twisted 128 Posted March 7, 2013 a small thing but so important to immersion. you can shoot building windows out and their texture changes. :butbut: fentestic! really liking so many things about the alpha. top job. Share this post Link to post Share on other sites
tonygrunt 10 Posted March 7, 2013 But not for all buildings, the windows from the control tower in the airfield have the glass breaking sound but stay the same. Share this post Link to post Share on other sites
looter 10 Posted March 7, 2013 I noticed its the same for windows with frames near the city in most houses, sound plays but windows don't actually break. Share this post Link to post Share on other sites
Nikoteen 24 Posted March 7, 2013 I would love to see glass break like in VBS... the current system is cheap. Share this post Link to post Share on other sites
EDcase 87 Posted March 8, 2013 Haven't seen any mention that some houses now have breakable glass. Great work BIS. But some downstairs ones aren't. Also from a downstairs window I emptied an entire clip at an AI outside and it didn't hit him. (single player and he was close so I didnt miss) (Control tower glass isn't breakable yet :() Share this post Link to post Share on other sites
Telefrog 10 Posted March 8, 2013 To be fair, they're not implemented all that well yet. I certainly think the breakable windows are a step up from the entirely static ones in the previous games, but it does look weird. The glass pieces fall and then disappear. Share this post Link to post Share on other sites
EDcase 87 Posted March 8, 2013 I would love to see the bits shatter on the floor below but since people are already having problems with fps I think we'll have to let it go... ;) Share this post Link to post Share on other sites
3instein 10 Posted March 8, 2013 Arma 2 had breaking glass,in Utes at the airport you could shoot the glass out from the control tower,but I noticed you can't do that in Arma 3,probably will get some more lovin though. :) Keep up the awesome work BIS, Mick. Share this post Link to post Share on other sites
MissionCreep 12 Posted March 8, 2013 Yes ... I noticed that yesterday. I also noticed partially broken glass. This will help with thermal imaging. Thermal imaging doesn't typically work through glass because glass reflects infrared radiation. Share this post Link to post Share on other sites
nodunit 397 Posted March 9, 2013 Saw it and liked it though it could use some tweaking, apparently single story duplex's have bullet proof glass from either side and some buildings if you shoot the wall near the glass, the closest glass breaks, so strange. Nonethless I very much like this new feature. Share this post Link to post Share on other sites
Flash Thunder 10 Posted March 9, 2013 Its nice to see the improvements but it still need work. Also would be nice to have the glass pieces hit the floor then disappear. Share this post Link to post Share on other sites
Beard 10 Posted March 9, 2013 I'm with you guys. Needs some work for sure, but I'm really glad to see they are at least working on including that instead of having those seemingly "bullet sponge" windows from A2. Share this post Link to post Share on other sites
dm 9 Posted March 9, 2013 (edited) they're not implemented all that well yet... ...The glass pieces fall and then disappear. So you're saying its "poorly" implemented because tens of thousands of particles are not persistent? FPDR I would love to see glass break like in VBS... the current system is cheap. This actually looks a lot nicer than the glass breaking in VBS, believe me... Edited March 9, 2013 by DM Share this post Link to post Share on other sites
Placebo 29 Posted March 9, 2013 Actually it was mentioned, merging into existing thread :) Share this post Link to post Share on other sites
VII.Racetrack -ITA- 4 Posted March 9, 2013 a small thing but so important to immersion. you can shoot building windows out and their texture changes. :butbut:fentestic! really liking so many things about the alpha. top job. Some windows when broken make the sound yet, but remain as "wall"..I mean bullets don't pass through Share this post Link to post Share on other sites