been renamed to "Edit Loadout"
  • Fixed: A module argument in a combo box with a float value between 0.5 and 1was always saved as 1 (https://forums.bistudio.com/topic/188779-eden-numeric-attributes-set-using-module-drop-down-menu-are-saved-only-as-integers-not-floats)
 

 

ENGINE

  • Fixed: The turretUnit command would return objNull even with a vehicle driver present (inconsistent with other turret related commands)
  • Fixed: A potential invalid memory access when simulating PhysX tank wheels
  • Fixed: It is no longer possible to place a waypoint by a mission Event Handler MapSingleClick
  • Fixed: Fire modes could not be switched via the Apex Controls Preset while in FFV positions
  • Tweaked: Updated PhysX libraries
  • Like 9

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22-03-2016

EXE rev. 135065 (game)

EXE rev. 135066 (launcher)

Size: ~149 MB

 

DATA

  • Tweaked: The MX 6.5 mm (Black) rifle now uses a black bipod (instead of a sand one)
  • Fixed: Potential errors connected to using the BIS_fnc_inTrigger function
  • Tweaked: The BIS_fnc_inTrigger function was optimized
  • Fixed: Script errors would appear at Diplomatic Relations mission start
  • Added: A new "camo†Camo Selection is now available for the P07 handgun
 

Eden Editor

  • Added: All black variants of the MX rifles are now available in the Eden Editor
  • Tweaked: Ruins of structures are available under their own names (they would inherit structures’ names previously)
 

 

ENGINE

  • Like 7

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23-03-2016

EXE rev. 135100 (game)

EXE rev. 135097 (launcher)

Size: ~258 MB

 

DATA

  • Fixed: The Feedback FSM would run on Dedicated Servers and Headless Clients
  • Added: Functions BIS_fnc_netId, BIS_fnc_objectFromNetId, BIS_fnc_groupFromNetId (as SP/MP compatible variants for netId, objectFromNetId and groupFromNetId)
Eden Editor

  • Fixed: Players would appear in the middle of the sea after respawning when the "Select Respawn Position" respawn template was selected and the Delay value set to 0
  • Fixed: Incorrect respawn templates for BIRD respawn types were used (the default are used now instead of the scenario configured ones)
  • Tweaked: The Civilian Offroad (Repair) was renamed to Offroad (Services)
ENGINE

  • Fixed: A potential crash connected to the file system
  • Fixed: AI would slow down when running around dead bodies
Tasks Overhaul

  • Fixed: Task markers were not placed correctly to their memory points
Eden Editor

  • Added: The entity selection is remembered after the entity was placed by double click (allows placing multiple times without re-selecting it) 
  • Fixed: Moved object would always be dragged by the center of their mass
  • Added: Listed scenarios can now be deleted from the Save/Load dialogs (select a scenario and press the Delete key)
LAUNCHER

  • Tweaked: The Difficulty selection in Launcher now corresponds with the Difficulty Overhaul
  • Tweaked: The YouTube and Twitter elements now have a more user-friendly visualization
  • Like 5

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24-03-2016

EXE rev. 135137 (game)

EXE rev. 135138 (launcher)

Size: ~57 MB

 

KNOWN ISSUES

  • The BIS_fnc_inTrigger function might not work correctly in some cases
 

DATA

  • Tweaked: The difficultyEnabled script command was replaced with difficultyOption in the official content of the game
  • Tweaked: The character’s collision model for running with a rifle lowered was adjusted (this can help with characters being stuck in doors) 
 

ENGINE

  • Fixed: Characters would not be simulated properly for FFV positions in an attached vehicle
  • Tweaked: The turretUnit script command description now contains an example of usage
  • Added: Triggers with height and bottom limitations are now supported
  • Added: Changing the Zeus camera control keybindings is now supported
  • Fixed: A potential crash when accessing an inventory of a removed unit
  • Added: A list of server mods is now generated to the RPT when the game crashes
 

Eden Editor

  • Added: Changing the Eden Editor camera control keybindings is now supported
  • Fixed: Placing down multiple entities by holding the CTRL key would work only for empty objects
  • Tweaked: Dragging an entity by its model was improved
  • Like 7

