rcmw 10 Posted February 2, 2013 (edited) The Hornets Nest Description: 2nd Platoon A Company of the 4th Striker Infantry codenamed Blackjack will make the primary ground assault in clearing a hostile town of insurgents and rescuing a lost patrol. A company’s mortar team will be able to support the attack along with A-10 ground attack aircraft. Features: *Standard take and hold mission. *BIS simple support module. *Voice synthesised radio communications. Installation: Extract the .pbo file(s) to your ArmA2 Operation Arrowhead\Missions folder Credits & thanks: *Everyone who answered my many questions on various forums *BIS for a great game with lots of possibilities *Rejenorst (US battle shouts) Requirements: Arma 2 Updated 1.1 Testing comands removed! Sorry. Download: Rapidshare link https://rapidshare.com/files/3884163091/Hornets_Nest.Takistan.pbo Edited February 5, 2013 by RCMW Share this post Link to post Share on other sites
tom3kb 15 Posted February 2, 2013 Sounds good, downloading :) Share this post Link to post Share on other sites
Speedle 10 Posted February 2, 2013 (edited) Nice mission, I really enjoyed playing it. Good job ;-) I think you left some debugging messages in the mission (for example, the hint that appears when you clear the stronghold, or the radio trigger "charlie", who basically activates the counter-attack). Edited February 3, 2013 by Speedle Share this post Link to post Share on other sites
bboy 11 Posted February 3, 2013 Good mission, a lot of shooting... I enjoed! :) Share this post Link to post Share on other sites
rcmw 10 Posted February 5, 2013 (edited) o dam, I've updated it to get rid of the test commands. Thanks for that! Edited February 5, 2013 by RCMW Share this post Link to post Share on other sites
spotter001 82 Posted February 5, 2013 a nice one, enjoyed it a lot. Share this post Link to post Share on other sites
cjph 0 Posted February 11, 2013 Hi Played this a few times now and really enjoy this mission. I've never served in the Middle East but from what I have seen and heard this includes a lot of realistic elements ('hidden' enemy, civilians, other friendlies, fire/air support and so on) common in these types of patrols. Playing with Ace and JSRS I did see the tasks disappear (after clearing the village) the first time I played it (must be good as I carried on regardless) though this has not happened since and I have seen it in other missions. Also, when Blackjack 1 and 2 move to the staging area I did'nt get any further details for Blackjack 3 to move up and join in, unless I got too impatient and could'nt stand to see fellow marines getting cut down. Thanks for the work you put in - great fun. cj Share this post Link to post Share on other sites