roberthammer 582 Posted March 7, 2013 (edited) Hello I liked to ask if in arma 3 is the Camera.sqs thingy? it was great to do nice pics but camera.sqs doesnt work in arma 3 :/ so i need help - to find similar script which does same thing or find some arma 3 version of it ahead thank you Cheers :) Edited March 7, 2013 by RobertHammer Share this post Link to post Share on other sites
neokika 62 Posted March 7, 2013 Use camera.sqf instead. :-) Share this post Link to post Share on other sites
roberthammer 582 Posted March 7, 2013 Use camera.sqf instead. :-) hmm are you sure? i tried with sqf but it gave me some teleporting or something and stucked in the map mode :D Share this post Link to post Share on other sites
Sniperwolf572 758 Posted March 7, 2013 While you're previewing a mission, pause the game and press F1, debug console will open and you can launch the camera script by clicking on a button. Share this post Link to post Share on other sites
roberthammer 582 Posted March 7, 2013 While you're previewing a mission, pause the game and press F1, debug console will open and you can launch the camera script by clicking on a button. yeah - that did it , thx :) Share this post Link to post Share on other sites
kadinx 12 Posted March 7, 2013 I am using the camera.sqs script through a trigger and it works fine. I have an object named "h" executed it: On activation: h exec "camera.sqs". From what I remember in Arma2, the sqs file has a redirect to an sqf file. Share this post Link to post Share on other sites
Sjonkovic 0 Posted March 7, 2013 I always use it by placing this in the init of my unit, then i can use it whenever i want/need it. Looks like it's working in A3 as well. :) player addAction ["Photo", "camera.sqs"] Share this post Link to post Share on other sites
ringoray 1 Posted March 10, 2013 I use it to spy on people in my server via trigger.:p First thing: playable unit named whatever you want. Make sure you are the playable unit that's named of course;) Trigger: activated: Radio Aplha repeatedly. Condition: if (player == yourname) then {player exec "camera.sqs"}; Thats it. Share this post Link to post Share on other sites
wilf55 10 Posted March 10, 2013 Related to this question - there are no buldozer controls in A3 yet so rotation of the camera can only be achieved by using the numpad keys. Is this an alpha issue, or am I missing something ? Share this post Link to post Share on other sites
Drakenof 11 Posted March 10, 2013 No, you are not missing anything. Share this post Link to post Share on other sites
Gunter Severloh 4067 Posted March 10, 2013 Bis Camera.sqs Wiki http://community.bistudio.com/wiki/camera.sqs Share this post Link to post Share on other sites
Beard 10 Posted March 12, 2013 Related to this question - there are no buldozer controls in A3 yet so rotation of the camera can only be achieved by using the numpad keys. Is this an alpha issue, or am I missing something ? The work around right now is to launch A2, go into control options and set the bindings for the bulldozer. Then go into your A2 profile folder in documents, open your config file with notepad and copy the bulldozer bindings. Just paste all that into your A3 config file and you'll be up and running. Worked alright for me, except the turbo didn't get transferred over which was probably just a user error on my end. Share this post Link to post Share on other sites
kadinx 12 Posted March 13, 2013 Actually, if you open your profile file, at the end of the key assignments you will find keybuld...[]=. You can copy an paste to reassign them as you please. I have the mouse for looking and the keys for moving just as my infantry keys. Hehe...you bit me to it Beard :) Share this post Link to post Share on other sites