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01-04-2016
EXE rev. 135285 (game)
EXE rev. 135268 (launcher)
Size: ~186 MB
 
DATA

  • Tweaked: The texture of the RPG-42 Alamut can now be changed via camo selections ("Camo_1", "Camo_2"). Loaded/empty versions are handled via model config (a rocket as a "magazine" selection) instead of the modelSpecial property in the rockets' CfgMagazines entries
  • Tweaked: The Zeus, Spectator and Splendid cameras are now using the controls configurable in the 'Camera' category in options
  • Fixed: The transport helicopters called by the Supports module would sometimes refuse to move
  • Tweaked: Another Armillion of translation and localization fixes

Eden Editor

Potential spoilers:

  • Tweaked: Patrolling soldiers removed from the destroyed Camp Maxwell in the Survive campaign episode

 

ENGINE

  • Added: Additional reporting of ErrorMessages to the RPT file to help solve crashes
  • Fixed: Vehicles with the hideObject set to 1 would fall under the surface after a save file was loaded
  • Added: New slingLoading and slingLoaded animation sources
  • Fixed: The Animal FSM was not loaded correctly
  • Fixed: An object hidden via the hideObject command would not be hidden after loading a save file
  • Tweaked: The PlayerDisconnected mission Event Handler is now called even when the OnPlayerDisconnected command is not used
  • Fixed: The height parameter of a trigger was not synchronized in a multiplayer environment
  • Fixed: Sound resources were not properly released, possibly causing cracking sounds
  • Fixed: The new camera actions had incorrect names
  • Tweaked: The “Pyrotechnic†character trait was renamed to “ExplosiveSpecialistâ€
  • Fixed: Pressing the CTRL key while zoomed in would zoom the view out (fix applies for the general GetAction usage - http://feedback.arma3.com/view.php?id=24024) 
  • Tweaked: The Suppression command was overhauled
  • Fixed: The isInside command did not reflect the existence of the height parameter for triggers
  • Tweaked: The setSpeciality and getSpeciality script commands were renamed to setUnitTrait and getUnitTrait
  • Added: New commandSuppressiveFire and doSuppressiveFire script commands
  • Fixed: Characters would have an incorrect FFV animation when switching a stance while getting in a vehicle
  • Fixed: Falling bullet casings were not audible
  • Fixed: There was a problem with unassigning a target for suppression
  • Added: A new userInputDisabled script command (returns true when the user input is disabled)
  • Added: A new getTerrainGrid script command (returns the current size of the terrain grid)
  • Fixed: The commanding cursor was offset in freelook
  • Fixed: The isNumber command would return false for large numbers (http://feedback.arma3.com/view.php?id=26663)
  • Added: Weapon switching on the move

 
Tasks Overhaul

  • Tweaked: Some unfinished Shared Objectives functionality was removed or shifted to the Diary
  • Added: New setTaskMarkerOffset and taskMarkerOffset script commands
  • Fixed: A potential crash connected to the setSimpleTaskCustomData script command
  • Fixed: A relative path to the Task Type texture was not read correctly

Eden Editor

  • Added: Support for setting up an area inside objects and logics (e.g. modules)
  • Tweaked: The dialog displaying an alert about missing addons while importing a scenario was improved
  • Fixed: The backup SQM file was removed when there were some addons missing during a scenario import
  • Tweaked: Widgets are now calling the AttributesChanged3DEN Event Handler on objects
  • Added: Support for Drag&Drop of entities from the Edit list to the Scene
  • Fixed: The Rotation Widget would display a change before it really happened
  • Added: Support for creating 3D areas in objects and a possibility to change their shape (e.g. from a rectangle to an ellipse)
  • Fixed: Dragging of a trigger by holding its area with a mouse was no longer possible
  • Tweaked: The move3DENCamera command would not work with a map interface open
  • Fixed: Trigger without a name was registering itself as an empty string
  • Fixed: Preview and a map drawing for rectangular object areas were incorrect

 LAUNCHER

  • Fixed: Potential crashes connected to Steam
  • Like 31

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