ottolexius 10 Posted May 28, 2013 When I play this map no A.I spawn in the hostile town(s). How can I fix? same for me too seems spawn script is not working for v0,58 is there any news for the fix of this problem ? Share this post Link to post Share on other sites
Tankbuster 1746 Posted May 29, 2013 The problem is that there's only a few scripters/mission makers in GITS and a LOT of coding and mission making projects under way at the moment. Share this post Link to post Share on other sites
call_911 10 Posted May 29, 2013 Wish I new more about scripting an was an advanced editor user but I'm not as I'd help you guys out. Thankfully were still in Alpha stage an not final game release so theres plenty of time. Share this post Link to post Share on other sites
eggbeast 3673 Posted May 29, 2013 yeah the new mission is about 90% done - works in arma 3 and 2. it's taking ages cos we've been diverted to assist the unsung crew with their mod, and to build their new patch material into the mission scripts. we're aiming to have the working arma 2 version out ASAP and then update and fix A3 last. this is beacuase A3 alpha was absorbing lots of debug time trying to fix stuff BIS keeps breaking. so we decided to leave it alone and focus on domination in A3 and server system for A3 and evo in A2 esp. unsung version Share this post Link to post Share on other sites
Jigsor 176 Posted June 2, 2013 Domination? Are you referring to the new game mode for A3 loosely based on Xeno's Dom? Does your bunch plan on implementing Headless Client in games your developing? That could be phenomenal. Whatever it is I'm sure its gonna be good stuff.. Share this post Link to post Share on other sites
eggbeast 3673 Posted June 3, 2013 Tankbuster is working on it - rumour from mrs TB is that he talks about headless clients in his sleep... she's very worried. Share this post Link to post Share on other sites
Tankbuster 1746 Posted June 3, 2013 Domination? Are you referring to the new game mode for A3 loosely based on Xeno's Dom? Does your bunch plan on implementing Headless Client in games your developing? That could be phenomenal. Whatever it is I'm sure its gonna be good stuff.. Hi Jig. Long time no shoot! :P It's not loosely based... it's the genuine article by the man himself. Come in and try it, kdjac is with us most nights. I've looked at getting the HC to play nice occasionally, but it didn't last time I tried it. But to be honest, the new Xeno code and our uber server handle's everything we've thrown at it so far. We've not had 36 guys on it like we did during THAT game so honestly, only time will tell. ---------- Post added at 10:30 ---------- Previous post was at 10:29 ---------- Tankbuster is working on it - rumour from mrs TB is that he talks about headless clients in his sleep... she's very worried. LOL.... Share this post Link to post Share on other sites
exanimous 10 Posted June 8, 2013 Any word on this? is there a way to roll-back my arma 3 version to play this? Share this post Link to post Share on other sites
eggbeast 3673 Posted June 9, 2013 sorry we're all working on domi/vietnam stuff right now. alpha is a pita, so we'll fix the mission family up for beta unless TB does it sooner. if anyone else wants to edit the mission and fix the setvehicleinit and then pm me a link i'll happily test it and host it once we know it works. the main scripts are in the officer capture/ pow, tower spawn and vehicle respawn. Share this post Link to post Share on other sites
exanimous 10 Posted June 9, 2013 Is that in the editor ? or do I have to edit hte script? Share this post Link to post Share on other sites
eggbeast 3673 Posted June 9, 2013 it's all scripting - if you don't normally do it i would not recommend it Share this post Link to post Share on other sites
exanimous 10 Posted June 29, 2013 Now that we have the beta, can we see evolution? Share this post Link to post Share on other sites
Alistair 10 Posted June 29, 2013 So,are your guys still alive? :butbut: Share this post Link to post Share on other sites
eggbeast 3673 Posted June 29, 2013 yeah tanky just passed me a repaired version to test out during the week am hoping to re-release this fully beta by end of the week Share this post Link to post Share on other sites
Alistair 10 Posted June 30, 2013 yeah tanky just passed me a repaired version to test out during the weekam hoping to re-release this fully beta by end of the week Thats great news.:) Share this post Link to post Share on other sites
call_911 10 Posted July 1, 2013 Thats great news.:) Very good news indeed:yay: Share this post Link to post Share on other sites
eggbeast 3673 Posted July 1, 2013 this is the misison parameters screen for arma2 variants... LOTS of work done on the mission while waiting for beta Share this post Link to post Share on other sites
call_911 10 Posted July 2, 2013 Yup can't wait to see what you,Tank have come up with. getting my construction tools rdy. Share this post Link to post Share on other sites
Tankbuster 1746 Posted July 2, 2013 Egg is the primary creative force behind this mission - I just found some time and tried to fix it up to allow for classname and command changes while Egg was deep in other projects. Share this post Link to post Share on other sites
call_911 10 Posted July 2, 2013 Egg is the primary creative force behind this mission - I just found some time and tried to fix it up to allow for classname and command changes while Egg was deep in other projects. Yup, yup I knew that just make sure he at least buys u a cpl beers for helping 8)- Thanx for keeping this alive Egg/Tank:bounce3: Share this post Link to post Share on other sites
CraigUK87 10 Posted July 5, 2013 Nice work, dude. Are you gonna update for beta use? still has the errors that we got from alpha to beta with the renaming of things! Just wondering if you know about this? Share this post Link to post Share on other sites
eggbeast 3673 Posted July 5, 2013 yeah aiming for some work on this next week, and rehashing our servers too Share this post Link to post Share on other sites
eggbeast 3673 Posted July 9, 2013 just sorted out the ammo crate, updated aero's loadout saver and added in new units to spawn arrays hopefully tomorrow if its not too sunny i'll get the mission up for a test but if it's like today, i'll be in the garden lol Share this post Link to post Share on other sites
HazJ 1289 Posted July 9, 2013 Great news Egg!!! Dirty Haz Share this post Link to post Share on other sites